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Arguments Against Biochem?

STAR WARS: The Old Republic > English > Crew Skills
Arguments Against Biochem?

WutsInAName's Avatar


WutsInAName
02.01.2012 , 01:47 PM | #11
Go bio or Go home.

That pretty much sums up crafting.

The NICE part I found is if your main is BIO your alt does not have to be, you can just craft em the green medpacks,stims (adrenals still to expensive, hard to get mats/mats better used and take too long to craft so I dont ship those to alts)

Joonbeams's Avatar


Joonbeams
02.01.2012 , 01:49 PM | #12
Quote: Originally Posted by KiranK View Post
Almost all other crafts other than Biochem are lack luster. Sure, there are rare patterns that drop off hard mode/raid bosses and you can make some rakata gear, but everything is bind on pickup. EVEN THE ITEMS YOUR SCHEMATICS MAKE are bind on pick up. This means that even if you get an awesome schematic, you can't sell what you can make from it. You can only make gear for yourself. This makes the end game value of these crafts absolutely worthless. I've already switched from Synthweaving to Biochem because Biochem is so much more versatile. It keeps on giving then entire game. Synthweaving stopped giving after I made my own armor. It was useless to me after that. In order to fix this they need to:

1) Remove the BoP bullsh*t. All that does is make anything you make with high end crew skills worthless. Ooooo, I'm a JK and I got this awesome Consular robe schematic. Too bad I can't wear Consular gear AND I can't sell it either. Soooooooooooooooooo, glad I found this.

2) Increase the number of useful schematics that drop from raid hard mode bosses and MAKE THE SCHEMATICS THEMSELVES BIND ON EQUIP. There's no reason for the schematics to be BoP. At least make them sellable to help the economy.

3) Increase the stats of items you can make with the schematics found on your crew skill trainers in order to make them useful as fillers when waiting for raid gear.

4) Fix RE please. I'm tired of seeing "You already know that schematic". It's such a time sink to get meaningful artifact combinations that by the time I do I've long since collected gear that is better. That's a serious design flaw.
This, pretty much entirely. Started out biochem (which was bad***), then switched to synth after the nerf. So far, it's meh. But the BoP for items from schematics has to change.

Joonbeams's Avatar


Joonbeams
02.01.2012 , 01:51 PM | #13
Quote: Originally Posted by WutsInAName View Post
The NICE part I found is if your main is BIO your alt does not have to be, you can just craft em the green medpacks,stims (adrenals still to expensive, hard to get mats/mats better used and take too long to craft so I dont ship those to alts)
Can you explain this?

Joonbeams's Avatar


Joonbeams
02.01.2012 , 02:10 PM | #14
So no one can argue against Biochem still? Or in favor of another crafting skill?

WutsInAName's Avatar


WutsInAName
02.01.2012 , 02:11 PM | #15
Quote: Originally Posted by Joonbeams View Post
Can you explain this?
Whats to explain, you craft medpacks and stims on your main and send to alt(s).

Green Quality = Identical Quality to re-usable except it gets used.

The reason I dont craft my alt Adrenals is because there is no green quality recipe they start off as prototype(blue) and use harder to get/buy mats that are better used to make and RE implants.

Joonbeams's Avatar


Joonbeams
02.01.2012 , 02:12 PM | #16
Quote: Originally Posted by WutsInAName View Post
Whats to explain, you craft medpacks and stims on your main and send to alt(s).

Green Quality = Identical Quality to re-usable except it gets used.
Noob. Didn't even know that was possible.

WutsInAName's Avatar


WutsInAName
02.01.2012 , 02:15 PM | #17
Bio also has the greatest earning potential i think.

Every player needs 2 implants every few level. I have been selling tons of these in the 'leveling ranges' for very good coin and almost every single GTH trade i put up is purchased.

I dropped Artiface and have not looked back since.

All Artiface has going is the VERY VERY RARE chance at a pink(magenta crystal) thats recipe is dropped from a world boss in which every single person attending will roll for (even if not artiface), unless you do as a guild in which case the recipe 'belongs' to the guild.

Its also been stated white(the only other rare artiface color so far) is not even obtainable by any legit means, they stated this after that 'guy' apparently expoited to get one and was later banned/supended or whatever.

Light_Valkyrie's Avatar


Light_Valkyrie
02.01.2012 , 02:20 PM | #18
Quote: Originally Posted by Joonbeams View Post
So no one can argue against Biochem still? Or in favor of another crafting skill?
Biochem still the best.

I literally have all the purple schematics for artifice and Im STILL considering dropping it for biochem
"Yay, Blood!" - The Bloodgaru Queen Laiyenu

livnthedream's Avatar


livnthedream
02.01.2012 , 03:03 PM | #19
Quote: Originally Posted by Light_Valkyrie View Post
Biochem still the best.

I literally have all the purple schematics for artifice and Im STILL considering dropping it for biochem
just make sure you have crit crafted your orange lightsaber before you do.

WutsInAName's Avatar


WutsInAName
02.01.2012 , 03:12 PM | #20
Quote: Originally Posted by livnthedream View Post
just make sure you have crit crafted your orange lightsaber before you do.

Why is not token gear still better even w/o an Aug slot?