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Nerf tracer missle now


Macsimus's Avatar


Macsimus
02.01.2012 , 03:51 PM | #321
LMAO, us OP's got it, now the noobs need something else to cry about. It's funny how none of these horribads don't understand the concept of interupting. If Sorc's and Sages didn't make up the majority of the classes we'd be hearing rage about them as well. First comes the Mercs though. This is too funny.
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williambr's Avatar


williambr
02.01.2012 , 03:52 PM | #322
Quote: Originally Posted by LordTyrantXerxis View Post
Tracer Missle has a 1.5sec cast time ... 3 tracer missiles is me standing still for 4.5 seconds ... incidentally standing still for 4.5 sec is more than enough time to get killed in a WZ.
LOL true.

On occasion, if I have my relic, adrenal and hit the expertise buff in a wz, I can crit for 3k three times in a row, however half the time I'm not that lucky, I'll hit twice and crit once, or hit 3 times with no crit. Sometimes the stars align and I'll hit three crits in a row for 3k a piece. I can't polish anyone off with three tracers though. I only have 560 expertise though.
Edit-and thats against someone in horrid pve armor

Usually I have to tracer missile x 3, heatseeker, tracer x2 than railshot(and someone preoccupied with someone else will die). That involves alot of standing in one spot squeezing out my tracer lol
Edit-if I'm noticed I use stuns, and knockbacks in my rotaton, plus I use unload if the unload bonus is up.

Honestly though, if I'd known what an stationary target class merc was, i would have rolled a powertech
Don't take me too seriously, I don't

Snaex's Avatar


Snaex
02.01.2012 , 03:52 PM | #323
Quote: Originally Posted by ugig View Post
If you saw a merc or commando taking hits from 3-4 people for 20 seconds then you were blind to the healer keeping him alive, learn some awareness.
He can heal himself, you have this nice CD that stops interupts and knockbacks for 12 seconds. Maybe you should learn to play. There is no reason a healer should be able to sit in place and take that kind of damage.

But yea I'm sure im so bad I don't realize their is another healer, the other healer must be why my attacks are hitting for 1/3 their normal damage.

Kuari's Avatar


Kuari
02.01.2012 , 03:52 PM | #324
Quote: Originally Posted by Snaex View Post
Yea my additional armor puts me at about 6k, as assassins where cloth, the stance puts me on PAR with heavy armor targets. You didn't disprove my point, and by the way you argued it, I don't believe you realize that assassin tanks wear light armor and the stance is only a means to make us the same as other classes. Our "special" tank mitigation stat, absorbtion is horrible in pvp, we are the same as a heavy armor wearing merc/commando.
...I'm playing an assassin. So far the armor has been close to a juggarnaut in tank stance I played briefly. I'm sure when I spec into the additional 20% armor, it will help. Not to mention guess who has the most elemental and internal absorption.. oh, that's right, assassins.

I agree that TM is OP, but seriously? No, they're not tougher than tanks, not assassins even, quit trying to make a ridiculous claim like that.

Quote: Originally Posted by Cegenaus View Post
so youre telling me that fully geared mercs who replaced all their mods with crit/surge hit too hard? i think thats kind of the point of pvp armor lol

i dont quite see where youre getting at with your edit. no i didnt read everything, i see 30+ pages of this thread and every time i come back i see 10 more pages. i fail to see how this proves your point or disproves mine
The fact you were quoting something of mine that had a quote in it, you should at least see what the conversation is about first. Otherwise you're jumping into a conversation without a damn clue. Anyways, they hit damn harder than other ranged DPS without that, but its the explanation for the 3k crits, the claim is they don't happen, but they do and that's why. If you want to make a new excuse up every time you people are proven wrong on something, something is messed up.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Snaex's Avatar


Snaex
02.01.2012 , 03:53 PM | #325
Quote: Originally Posted by Buddhalux View Post
Careful now. You may be next on the whine fest since you're a stealthing assasin tank!!
They can take stealth for all I care, their is almost no benefit to us having it. We get a ****** opener and unless your running deception for the 6second force regen, there is no reason to really stealth.

LordTyrantXerxis's Avatar


LordTyrantXerxis
02.01.2012 , 03:54 PM | #326
Quote: Originally Posted by williambr View Post
LOL true.

On occasion, if I have my relic, adrenal and hit the expertise buff in a wz, I can crit for 3k three times in a row, however half the time I'm not that lucky, I'll hit twice and crit once, or hit 3 times with no crit. Sometimes the stars align and I'll hit three crits in a row for 3k a piece. I can't polish anyone off with three tracers though. I only have 560 expertise though.

Usually I have to tracer missile x 3, heatseeker, tracer x2 than railshot(and someone preoccupied with someone else will die). That involves alot of standing in one spot squeezing out my tracer lol
Edit-if I'm noticed I use stuns, and knockbacks in my rotaton, plus I use unload if the unload bonus is up.

Honestly though, if I'd known what an stationary target class merc was, i would have rolled a powertech
Same here.

Snaex's Avatar


Snaex
02.01.2012 , 03:54 PM | #327
Quote: Originally Posted by Kuari View Post
...I'm playing an assassin. So far the armor has been close to a juggarnaut in tank stance I played briefly. I'm sure when I spec into the additional 20% armor, it will help. Not to mention guess who has the most elemental and internal absorption.. oh, that's right, assassins.



The fact you were quoting something of mine that had a quote in it, you should at least see what the conversation is about first. Otherwise you're jumping into a conversation without a damn clue. Anyways, they hit damn harder than other ranged DPS without that, but its the explanation for the 3k crits, the claim is they don't happen, but they do and that's why. If you want to make a new excuse up every time you people are proven wrong on something, something is messed up.
I'm telling you right now as tank spec you get 6k armor. I'm glad you think your experience as a level 22 means you know what the situation at end game is.

But you guys are all right, its perfectly normal to have a tank that is effectivley a healer.

It is by no way a ridiculous claim, when the only truly effective form of mitigation we have is armor, and they have the same armor as us. Get to 50 and see how **** absorbption is.

TehPenGu's Avatar


TehPenGu
02.01.2012 , 03:57 PM | #328
Quote: Originally Posted by Niconogood View Post
No, operatives were doing half your hp in ONE hit (7k), in 3 hits you were dead. Taking half your health in 4,5 seconds IF they crit on all of them which is a very sllim chance is not exactly overpowered. Every class can do the same. Melees can even do it with instants. Tracermissile is very vulnerable to interrupts and LoS.

I mean, if you cant deal with someone spamming tracermissile you have nothing to do in PvP. Even the "supposedly" weakest class, gunslinger can do way more dmg than a guy spamming tracermissile in the same amount of time. Gunnerycommando is the easiest class to play against in the game. They got so little utility. Arguably the weakest class in a 1v1 scenario with all CD clean, given equal gear.

Stop ranting about a basic skill that is by no means overpowered and learn to play the game.

CLARELY you have not played OP, or you are doing something very very wrong on your merc. If you use the PvP stims you can crit MUCH more and MUCH faster than any OP can.

YESS in mixed 10-50 PvP it was possible to crit MOUNTAINS of dmg onto ungeared and unskilled clothwearing and armor rendered foes. But how does that relate to ANYTHING that is in the current PvP game? Its been fixed, and then its been overfixed.
PenGu,

The Shadow Runner, No Heroes.

KhalDrogoe's Avatar


KhalDrogoe
02.01.2012 , 04:01 PM | #329
Tracerspam is a terrible way to do DPS. I'm on a small server and I know every player that queues WZ's what their spec is, and what their habits are. I tried out Arsenal for a couple days, but even though I like the damage it can cause, you have to be standing still.


On my server most of the republic are shadows or other melee classes, so they swarm a target. And if you're standing still trying to tracerspam, you've already lost. Because of this I had to switch to the highly mobile Pyro spec. I can dot them up, fast cast a fusion rocket, and the only skill I ever have to stand still for is Unload. Which I only use if I'm trying to burst down a target or refresh the CD on my rail shot.

When I was arsenal, every *good* republic player noticed my change of habits, and they would always go for me first. So naturally having to stand still made me an easy target.

There are way too many stuns/interrupts, and ways of causing them in the game that a good player will know how to overcome a spammer.

I destroy tracerspam in a 1v1, I dot them up LOS jet blast re-dot, LOS then stun, and burst. Now SHADOWS and Sages on the other hand, those guys are just terribly OP! Damage that I can't mitigate except through expertise... yeah if they get a pocket healer, they can just destroy dozens of people in a matter of a minute or two.