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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Noctournys's Avatar


Noctournys
02.01.2012 , 03:05 PM | #231
Quote: Originally Posted by Torleen View Post
Now, the concern of people getting PVE gear and ruling PVP is a valid concern. However this can be solved by simply allowing people to use the PVP gear system to get gear that is equivalent to those who are PVEing.
That is exactly what the current system provides.

The mods and enhancements in the Rakata and Battlemaster gear are 100% identical. The only thing different is the locked "armoring" slot, which has expertise on PvP gear and additional base stats on PvE gear.

Thats the only difference.

For non-tank classes, you can easily do Hard Mode raids in Champion gear without being too much of a liability. Tanks.. well, tanks cant afford to lose the 20 endurance per piece, but that's really the only type of character that cant gear up from either venue.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Anslet's Avatar


Anslet
02.01.2012 , 03:13 PM | #232
I'm not sure if this hasn't already been mentioned (thread is tl;dr) but why not match folks up on valor level as opposed to character level? I'm not sure how easily implemented this is but it would appear to resolve the majority of the problem.
Tryin' to bathe my ape in your milky way..

Felene's Avatar


Felene
02.01.2012 , 03:16 PM | #233
Quote: Originally Posted by dannythefool View Post
I have gear, which beats your gear

That's about it. You don't become better. The game just lets you win more often because it knows you've been a good paying customer for longer. Not because you actually outsmarted or outplayed your opponent.
What I don't understand about "pvp should be all skill therefore Expertice is crappy imbalance system" people is that why can't player with less skill make up for it with hardworking reward like pvp gear with pvp stats.

Why can't hardworking count as part of skill?

If you are truly soooo skill, gear shouldn't matter that much since a pro can lock out any dps opportunity from a lesser skill opponent, only thing he suffer is just that 10% less damage.
Do this ASAP, do that ASAP, fix this you *****, fix that you *****, *** is this? FAIL! I unsub!

Don't you people ever grow up?

dannythefool's Avatar


dannythefool
02.01.2012 , 03:17 PM | #234
Quote: Originally Posted by Anslet View Post
I'm not sure if this hasn't already been mentioned (thread is tl;dr) but why not match folks up on valor level as opposed to character level? I'm not sure how easily implemented this is but it would appear to resolve the majority of the problem.
So my valor rank capped mid thirties character would be matched up with level 50ies in champion gear after all?

If valor rank wasn't capped to character level it would be even worse...

Seriasx's Avatar


Seriasx
02.01.2012 , 03:17 PM | #235
Quote: Originally Posted by Felene View Post
What I don't understand about "pvp should be all skill therefore Expertice is crappy imbalance system" people is that why can't player with less skill make up for it with hardworking reward like pvp gear with pvp stats.

Why can't hardworking count as part of skill?

If you are truly soooo skill, gear shouldn't matter that much since a pro can lock out any dps opportunity from a lesser skill opponent, only thing he suffer is just that 10% less damage.
I like how you talk about expertise in the first sentance and then tell us you don't know what it does in the third sentance.

Why even reply?

Asnine's Avatar


Asnine
02.01.2012 , 03:18 PM | #236
Quote: Originally Posted by Felene View Post
What I don't understand about "pvp should be all skill therefore Expertice is crappy imbalance system" people is that why can't player with less skill make up for it with hardworking reward like pvp gear with pvp stats.

Why can't hardworking count as part of skill?

If you are truly soooo skill, gear shouldn't matter that much since a pro can lock out any dps opportunity from a lesser skill opponent, only thing he suffer is just that 10% less damage.
So having no life and being able to spend 10 hours a day in front of a computer in your mom's basement is now a skill?

dannythefool's Avatar


dannythefool
02.01.2012 , 03:19 PM | #237
Quote: Originally Posted by Felene View Post
Why can't hardworking count as part of skill?

If you are truly soooo skill, gear shouldn't matter that much since a pro can lock out any dps opportunity from a lesser skill opponent, only thing he suffer is just that 10% less damage.
It's not 10% less damage. I do 10% less, and they additonally take 10% less, and the other stats on champion gear are also significantly better than random normal level 50 gear.

But that's a bit besides the point. The thing is, warzones are already more based on skill in the 10-49 bracket. They're fairly balanced and fun. Then you hit 50 and suddenly they aren't anymore. Why would I continue to play at 50 under these circumstances? It takes me less than a day to re-roll and get a character to at least somewhere in the teens where I have sprint and can be productive and useful in warzones. It's not like there is a reward for gearing up at 50 anyway other than having fun in pvp again- but I can have that much quicker if I just don't bother with level 50 pvp at all.

Anslet's Avatar


Anslet
02.01.2012 , 03:20 PM | #238
I wasn't aware you can fully cap at level 30. Is that even possible? Maybe if they just up the exp gained from PVP it would never be an issue.

Edit: misquoted
Tryin' to bathe my ape in your milky way..

FunkyNassau's Avatar


FunkyNassau
02.01.2012 , 03:21 PM | #239
Before someone takes a condescending tone about "play a fps " perhaps they should take a moment to realize that warzones/battlegrounds/ etc. are the result of a mmo company copying a fps model.

I don't do mmo's to develope a character, I do them for fun. I don't want to translate my consumerist, grindy real life into my entertainment space. I don't even understand why people like crafting. " hey want to go on an epic adventure?" " nah...I'd rather harvest nodes."

Seriously I think a study on this needs to be done. Why do some people consider consumerism and materialistic practices fun? I grind for a month so I can upgrade my 'green' refrigerator to a 'purple' one, why would I want to do that here if there isn't something entertaining to go along with the grind.

Pvp in warzones should be gearless to make it more competitive. Pvp in open world should not be.

Hell they should just do away with warzones period lets face it. A game with this model is hurt by warzones. No warzones and more contested areas. If a 50 wants to pvp on alderaan, bump them down to the Max acceptable level and let them have at it. Why would they do that? Because the map and gameplay is fun. If its fun they'll play it. Fun should be the goal.

Pvp in games like SWTOR, if it is to provide gear, should reward currency that's spent to purchase raid gear. And that should be random just like it is for the raiders.

The game needs leadership and it needs it fast. The pvp servers hold a lot of people and the pvp crowd. ( as a whole ) is just itching to see what 'the secret world' and guild wars 2 have to offer. That's not good for pve players as the pvp players dont ask for as much content as they do. If the pvp crowd ditches for other games that's less in the budget for new pve content.

Thats who I am as a customer. My plan is to use this game as a stop-gap until the secret world comes out. It has until then to charm me. I think if it did that'd be fine, I appreciate the scope BW is attempting. So I'm just trying to help

Tacopx's Avatar


Tacopx
02.01.2012 , 03:22 PM | #240
I guess I will add my 2c to this. Taking out progression is a very bad idea for an MMO, pve or pvp. BW just needs to change a couple of things to fix the current system and not completely overhaul the existing system. Let's face it, its not going to happen anyways.

1.) BW removed the blue expertise pvp set from the game. Adding this back in would give 200+ expertise to ppl just hitting 50.

2.) Add a rated system so that groups of equivalent skill are matched with each other. This may not work well without also implementing cross server queues at the same time.

3.) Gearing up is easy barring very very bad luck. Granted this was before the changes to Ilum where objective trading took place. When I hit 50 I had 6 bags immediately (1bag + 1000 of each commendation). I picked up the weekly and daily bags which gave 10 more bags. Right off the bat I had 16 bags.. it took me less than a week to hit 400~ expertise.

TLDR, it takes very little time to get champion gear.

4.) Battlemaster gear, which takes a lot longer to obtain compared to Champion gear is only slightly better.

5.) All other MMO's that I know of have progression in some form. DAOC had realm abilities, master level abilities, artifacts etc. WoW had resilience pvp gear.