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Nerf tracer missle now


Buddhalux's Avatar


Buddhalux
02.01.2012 , 01:29 PM | #261
That would also cause Arsenal Mercs to litterally spam TM until the get fully buffed doing no one any good considering that the cries are because of the spam as it is.
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

FrevikThul's Avatar


FrevikThul
02.01.2012 , 01:33 PM | #262
Quote: Originally Posted by SinnedWill View Post
force leap/charge doesn't cause an actual lockout like the true interrupt skills and typically by the time you actually land on the target due to animation, the effect has ended unless you're either very close to begin with or have points invested to increase its duration by a second, which I haven't tried.
who said anything about a lockout? It's an interrupt...which...wait for it... interrupts the cast time on TM, forcing the BH to start the cast over. Oh, and it puts the BH in dps range, that's also a useful tidbit.

SinnedWill's Avatar


SinnedWill
02.01.2012 , 01:34 PM | #263
Quote: Originally Posted by Buddhalux View Post
That would also cause Arsenal Mercs to litterally spam TM until the get fully buffed doing no one any good considering that the cries are because of the spam as it is.
Yes, but the BIG damage people see from tracer missile is only when there are existing stacks of the armor break already on their target. This would greatly diminish the dps output from tracer and likely cause the merc with a guaranteed 5-stack of increased damage to their other abilities to actually use them even on a target that doesn't have the armorbreak effect - simply because they'd need to deal real damage.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

RycheMykola's Avatar


RycheMykola
02.01.2012 , 01:35 PM | #264
Quote: Originally Posted by SinnedWill View Post
Yes, but the BIG damage people see from tracer missile is only when there are existing stacks of the armor break already on their target. This would greatly diminish the dps output from tracer and likely cause the merc with a guaranteed 5-stack of increased damage to their other abilities to actually use them even on a target that doesn't have the armorbreak effect - simply because they'd need to deal real damage.
The real damage comes from Unload and Heatseeker missile, at least from the BHers that know how to play.

Buddhalux's Avatar


Buddhalux
02.01.2012 , 01:39 PM | #265
Exactly, having to continually spam TM until full debuffs are up is only extending the inevitable. Do you honestly think that people with choose to cycle rotations over the easiest path aka TM?
Matala 50 Merc
Matael 50 Marauder
Mataz 3x Jugg
Matazi 2x Sniper

SinnedWill's Avatar


SinnedWill
02.01.2012 , 01:44 PM | #266
Quote: Originally Posted by Excal View Post
who said anything about a lockout? It's an interrupt...which...wait for it... interrupts the cast time on TM, forcing the BH to start the cast over. Oh, and it puts the BH in dps range, that's also a useful tidbit.
OH NO! You're going to have to restart your activation timer! (gasp) Seriously, though, all a merc has to do is the uppercut knockback + slow and that buys them enough time to get at least one tracer off on a melee. Charge is a gap-closer with very limited interrupt so you shouldn't consider it a disrupt. Also, about 90% of the time when you charge a target and finish animating, despite the fact that the target appears to be right next to you, you can't use any melee attacks as it will say out of range until your target "blinks" to another location just outside of melee.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

neo-j's Avatar


neo-j
02.01.2012 , 01:45 PM | #267
I would just like to comment being a level 50 Merc that has played both arsenal and pyro specs.

This discussion is ridiculous. If tracer missile makes arsenal too overpowered then pyro spec is way overpowered because with full arsenal spec I do 150k to 250k damage in a warzone. With pyro spec (no tracer missile) I do 200k to 350k. And I am a bad PvPer

Seriously, the top damage in warzones from BH's is pyro spec and they are not using tracer missle.

Yes maybe too much is tied to one ability for arsenal, but in no way shape or form is it overpowered.

SinnedWill's Avatar


SinnedWill
02.01.2012 , 01:48 PM | #268
Quote: Originally Posted by RycheMykola View Post
The real damage comes from Unload and Heatseeker missile, at least from the BHers that know how to play.
Yes, I know, but that damage isn't nearly as insane unless the target has some armorbreaks stacked on them. Did you even notice what my post stated? I was proposing that instead of either reducting TM's damage or increasing its CD time, make it only have a % chance to cause the armorbreak effect but still always give the damage increase buffs for the other skills.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

BlackBaronUK's Avatar


BlackBaronUK
02.01.2012 , 01:50 PM | #269
I don't see ability pushback on Tracer missile. Add that, and there might be a little more balance. Melee needs to have SOME advantage in getting close, surely? Or a 5M minimum range on it, since it's a missile?

Sirolos's Avatar


Sirolos
02.01.2012 , 01:51 PM | #270
Quote: Originally Posted by SinnedWill View Post
OH NO! You're going to have to restart your activation timer! (gasp) Seriously, though, all a merc has to do is the uppercut knockback + slow and that buys them enough time to get at least one tracer off on a melee. Charge is a gap-closer with very limited interrupt so you shouldn't consider it a disrupt. Also, about 90% of the time when you charge a target and finish animating, despite the fact that the target appears to be right next to you, you can't use any melee attacks as it will say out of range until your target "blinks" to another location just outside of melee.
they dont have a slow on uppercut...or a slow power..

What you could do is roll an assassin or Operative and LOL at them.

But chances are your one of the double glow stick crowd that want their pvp to cater to them.
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