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Gear based PvP is amateur hour

STAR WARS: The Old Republic > English > PvP
Gear based PvP is amateur hour

belialle's Avatar


belialle
02.01.2012 , 01:26 PM | #241
Quote: Originally Posted by fungihoujo View Post
Doesn't sound like anyone paid for an advantage- this isn't D3 which has item shops. You've mentioned only exploiting and spending too much time- neither of which have to do with money at all.

Just playing Devil's Advocate here, but....

Time is money, friend. Time costs something. It is extremely valuable....for most of us, at least.

Calei's Avatar


Calei
02.01.2012 , 01:26 PM | #242
Quote: Originally Posted by obi-joachim View Post
Do you really thing anyone will enjoy mindless PvP with no reward system what so ever going towards giving you bonuses in PvP?
I've been playing Quake, Quake 2 CTF, Quake 3 CTF and Counter Strike from 1996 on a 28.8k dial-up modem all the way through 2004 on a 10mb cable modem. Then World of Warcraft was launched and everything changed.

Guild Wars 2 will launch and everything will change... again...

Bhorzo's Avatar


Bhorzo
02.01.2012 , 01:27 PM | #243
Quote: Originally Posted by Metalmac View Post
We would have a much better game over all if PVP gear did not exist as only skill would win in a PVP match then.

Ah but then PVP players would really cry as skill they think they have does not exist after all.

I'm not an elitist... but I strongly feel that PVP in MMORPGs are for people with no reflexes and no skills.

MMORPGs are designed around the fact that they let you replace lack of skill with time-invested.

Any amount of suckage can be replaced with X amount of hours grinding for gear that makes up for it. These people are attracted to PVP in MMORPGs.



Personally I'd love PVP with equalized levels and equalized gear, and skills balanced around PVP. Most MMORPG players would run and hide, however.

(This can be partially fixed with a rated match-making system... but people with 1800 rating and lower would find excuses to quit. Personally I doubt MMORPG players play video games for fun at all anymore.)

/rant

Bhorzo's Avatar


Bhorzo
02.01.2012 , 01:29 PM | #244
Quote: Originally Posted by Calei View Post
I've been playing Quake, Quake 2 CTF, Quake 3 CTF and Counter Strike from 1996 on a 28.8k dial-up modem all the way through 2004 on a 10mb cable modem. Then World of Warcraft was launched and everything changed.

Guild Wars 2 will launch and everything will change... again...
I hope GW2 comes through. It has so much potential. But then so did SWTOR. At least my friends have actually played GW2 PVP a few months ago... so that is giving me a glimmer of hope....

dannythefool's Avatar


dannythefool
02.01.2012 , 01:29 PM | #245
Quote: Originally Posted by belialle View Post

Just playing Devil's Advocate here, but....

Time is money, friend. Time costs something. It is extremely valuable....for most of us, at least.
Yes, time has value. In the context of a game, you would want to maximize the amount of fun you get for a certain, usually capped amount of time you can spend on it. If you have to spend either money or time on just getting into a position where the game is fun, you're probably not maximizing your ROI properly and should instead be playing a game that is fun at all times.

fungihoujo's Avatar


fungihoujo
02.01.2012 , 01:35 PM | #246
Quote: Originally Posted by belialle View Post

Just playing Devil's Advocate here, but....

Time is money, friend. Time costs something. It is extremely valuable....for most of us, at least.
Give people free 50s and full gear and they'll simply complain there's nothing to do. Progression is a staple of an mmo- where you'll spend literally dozens if not hundreds days /played for some people. The mmorpg player, in general not all of them but the majority- is here to get more stuff and progress- that's why they pay.

Whether good or bad it doesn't matter, this is a genre which revolves around epeen inflation.

Technically- it takes time to study up on SC or League exploits, OP champs, OP builds, how to use them- getting the runes, practising, etc... I think you'd be surprised at how much time those SC celebrities in Korea actually spend playing the game to get as good at is as they are.

Not to say a gear system is 'good', just that for a progression game- which is pretty much all mmorpgs of note- it's the only thing that's worked.

IThrowRocks's Avatar


IThrowRocks
02.01.2012 , 01:36 PM | #247
It is rather scary how hopeless this thread is. People are too narrow minded to use reason.

Asnine's Avatar


Asnine
02.01.2012 , 01:38 PM | #248
I just wonder if you guys who're defending SWToR's PvP (and I guess WoW, etc)....you basically think that gear should be the end all determinant in who wins a fight, basically, correct?

I personally think that gear plays too large a role (NOTE: I am not saying gear *shouldn't* give an advantage, just that the advantage is too large).

Turando's Avatar


Turando
02.01.2012 , 01:40 PM | #249
Quote: Originally Posted by SourD View Post
.People have been wanting a PvP game that was based on their ability, as opposed to what they wear, for years. This is not it.
PvP'ers (unless you live with Mom) have been looking for this for years. SWTOR is not it.
I partially agree, SWTOR is not it. But it is a stupid business decision to ignore amateurs and just cater to the ultra skilled PvPers.

Brutem's Avatar


Brutem
02.01.2012 , 01:41 PM | #250
Quote: Originally Posted by fungihoujo View Post
most people play and pay for an mmo because they have a great deal more.


However you hinted no one would P2P a game with pvp, that does not have gear progression in pvp. But yet stated people P2P for a MMO because they have a great deal more (assuming you mean PvE content). So with your statement, couldnt the same be said if a MMO had a fair playing field for pvp being the pvp was skill based, not gear based people would still pay the $15 because if the pve content?

So the players who spent 15+ hrs a day hitting lv 50 and farming lowbies, should have an advantage in gear over others whom work/school because they pay $15 a month?


People would still pay P2P games AND do pvp even if the game had a skill based pvp system. It would probably encourage more players to take part in pvp actually, with gear no longer being a factor. New players and new 50s would be far more likely to do pvp, knowing they simply would not be face rolled and player skill would be a factor.

As it stands now, a new player queues up, gets facerolled, not a good first impression for a new lv50 to be 2-3 shotted. How many of those do you think queue back up and say "man this is fun being blown apart in seconds when i cant even do much damage to them".