Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Nerf tracer missle now


Nukor's Avatar


Nukor
02.01.2012 , 02:56 PM | #291
Quote: Originally Posted by BlackBaronUK View Post
You feel threatened by the tweaking of ONE skill? Then that proves it's overused, surely?
I completely agree it's overused, but understand that the skill tree is built on that one skill.

BHs only start with multiple TMs because they need the stacks. Further TM shots are only used to refresh the stacks and hopefully reduce the cooldown on Unload, which is by FAR more powerful than TM shots.

I'm not opposed to the skill getting tweaked, I'd like to see a single TM apply a full 5 stacks and have the length of the stacks doubled. This would also have to come with a cooldown on the skill, but doing so would leave us with 2 abilities that don't have cooldowns which are completely ineffective to use to put out any damage.

Next time you're getting "Tracer spammed" try to find out if you're getting hit by more than one player and pay closer attention to the damage that unload is doing to you because that's how we kill you, the TMs are just setup for the skills that actually kill you.

RedMix's Avatar


RedMix
02.01.2012 , 02:57 PM | #292
As a Gunslinger, a Juggernaut and an Assassin, i've found that pretty much the outcome to a tracer missile spam fight is who gets the the jump.

My jug and assassin got enough interupts to mess up a merc in no time if im ontop of them before they start spamming, while my Gunslinger can outright kill them if given the 3 seconds to set up burst. However if im caught at range, or they attack me first and get their their button mashing going i'm dead 90% of the time.

For my Gunslinger, Take first hit ... 1.5s to enter cover, 1.5s to set up an attack of some sort ... theres 3 hits and a 4th incoming before i've even hit them once and then im usually dead.

MPagano's Avatar


MPagano
02.01.2012 , 02:57 PM | #293
TM crits are pretty high for a move that just sets up the rotation for dps.

Zarthorn's Avatar


Zarthorn
02.01.2012 , 03:12 PM | #294
Quote: Originally Posted by MPagano View Post
No I don't. I'd like you to finish the thought so I don't bury you in logic based on assumptions.

What does the type of classes in the WZ have to do with the fact that an ability can be interrupted? Please, say anything.
Basically if mercs are stacked, you interupt one, eat tracer off another and another.

Same trick is pulled regularly and has been done since the game went live with Sorcs tab+lightning everything that moves.

And the problem with this? In a team game, the balanced team should have the advantage not the one that purposely stacked the crap out of one or two classes all with the same or similar builds.

This isn't saying "holy trinity" should beat all but when tracer and lightning spam are causing WZ's to be absolutely obnoxious places to be it goes against "fun" and into the realms of "frustration"

Now here is where the actual problem lies....if you hear me out.

What this team composition would be known as in any other MMO game is a "spike" team, all dps classes using dps skills to "spike" down a target, however a "spike" team is countered by a "turtle" team which is the likes of Tanks and healers making an impervious wall that slowly chip down the spike team one by one.

Unlike other MMO's where the spike team theory exists and it's counter exists, there is simply no counter to the spike team in SWTOR, at all.

Why?

Because of defensive cooldowns, because Sorcs/Mercs can't be simply "chipped" away since they get some base healing skills, because of the utility that Sorcs possesses, because Mercs can get on par mitigation with most tanks and not sacrifice damage for it.

Quite simply put, the utility, survivability and damage of Commandos/Mercs and Sorc/Sages is absolutely ludicrous, I don't care if you have to "stand still" for 1.5 seconds to "cast" you have everything you need in your toolkit to more than polish off anyone 1 on 1 and perform above expectations in teamplay.

This is skewed balancing and quite frankly a joke.

I'm sick and tired of hearing the pathetically poor attempts at defending these class mirrors, LoS works against ANY ranged class, interupt works against most classes if not all that have a channeled ability, these are basic hints for basic pvp play at the most infant of levels.

So I interupt your tracer missle? Then what? Oh that's right you rocket punch me backwards and unload until tracer comes back up.

So I LoS you? Then what? Oh you follow me or move to a position where I must pass and will have a heck of a time trying to get to a spot to break the LoS.

So I get into melee distance? Then what? Oh you use one of your knockbacks and/or Stun me then proceed to kite me at a safe distance where I cannot leap towards you.

So I actually get through all that and continue to wail on you? Then what? You already got extra mitigation from tracer spam aaaaand here is another 25% so now you can dps race me to death.

So I get you low then what? You stun and heal yourself, now I have to start again and if my medpacks are on cooldown I cannot heal so you have won the fight by default.

===========================

Basically put, you mercs and sorcs needs to put a sock in it, suck it up, stop spamming l2p you are all noobs, etc and start realising...You have too much of your own way right now and it's going to change.

So rather than pretending that it was intended, because it clearly isn't...start looking at ways to change it so the class for the better.....or don't say I didn't tell you say when the nerfhammer falls in your direction and it hits you harder than you thought it would.

Op/Scoundrels are testament to this, most were in denial, the FOTM'ers are gone, those of us that knew it had to happen were happy with it after it happened, adapted and continue to enjoy our class.

ugig's Avatar


ugig
02.01.2012 , 03:13 PM | #295
Quote: Originally Posted by RedMix View Post
As a Gunslinger, a Juggernaut and an Assassin, i've found that pretty much the outcome to a tracer missile spam fight is who gets the the jump.

My jug and assassin got enough interupts to mess up a merc in no time if im ontop of them before they start spamming, while my Gunslinger can outright kill them if given the 3 seconds to set up burst. However if im caught at range, or they attack me first and get their their button mashing going i'm dead 90% of the time.

For my Gunslinger, Take first hit ... 1.5s to enter cover, 1.5s to set up an attack of some sort ... theres 3 hits and a 4th incoming before i've even hit them once and then im usually dead.
^^^^^^^
Isnt this as it should be? all things being equal the one who got the drop should be the one winning. And thats what you dont see in pretty much all "Nerf TM" posts, I would be willing to bet 99% of the time the merc/commando got the jump on the person and won.

Kuari's Avatar


Kuari
02.01.2012 , 03:22 PM | #296
Quote: Originally Posted by ugig View Post
^^^^^^^
Isnt this as it should be? all things being equal the one who got the drop should be the one winning. And thats what you dont see in pretty much all "Nerf TM" posts, I would be willing to bet 99% of the time the merc/commando got the jump on the person and won.
And yet the problem isn't that they won in on itself, or anyone who complained about anything on here would be complaining about EVERYONE, because you're inevitably going to lose to someone of each class.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Machazareel's Avatar


Machazareel
02.01.2012 , 03:24 PM | #297
Quote: Originally Posted by Zarthorn View Post
I had no idea smashing your face on a single key was fun (have a commando, I hate playing him because it's boring simplistic stuff that I could sit my dog on my lap, put its paw on the keybind for Grav round and it would score kills)

And yes you are making the typical "I'm OP deal with it" response.

The only people that are scrubs are those that rolled the easymode class and would sooner defend it in it's broken, boring state than go "Hey you know, this class really isn't fun to play and it's pretty stupid that I have to use one skill over and over because it has more utility than everything else, maybe I should suggest how to balance it which would make it more rewarding to play"

But nope, typical FOTM player, typical FOTM post, typical player going to be crying at how Bioware gutted them and they are now unplayable come the eventual nerf.

You know a bit like a load of Ops/Scoundrels did yesterday whereas those of us that actually enjoy the class saw the nerf as a step forward and continue to enjoy the class.
The whole FOTM concept is monumentally ridiculous right now. The game hasn't even been out for two months yet. Most mercs rolled merc from day 1, many of whom hadn't experienced more than a beta weekend before starting the game for real.

Dual blasters and a jetpack were why I rolled merc to begin with. I started as arsenal because missiles seemed cool. I'm sure I'm not alone on this. Stop trying to use tired WoW terms that honestly don't apply yet to a brand new game. Hell, I didn't even touch merc in my beta weekend because I wanted the class story to be fresh.

dannythefool's Avatar


dannythefool
02.01.2012 , 03:28 PM | #298
Quote: Originally Posted by ugig View Post
Isnt this as it should be? all things being equal the one who got the drop should be the one winning. And thats what you dont see in pretty much all "Nerf TM" posts, I would be willing to bet 99% of the time the merc/commando got the jump on the person and won.
The funny thing is, on my Sentinel I don't even have to get the jump on them... well I do have to jump, but I can do it after I see the TM animation and it still interrupts it. And then it's 4s interrupt every 6s you know the drill. They'll get one through if they time their knockback right and things like that but, well, that's about it.

Yeah if there are two or more of them that could be trouble, but come on now, if it takes two of them to kill me that doesn't really make TM overpowered.

Snaex's Avatar


Snaex
02.01.2012 , 03:28 PM | #299
THE ONLY THING WRONG WITH TRACER MISSLE IS THE PERSON SPAMMING IT HAS THE ARMOR AND DEFENSIVE CDS OF A TANK. NERF MERC/COMMANDO MITIGATION....that is all.


Ooo P.S THEY CAN ALSO HEAL THEMSELVES, SO TO RECAP
HEALING, CHECK
DAMAGE, CHECK
BETTER MITIGATION THEN SOME TANKS, CHECK


Yea how could that not go wrong.

caultonpos's Avatar


caultonpos
02.01.2012 , 03:29 PM | #300
as a melee class i have no problem eating a merc for breakfast.