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Nerf tracer missle now


zerobounds's Avatar


zerobounds
02.01.2012 , 09:11 AM | #161
Can we summarize constructive comments here?

http://www.swtor.com/community/showthread.php?t=258926

Maslachak's Avatar


Maslachak
02.01.2012 , 09:12 AM | #162
Think i'll go create another thread now, called 'Nerf snipers because they kill me when i am not paying attention'
So you guys have some new whine thread to go about :P

RycheMykola's Avatar


RycheMykola
02.01.2012 , 09:17 AM | #163
Quote: Originally Posted by Maslachak View Post
Think i'll go create another thread now, called 'Nerf snipers because they kill me when i am not paying attention'
So you guys have some new whine thread to go about :P
haha, no kidding. If you leave a sniper in cover just freely shooting at everyone, they are going to wreck you.

(Snipers are fine too imho).

I think people just get killed in PVP and then bam! TO THE FORUMS!

This would be like losing to a SI only casting Lightning Strike, if you die to that, its not because Lightning Strike is OPed, its because you are BAD!

FrevikThul's Avatar


FrevikThul
02.01.2012 , 09:17 AM | #164
Quote: Originally Posted by Puzzlybox View Post
If they're geared and have some moderate support, they're pretty good at turretting and holding middle.

And premade vs. premade, middle is absolutely key.

So yes. Damage absolutely does play a factor. Maybe not as much as scoreboard heroes stress. But damage and good play in Huttball are not mutually exclusive.
Here's a crazy thought...if we're talking pre-mades now, task your tanks to yank the turrets from their cat walks! Or your dps that can leap to attack them. Once the knockback has been used, leap back on target. It's like I'm taking crazy pills here, but honestly, use tactics to counter your opponent.

Cheffn's Avatar


Cheffn
02.01.2012 , 09:21 AM | #165
This thread has got be one of the funniest things I've read in a wile. 90% of your post say "Jesus, you have to nerf the class that can just stand in one place and merc everybody around them." Well if you're just letting them "stand" there then they should be able to merc everyone around them. Do ANYTHING. You'll be surprised that using your abilities do in fact help you. The thing about ops is when they took all your HP away you were stunned so unless you had your trink up you were boned plain and simple. To use tracer spam, the BH has to be in one spot and the person they're attacking can do what ever his/her little heart desires, could be to run, interrupt, stun, or maybe even fight back. An option not given by the ops class.

zerobounds's Avatar


zerobounds
02.01.2012 , 09:24 AM | #166
Quote: Originally Posted by Cheffn View Post
This thread has got be one of the funniest things I've read in a wile. 90% of your post say "Jesus, you have to nerf the class that can just stand in one place and merc everybody around them." Well if you're just letting them "stand" there then they should be able to merc everyone around them. Do ANYTHING. You'll be surprised that using your abilities do in fact help you. The thing about ops is when they took all your HP away you were stunned so unless you had your trink up you were boned plain and simple. To use tracer spam, the BH has to be in one spot and the person they're attacking can do what ever his/her little heart desires, could be to run, interrupt, stun, or maybe even fight back. An option not given by the ops class.
I think anyone thats played the class agrees, but anyone that does play it does not like having to nuke TM's everywhere before they can do anything else that is useful, its fair to say that we do have to spam it to an extent.

I made a new, hopefully more collected thread to discuss what can functionally be done to make both sides happy. Would be nice to get some good thoughts on it.

http://www.swtor.com/community/showt...09#post2396909

Qilz's Avatar


Qilz
02.01.2012 , 09:28 AM | #167
Quote: Originally Posted by CogitoErgo View Post
What about classes who have no interrupt?

What about tracer missile spam in Huttball while you're snared/rooted and can't LOS?

It's ridiculous that a BH can stand up there and eviscerate players 10-15 levels higher than them and I have no way to counter it and I can't get up to him cause of all the CC/roots/snare/resolve being awful.

It isn't about 1v1 fights. It's that they can stand in one spot, spam one skill, and do massive damage to targets that are completely helpless.
So nerf a skill because the resolve system sucks? LOL - you bads will never be happy.

LatinLegacy's Avatar


LatinLegacy
02.01.2012 , 09:29 AM | #168
Move behind an object, problem solved. It's not going to get nerfed just like grav round is not going to get nefed. Reason? We have to stand still to use the damn abilities while opposing players are running circles around us interrupting/stunning the living hell out of us . It's your own fault if you getting hit by a Tracer Missile or a grav round. If anything, they may boost both abilities .

-LatinLegacy
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Qilz's Avatar


Qilz
02.01.2012 , 09:31 AM | #169
Quote: Originally Posted by CogitoErgo View Post
I'm a mercenary healer.

I have no interrupt.
I have no scorpion "get over here!" ability.
I have no force leap.
I have no force speed run away ability.
I have no ability to avoid tracer missile spam aside from the 5s cc that's on a long CD.

So what should I do?
Get a half decent tank to guard you and rip the Merc a new backside. You are a healer, stop crying about being killed by a dps. In fact, with a tank with any brains, the two of you would be virtually impossible to beat.

AlexanderCarrick's Avatar


AlexanderCarrick
02.01.2012 , 09:36 AM | #170
Quote: Originally Posted by RycheMykola View Post
5 TM's = 7.5 to 8 seconds of just casting time.

So you just stood around doing NOTHING for almost 8 seconds and let someone attack you.

And its the other classes that are overpowered, gotcha.
I never said that Merc is OP but I admit that TM is too good, so it should be, for example, 5 sec cooldown. And no, for that 8 sec I was also dealing damage, yet not as fast and effective as he could with only one ability.

It is funny how mercs are trying to pretend that TM spam is just fine, guess they are too scared that it would show their lack of skill..