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What does the 1-49 bracket teach us about PVP gear?

STAR WARS: The Old Republic > English > PvP
What does the 1-49 bracket teach us about PVP gear?

Greennunu's Avatar


Greennunu
02.01.2012 , 11:19 AM | #41
Pretty sure balancing out your stats on gear is part of the skill thing. Right now most people just dump as much as they want into expertise and hope its the best stats for PvP, eventually with testing done people will find that for their class this is not always the case. Gear tailored to your spec and playstyle is part of the skill that is in MMO PvP.

Without a noticable progression with time investment they might as well remove the leveling all together and let everyone end game everything PvE included. PvP gearing is in response to raid gearing, it creates a progression for PvP so that a PvE hero can't come in with their gear (world or WZ) and demolish the PvPers. Removing the PvP gear doesn't level out the playing field, now instead of getting kicked all over the field by the PvPer who has spent his time PvPing you get demolished by the PvEer who just wants to get a few kicks in for the day. That is unless you go and PvE for their gear.
~Port Nowhere~
Keielita - Pyro Tech Bounty Hunter

Torleen's Avatar


Torleen
02.01.2012 , 11:22 AM | #42
Quote: Originally Posted by Darth_Philar View Post
So what you are saying is that it is ok for MMOs to charge for broken PvP because FPSs offer an alternative? That is a very strange argument. I guess doctors should be allowed to charge for oil changes since mechanics can do them correctly?

Broken PvP is broken PvP regardless of the game it is latched on to.

You cannot have a balanced RPG PvP experience because that is a logically impossible result to achieve.
I think the core of the problem here is that we have allowed greedy executives to re-define what MMO PVP is into something they hope will keep us playing their game longer.

They are trying to apply the PVE grinding formula to PVP as far as what will keep people coming back.

Gear progression is nonsense. Give us some RVR objectives that impact the game world we play in. THAT will keep us coming back.

Or if you really must cater to the "donkeys" who think that the carrot on the stick they got is a magical item that makes them valid as human beings then give us a bracket where Expertise does not work.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

PlagaNerezza's Avatar


PlagaNerezza
02.01.2012 , 11:22 AM | #43
Quote: Originally Posted by Aowar View Post
/translation I want gear handed to me in pvp.
I want the statistical advantage to be capped at 5% If you want the 5% bonus fine. Grind. You shouldn't need 20%.

Whoever gave pvp gear that big of an edge is dumb. Period. That is the facts on battlemaster expertise gear verses level 50 gear no expertise.

20%.

That is a huge crutch. I say reward the grinders with reasonable advantages.

DON"T NERF THE GEAR.

Improve the availablity of gear below valor 60 with expertise PREFERRABLY using crafters. That is all.
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Arrianlol's Avatar


Arrianlol
02.01.2012 , 11:22 AM | #44
Quote: Originally Posted by Torleen View Post
Grinding as the "work ethic" is for bad players. If you are a good player your grinding is actually PVPing and learning the best strategy and practicing your reactions.



And when you win because of YOUR skill and not a set of code EVERY kill can be that invigorating. Trust me.
no, because certain classes have statistical advantages over others as well..and then specs beyond that. This game won't have perfect balance even if we weren't wearing gear. But I'm telling you this now. Tons of people wouldn't do WZ at all if they didn't have to grind gear and then the ques for all you try hards that want to showcase you "skill" would go through the roof, if they aren't already that is.

The problem in this game is there aren't any really 'interesting' abilities that can be used skillfully. So you find this disparaging gap between geared and nongeared players because "outplaying" someone isn't as much of a factor.

Moosefeathers's Avatar


Moosefeathers
02.01.2012 , 11:23 AM | #45
ITT people with **** gear explain how good gear is bad

Calei's Avatar


Calei
02.01.2012 , 11:23 AM | #46
Quote: Originally Posted by Kolbenito View Post
They would have to do some kind of bolstering system in warzones and world pvp for level 50s. You could make expertise a base stat for max level players so everyone has the same amount...

You will still have the same problem. Six months down the road you haven't had any gear progression at all since you are a die hard PVPer. The person who has been raiding has better gear than you, does more damage, has more health, more crit etc.
Not if the stats are normalized. Using a mathematical formula you can make ANY PVE gear of any tier deal Y damage to player X.

Tier 1 player with 100 strength attacks player X with 1,500 health for 100 dmg.
Tier 100 player with 10,000 strength attacks player X with 150,000 health for 10,000 dmg.
Tier 100 player with 10,000 strength attacks player X with 1,500 health for 100 dmg.

No matter the gear, player X dies in 15 hits.

RycheMykola's Avatar


RycheMykola
02.01.2012 , 11:25 AM | #47
Quote: Originally Posted by Dharknite View Post
People who like to pvp don't need a carrot on a stick to do so. Before WoW implemented the honor system, there was no gear for pvp, but players still pvped anyway (I miss SS/TM). Its fun to pit yourself against others simply because you could. In an mmo pvp is most dynamic thing the game.

I think the carrot on stick model has ruined mmorpg pvp as whole. I look forward to GW2
PVP back then, people in Naxxramas 40 gear OWNED all others.

People were crying back then they needed to do PVE raiding to be competitive.

Hence, the introduction of PVP gear into WOW.

Torleen's Avatar


Torleen
02.01.2012 , 11:25 AM | #48
Quote: Originally Posted by PlagaNerezza View Post
I want the statistical advantage to be capped at 5% If you want the 5% bonus fine. Grind. You shouldn't need 20%.

Whoever gave pvp gear that big of an edge is dumb. Period. That is the facts on battlemaster expertise gear verses level 50 gear no expertise.

20%.

That is a huge crutch. I say reward the grinders with reasonable advantages.

DON"T NERF THE GEAR.

Improve the availablity of gear below valor 60 with expertise PREFERRABLY using crafters. That is all.
I miss the player crafter based economy of SWG. Where someone could actually be KNOWN for being a good crafter. And have that be something of note.
Want to hunt griefers/gankers?
Do you like to PVP, OR RP, OR both, or either?
Honor might just be the guild for you!

Kolbenito's Avatar


Kolbenito
02.01.2012 , 11:25 AM | #49
What makes the 1-49 bracket so "fair" is that 30-49 have a clear advantage over 10-29 for many classes. Don't act like everyone is on equal footing with no differences at all, that isn't even remotely true.
Kolbe - Sith Juggernaut - Jung Ma RP-PVP
Kolben - Vanguard - Jung Ma RP-PVP

RycheMykola's Avatar


RycheMykola
02.01.2012 , 11:26 AM | #50
Quote: Originally Posted by PlagaNerezza View Post
I want the statistical advantage to be capped at 5% If you want the 5% bonus fine. Grind. You shouldn't need 20%.

Whoever gave pvp gear that big of an edge is dumb. Period. That is the facts on battlemaster expertise gear verses level 50 gear no expertise.

20%.

That is a huge crutch. I say reward the grinders with reasonable advantages.

DON"T NERF THE GEAR.

Improve the availablity of gear below valor 60 with expertise PREFERRABLY using crafters. That is all.
I can agree with this. Great idea. Would actually give the professions some useful gear to make too. PVPing at 50 with 0 expertise is rough!