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Gear based PvP is amateur hour

STAR WARS: The Old Republic > English > PvP
Gear based PvP is amateur hour

darthmorbous's Avatar


darthmorbous
02.01.2012 , 11:21 AM | #161
Quote: Originally Posted by bekure View Post
protip: People pvp mostly for the fun factor and most of those pvpers would be willing to do so for vanity items/mounts etc.
Imo, i think all stats should be void in pvp. I think they should only apply to the pve side of the game. Success in pvp should come down to who can better utilize the pc peripherals.
I'm sure the carebears will disagree though.
^^^this^^^^
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin

EternalFinality's Avatar


EternalFinality
02.01.2012 , 11:22 AM | #162
Quote: Originally Posted by Lerdoc View Post
Apples vs oranges. You are indeed hopeless, no point discussing it with you, you won't grasp that simple concept anyway.

Warzones here are just small part of the game. In Dota there is NOTHING ELSE then that. There is nothing similar in that two concepts besides both having option of X vs X doing objective based pvp, nothing more.
There is two types of PvP in this game - Warzones and Ilum. Ilum is crap and we all know it is crap. That leaves warzones, which have a very strong parallel to Dota.

I mean, you do know we're only talking about PvP right?

Moriam's Avatar


Moriam
02.01.2012 , 11:28 AM | #163
It sounds like to me atleast that people who are asking for a "more skilled based pvp" simply do not want to spend the time on a gear grind and just want to step into pvp right away on even ground. To me it sounds catering to the casual pvper...

darthmorbous's Avatar


darthmorbous
02.01.2012 , 11:29 AM | #164
Quote: Originally Posted by IThrowRocks View Post
I understand this argument but people who complain about pvp gear in swtor are silly imo.

Firstly, I believe that a sense of progression is needed in this game to keep people playing and enjoying the game. Guild Wars does not do that and is more skill based with an even stat playing field. It might be a very popular game but it is not on the level of games in the same exact archetype as SWTOR. SWTOR/WoW/insert mmorpg make more money than the games like guild wars. The market is larger for them. To really look at this you need to get rid of your hardcore gamer viewpoint and think like a businessman. These companies are not interested in making hardcore gamers happy. They are interested in money. Why else would you create a company that makes video games? Appealing to the masses is the smarter move with video games. Look at WoW. Lowering raid group numbers, simplifying gear, adding pandas for Christ sake; WoW has increased its subscription count and gained popularity over the years because they are starting to market to a larger group (casual gamers). Hardcore gamers are always going to play, casual gamers need to be enticed. SWTOR’s decision to have a progression based pvp system is a business segment decision. Simple as that.

Secondly, I really have a hard time understanding why people are complaining about gear. Champion gear is stupid easy to obtain in this game. This game is designed to net you 20 bags a week simply from dailys/weeklys. If you enjoy doing warzones, you’ll get even more through comms. Give it 2-4 weeks and you will easily be full cent/champ. BM is a different story since it is a long grind to valor 60, but the difference between champion and BM is nothing that should genuinely create a problematic gap. I dinged 50 5 days ago and I have farmed about 25 bags since then acquiring 6 champ items and 1 cent item easily putting me on par with my opponents. Sure people in full champ gear have an edge on me but I play a pretty good sage and still succeed a lot. Everyone who enjoys PvP is going to get to BM and then it becomes a level field. But progression is a driving factor.

Thirdly , how can a game have a successful PvP system without gear while allowing for a successful PvE system without the use of PvP gear? Champion gear is honestly the easiest and quickest way to start stepping into normal mode ops. PvP gear is not as good for PvE but it is still useful. And honestly the game would not have successful PvP if they had nothing to show for their effort while PvE content gave gear. You can spend hours doing this and receive a pat on the back or spend hours doing that and get epic gear. PvP just got less popular and now the game’s PvP is dead and you will start complaining about that. So even if they do negate gear upgrades in PvP, this type of system would kill PvP because the population will decrease with no reward while there is another segment in the game that hands out cookies for playing.

Fact of the matter is the game is designed like this because it is how these games are designed. If you want a game like guild wars then go play guild wars. But this is a completely different game style and it is set up in this fashion for a reason. If you like to eat apples don’t go to the banana stand and start yelling at the owner. Your just making yourself look like a fool honestly.
You forgot one very important thing though, a conceptual one.
For a real PvPer, getting better and better, knowing his class and the enemy better, to fight em better and win, THATS the proggression.
A proggression in skill; i think your post is right on, BUT you have to consider that "proggression" is subjective.For me , and most succsessful PvPers, i´ve "progressed", TONS in the past PvP years, grind is grind; proggression is improvement. Not collecting things and qqing cause player x always kills you instead of gear disavdantage and lvl difference.At least for a PvPer, thats ALL THE PROGGRESSION YOU NEED.
But i agree, we are minority, and it is good so.
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin

Vegathegreat's Avatar


Vegathegreat
02.01.2012 , 11:29 AM | #165
Some of you guys posting here do not realize that YOU are the minority, a small % of the playerbase who wrties on the forums. Most of the people who play MMO's the MAJORITY; dont post here, they are playing the game right now, they are not taking a 10 min break at work to check the forums, they most likely do not even have a job.

Now with that being said, they follow the carrot on the stick.....they will continue to do so. MMO players play the game to get gear, END OF STORY. MMO players want to get stronger and stronger and destroy anyone who is weaker / less skilled. They dont play for what YOU think is fun, they play for what THEY think is fun.

joric's Avatar


joric
02.01.2012 , 11:29 AM | #166
If competing on even ground where the pvp is skill-based is boring for you then you need help.
Jorrik
Mercenary
Squadron 11-11-11

Moosefeathers's Avatar


Moosefeathers
02.01.2012 , 11:31 AM | #167
Its not hard to gear up, i don't understand why everyone is such a baby about gear

Vegathegreat's Avatar


Vegathegreat
02.01.2012 , 11:31 AM | #168
Quote: Originally Posted by darthmorbous View Post
You forgot one very important thing though, a conceptual one.
For a real PvPer, getting better and better, knowing his class and the enemy better, to fight em better and win, THATS the proggression.
A proggression in skill; i think your post is right on, BUT you have to consider that "proggression" is subjective.For me , and most succsessful PvPers, i´ve "progressed", TONS in the past PvP years, grind is grind; proggression is improvement. Not collecting things and qqing cause player x always kills you instead of gear disavdantage and lvl difference.At least for a PvPer, thats ALL THE PROGGRESSION YOU NEED.
But i agree, we are minority, and it is good so.
While you are correct on certain points, in the end the real pvpers know that in an MMO you gotta get the gear. You can challenge geared people with your skill but in the end if you really want to pvp in an MMO you go get the gear and then you PVP. Then bad players getting the good gear doesnt mean anything cuz you have the gear anyways and you know your better. Point is people need to stop complaining about gear and just go f'ing get it....then the stats are ALL EQUAL, zomg problem solved....unless of course the problem is your actual skill!?!?

RycheMykola's Avatar


RycheMykola
02.01.2012 , 11:33 AM | #169
One thing that would really help new 50's would be if crafters could actually make a "beginner" PVP equipment. Even if it was blue gear, not as good as centurion, but about the same balance as Centurion gear going on to Champion gear.

Armstech - making weapons with expertise.
Cybertech/artifice - mods with expertise
armortech/synth - armor with expertise.

Petrosis's Avatar


Petrosis
02.01.2012 , 11:34 AM | #170
ORANGE GEAR is the perfect solution at hand.

Why new gear sets have to be with higher stats?
- In that way you make old gear useless.
- Players start wearing one gear set (the best one) at some point.
- The diversity is lost, and players with little time to play are frustrated with the constant race for gear.

Why not just introduce new orange gear?
- People get new shiny stuff
- Stats can be transfered from old gear to the new (crafters get useful)
- People still strive for new sets, and if you don't like the look of the new.

Petro Leum, <KTD>, PR Officer, Warriors of the Shadow server, US west
The Wrong Cantina
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