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Nerf tracer missle now


Cheffn's Avatar


Cheffn
02.01.2012 , 02:17 PM | #281
Quote: Originally Posted by Kuari View Post
Replace the less then stellar enhancements in your PvP gear. That's a big source of it.
EDIT: I'd also like to note it was on a different topic then what you're referring to if you'd have followed the quotes. Seriously...
From what I've noticed this far all your post say Bh merc are op when he TM spams on someone not shooting back? The simple fact is that TM is not op. Sure you're going to kill ppl, who doesn't? but to say it's obviously op is just ridiculous. Plz tell me WHY you think TM is op? If the BH is engaged in a 1v1 fight every class in the game has more then enough utility to take out a BH. Yes the BH will win on some occasions but that's just because the BH was better in that particular engagement. You also mention that in group fights the BH will just destroy the other team if left unattended. EVERY class will destroy the other team in group fights if left unattended. So again I ask you what do YOU think is so OP about TM that it deserves a nerf?

MPagano's Avatar


MPagano
02.01.2012 , 02:21 PM | #282
Tracer missles can be interrupted.

/thread


Next?

Zarthorn's Avatar


Zarthorn
02.01.2012 , 02:25 PM | #283
Quote: Originally Posted by MPagano View Post
Tracer missles can be interrupted.

/thread


Next?
This statement would ring true if WZ's were not full of only Mercs and Sorcs (obvious sign of class imbalance is when there is a high population of that class).

Since they are, you know what that means don't you?

joric's Avatar


joric
02.01.2012 , 02:32 PM | #284
Quote: Originally Posted by Zarthorn View Post
This statement would ring true if WZ's were not full of only Mercs and Sorcs (obvious sign of class imbalance is when there is a high population of that class).

Since they are, you know what that means don't you?
Wait I have an answer for that.

Maybe because the class is enjoyable to play? I dunno thats just me.

Now that the QQers and whiners know they can get their way, makes me worry about my future in this game playing it. If my class gets blown up because crybaby scrubs don't want to raise their game...
Jorrik
Mercenary
Squadron 11-11-11

BlackBaronUK's Avatar


BlackBaronUK
02.01.2012 , 02:34 PM | #285
Quote: Originally Posted by joric View Post
Wait I have an answer for that.

Maybe because the class is enjoyable to play? I dunno thats just me.

Now that the QQers and whiners know they can get their way, makes me worry about my future in this game playing it. If my class gets blown up because crybaby scrubs don't want to raise their game...
You feel threatened by the tweaking of ONE skill? Then that proves it's overused, surely?

Kuari's Avatar


Kuari
02.01.2012 , 02:39 PM | #286
Quote: Originally Posted by Cheffn View Post
From what I've noticed this far all your post say Bh merc are op when he TM spams on someone not shooting back?
You've obviously haven't read all my posts then. I've flat out mentioned other things and not to mention that has nothing to do with what you just quoted. I was referring to the HP of entry level 50s. Follow the quotes before you type. Yeah, anyone is going to kill against those not fighting back, but you're completely missing the other parts of the point. Even if they do fight back, tracer missile alone is enough to put up a good fight against non-healers. Then you add in their other stuff and it gets ugly.
Standards are made to be broken.
- Crie - 50 Sniper - Engineer spec -
- Kuari - 35 Assassin - Tank spec -

Nukor's Avatar


Nukor
02.01.2012 , 02:43 PM | #287
Quote: Originally Posted by gadenp View Post
I HATE the Missiles.

As a scoundrel healer, I am seeing more and more that the 2 OPed Imps classes are working together to gang-kill me/reps.

It mostly seems to done as so:
1. Sorc will stun me
2. Multiple Merc Launch Missiles
3. I try to break Stun with my 1 skill to run
4. Sorc stun again - Most life gone when Missiles hit
5. Defense Probe and Try to Heal
6. Get Interrupted and stunned
7. Get Dead and Die

To me that is OP-ed.

And FYI in huttball I am unable to get them off ledges.
Let me get this strait... You think that because a sorc and multiple mercs are able to quickly kill you that TM needs a nerf?

Well with that "logic" every single class in the game should be nerfed down to the point they can't damage other players because let's face it... a group of players is ALWAYS going to quickly kill a single target, focus fire cannot be avoided unless damage to other players is removed from the game. Don't think that you're going to be unstoppable against groups of other players, it's never going to happen.

Buddhalux's Avatar


Buddhalux
02.01.2012 , 02:44 PM | #288
Quote: Originally Posted by BlackBaronUK View Post
You feel threatened by the tweaking of ONE skill? Then that proves it's overused, surely?
It's our primer skill. Check our damn skill tree and look at Arsenal. All our finishers REQUIRE the TM debuffs to either be usable or bring our dps up since we're a dps class that is kind of important.
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

Zarthorn's Avatar


Zarthorn
02.01.2012 , 02:48 PM | #289
Quote: Originally Posted by joric View Post
Wait I have an answer for that.

Maybe because the class is enjoyable to play? I dunno thats just me.

Now that the QQers and whiners know they can get their way, makes me worry about my future in this game playing it. If my class gets blown up because crybaby scrubs don't want to raise their game...
I had no idea smashing your face on a single key was fun (have a commando, I hate playing him because it's boring simplistic stuff that I could sit my dog on my lap, put its paw on the keybind for Grav round and it would score kills)

And yes you are making the typical "I'm OP deal with it" response.

The only people that are scrubs are those that rolled the easymode class and would sooner defend it in it's broken, boring state than go "Hey you know, this class really isn't fun to play and it's pretty stupid that I have to use one skill over and over because it has more utility than everything else, maybe I should suggest how to balance it which would make it more rewarding to play"

But nope, typical FOTM player, typical FOTM post, typical player going to be crying at how Bioware gutted them and they are now unplayable come the eventual nerf.

You know a bit like a load of Ops/Scoundrels did yesterday whereas those of us that actually enjoy the class saw the nerf as a step forward and continue to enjoy the class.

MPagano's Avatar


MPagano
02.01.2012 , 02:50 PM | #290
Quote: Originally Posted by Zarthorn View Post
This statement would ring true if WZ's were not full of only Mercs and Sorcs (obvious sign of class imbalance is when there is a high population of that class).

Since they are, you know what that means don't you?
No I don't. I'd like you to finish the thought so I don't bury you in logic based on assumptions.

What does the type of classes in the WZ have to do with the fact that an ability can be interrupted? Please, say anything.