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100% of Nerf threads are from bad players

STAR WARS: The Old Republic > English > PvP
100% of Nerf threads are from bad players

Posixgod's Avatar


Posixgod
02.01.2012 , 11:39 AM | #31
A majority of these "Nerf this nerf that" threads are just the same old content repeated anyway. Almost all of them lack any substantial evidence that would otherwise support their claims. If that wasn't the case, I'd be more apt to reply differently and or be supportive of what the OP was getting at.

Unfortunately as with most of those threads, the arguments are unfounded and mostly fabricated, "The sorc does 4k dmg every 2 seconds with lightning."

Most of it is just people upset by the fact that they got "outplayed" by a person on the other end who actually knows how to play his class and other classes respectively.

While you may disagree with all of this in it's entirety, it's hard to refute the lack of evidence on these claims. So yes, absolutely, as you said, "some people sure have identified themselves." You're absolutely correct sir, the horrible players definitely do show themselves, quite clearly at that.

Torcer's Avatar


Torcer
02.01.2012 , 11:39 AM | #32
Quote: Originally Posted by Zaodon View Post
Again, nothing you write refutes any point in the OP.

Why do you even bother to keep posting in this thread? You seem really butthurt about it. Did it hit a little too close to home for you?
100% of people who use the term "butthurt" have yet to come to terms with thier own sexuality.

Thank you for the free entertainment, really. There's nothing to refute since your entire post is just unsubstantiated opinion that ignores actual issues of game mechanics and imbalance. As much as you whine about whining, your thread reads like its actually a whine about OPs losing thier "I WIN" button in the form of 50% Armor Pen and a 3 sec knockdown.

Idockdudes's Avatar


Idockdudes
02.01.2012 , 11:44 AM | #33
I agree.

There may be OP classes or imbalance, but as long as something is not game breaking I wouldnt worry about it.

Its not ever really about who is how good in the now, its about bettering yourself. When someone loses they either have a choice of blaming themselves or blaiming anything and everything other than their own ability.

If you blame anything other than your own ability, you are telling yourself you played fine and that whatever caused you to lose was out of your control. You will take nothing away from the loss and may even give up trying when you encounter whatever caused you to lose.

Now if you always look to blame yourself first, you are telling yourself that your actions were the difference. Regardless if thats true or not, if you think this way you will always look to analyze your losses and see how you can improve. It may also keep you from giving up if you believe that if you try harder you may actually pull out a win that should be a loss.

It doesnt really matter what the reality of your loss was, its all about mentality. Blame yourself first and your ability to play a game will grow faster than if you always wants to blame anything else.

Halbe's Avatar


Halbe
02.01.2012 , 11:44 AM | #34
Quote: Originally Posted by Zaodon View Post
Good players can accept losses, learn from their mistakes, and analyze the weaknesses of other classes to the point that, with time and practice, they are able to take on those classes better.

Now, player skill is a factor, and you won't always win a fight if the other player is also good, but the last thing a good player does is whine on forums about the strength of other classes, nor do they think that a given class is unbeatable. Good players are not defeatists.

Good players always admit their own mistakes, even if only to themselves. "What did I do wrong there?" "Should I have stunned earlier?" "Next time I have to remember to save my interrupt for their heal, not their channeled attack, I can medpac that." etc.

Good players realize that they are not a "class". They are a "player". Different classes have different pros and cons. Each player has a particular style of combat they like. Good players try different classes (and ultimately, ALL classes) to see which one suits them best. They then work on learning not just the basics, but the nuances of playing that class, against the other classes. "How do I fight a BH?" "How do I fight a sorc?" Even: "How do I fight a Focus-spec Guardian?" They get specific. They get detailed.

tl;dr: 100% of Nerf threads are from bad players, because good players don't need to whine, they learn.
Tell you what.

I'm a terrible driver. I really am. I'm guessing you're better than me.

We'll race cars. For $1,000,000,000.

You get 10 tries. That should be enough for you to "learn" my tendencies. Learn about your car. How it handles. How it accelerates.

You'll get to learn about my car. All of it's features. It's strengths. It's weaknesses.

One catch. I get to race in a ferrari. You get a 91' Accord with a blown engine.

I mean, if you're that good, and can learn from your mistakes, the tools provided shouldn't matter, right?

Vegathegreat's Avatar


Vegathegreat
02.01.2012 , 11:45 AM | #35
Quote: Originally Posted by Zaodon View Post
See, funny thing is, I never once died to an OP/Scoundrel. Not once. Ever. This is pre-nerf I am talking about.

Guess you just didn't "learn" good enough.
imma be honest, i agree with you....i play a sentinel and i honestly have only been killed by an OP maybe 3 times ever....and all 3 i didnt have saber ward up or stun removing ability......

im just always aware of my surroundings, once a match starts i make note of every person, i usually can tab target half of them on the speeder ride alone so i know what classes im facing........

ive already learned the names of people even remotely worth a spot in my memory <----this reason alone is why cross server queue's would suck

but generally i know when the opposing team has stealthers and i take that knowledge into battle everytime....generally since I am a sentinel OP's will try and avoid me knowing A) dots B) defensive cd's C) everyone avoids me unless they out number me 3 to 1 minimum

but still the most important thing about stealthers is you gotta just be aware....if you see them ganking someone then peel for your team, if you dont see them around then make note of who is squishy on your team and be ready to pounce, most likely the OP has made note of this as well and will try for the easy kills.......

but anyway the point is, its more about the mentality you take into a battle.....be on your toe's and it makes it so much easier

Fashybinder's Avatar


Fashybinder
02.01.2012 , 11:47 AM | #36
Quote: Originally Posted by Dreadspectre View Post
I tried to learn my way around eating 5-6k shots followed by 2.5-3.5k shots back to back to back from Ops/Smuggs but I dunno, guess my brain power wasn't strong enough.

This is with 620 expertise and Soresu stance on btw.

Some things, believe it or not, are out of whack sometimes.
Unleash, aoe fear/pop bubbles/backhand/choke.

Gain awareness of where the enemy is, where your allies are. You see an op trip somone, taunt him, guard your ally. stun him. Multitude of options, reaching for the tissue is unproductive.

Bittersteel's Avatar


Bittersteel
02.01.2012 , 11:50 AM | #37
Quote: Originally Posted by Zaodon View Post
See, funny thing is, I never once died to an OP/Scoundrel. Not once. Ever. This is pre-nerf I am talking about.

Guess you just didn't "learn" good enough.
Did you ever run away from an OP/Scoundrel after their opener left you well below 50% health?

If so, you have the luxury of playing a class with good escape options. As a powertech tank-spec, my skills are geared towards getting closer, not getting away. If I start a 1v1 fight with a significant health deficit, I'm probably going to lose.

Even so, however, I've never posted a nerf thread. I learn from my experiences and while I'm pretty middle-of-the-road in both skill and gear, I'm getting better.

Your post has a lot of merit, but so does the one following it:

Quote: Originally Posted by Dreadspectre View Post
Some things, believe it or not, are out of whack sometimes.
There will be classes/specs that are more (or less) effective than Bioware intended and thus there will be nerfs (or buffs) over time. My hope is that Bioware takes a level approach to them and doesn't nerf too hastily or too harshly.

Felene's Avatar


Felene
02.01.2012 , 11:50 AM | #38
Quote: Originally Posted by Zaodon View Post
Good players can accept losses, learn from their mistakes, and analyze the weaknesses of other classes to the point that, with time and practice, they are able to take on those classes better.

Now, player skill is a factor, and you won't always win a fight if the other player is also good, but the last thing a good player does is whine on forums about the strength of other classes, nor do they think that a given class is unbeatable. Good players are not defeatists.

Good players always admit their own mistakes, even if only to themselves. "What did I do wrong there?" "Should I have stunned earlier?" "Next time I have to remember to save my interrupt for their heal, not their channeled attack, I can medpac that." etc.

Good players realize that they are not a "class". They are a "player". Different classes have different pros and cons. Each player has a particular style of combat they like. Good players try different classes (and ultimately, ALL classes) to see which one suits them best. They then work on learning not just the basics, but the nuances of playing that class, against the other classes. "How do I fight a BH?" "How do I fight a sorc?" Even: "How do I fight a Focus-spec Guardian?" They get specific. They get detailed.

tl;dr: 100% of Nerf threads are from bad players, because good players don't need to whine, they learn.
It is funny because post that make against OP are from those who constantly post nerf thread/post on the pvp forum.

In a way proof OP's point.

Nerf cryer:"It's not me, its the game's fault and anyone that says otherwise is a Sorc/OP class."
Do this ASAP, do that ASAP, fix this you *****, fix that you *****, *** is this? FAIL! I unsub!

Don't you people ever grow up?

SnakeAes's Avatar


SnakeAes
02.01.2012 , 11:53 AM | #39
Quote: Originally Posted by Halbe View Post
Tell you what.

I'm a terrible driver. I really am. I'm guessing you're better than me.

We'll race cars. For $1,000,000,000.

You get 10 tries. That should be enough for you to "learn" my tendencies. Learn about your car. How it handles. How it accelerates.

You'll get to learn about my car. All of it's features. It's strengths. It's weaknesses.

One catch. I get to race in a ferrari. You get a 91' Accord with a blown engine.

I mean, if you're that good, and can learn from your mistakes, the tools provided shouldn't matter, right?
The in-game equivalent of having a blown engine would be for a large group of skills to flat-out not work. Or to not be able to move your character. If this happened the game would be unplayable.

What OP is talking about is adapting.

For example, I would gladly accept your challenge in a perfectly good '91 Accord.
«勝兵先勝而後求戰,敗兵先戰而後求勝。»
"Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win." - The Art of War

Idockdudes's Avatar


Idockdudes
02.01.2012 , 11:54 AM | #40
Quote: Originally Posted by Halbe View Post
Tell you what.

I'm a terrible driver. I really am. I'm guessing you're better than me.

We'll race cars. For $1,000,000,000.

You get 10 tries. That should be enough for you to "learn" my tendencies. Learn about your car. How it handles. How it accelerates.

You'll get to learn about my car. All of it's features. It's strengths. It's weaknesses.

One catch. I get to race in a ferrari. You get a 91' Accord with a blown engine.

I mean, if you're that good, and can learn from your mistakes, the tools provided shouldn't matter, right?
The hyperbole in the analogy you used to compare classes in this game, is very telling of how ignorant/bad you are at this game.

Any supposed OPness of anything in game is almost always void if you are even a little not bad.

People dont top charts because of how amazing they are. They top charts because of how awful everyone else is.