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Nerf tracer missle now


Drachii's Avatar


Drachii
02.01.2012 , 06:08 AM | #121
Quote: Originally Posted by GrymTruth View Post

A large nerf tracer missle/grav round would really remove the dps spec from being useable period.
Fixed that for you. It's the main filler in PVE too :P
. - Voyage safely, my little orange friend. We shall not forget!

Maslachak's Avatar


Maslachak
02.01.2012 , 06:10 AM | #122
Some of you here are saying that those mercs who spam tracer missile are bad, now then explain to me something,

Tracer missile

- builds up Heat signature (increased dmg of Heatseeker missiles)
- builds up Power barrier (reduced incoming dmg)
- builds up Tracer lock (Rail shot dmg increase)
- has 30% chance to finish cd and increase dmg of Unload

Now how exactly would we be dps match to other classes without using tracer missile?

Its not our fault Bioware made mercenaries like that, Tracer missile is essential to merc dps at this point and there is nothing we can do about it.

SeloDaoC's Avatar


SeloDaoC
02.01.2012 , 06:18 AM | #123
Is it that people dislike people using 1 skill over and over or the damage?

DPS is not higher then other classes, even though other classes have to press 3 buttons instead of 1

I NEVER die to a tracer spammer, its when they rack up all their cooldowns, that they kill me. But EVERY dps class can do the same

If they gave them a couple of other skilsl to rotate with, i dont think any BH would mind, its just that they DONT have any other skill to rotate with since they all have cooldowns, except 1 skill that hardly hit for 500 damage.

Tracer spammers gets overheated extremly quick in bigger fights, grav users run out of ammo even faster.

Seriously, tracer spammer never get in top damage or kills, theres alot of classes that does alot more damage. The ones that gets alot of kills are the ones that knows how to use every skill in their arsenal per warzone, its just that people refuse to see anything else then the tracer missle. 99% of the time you die, im sure their using other skills aswell.


Even if the BH/Commando wears heavy armor, it doesnt mitigate most of the attacks in the game, and their very squishy if you get close to them, dont let the huge armor fool you. Tracer users have almost no protection, almost no cc, and no absorb shields, so once you get on them, they have no way to stop you from killing them, and they cant get away from you.

ImperialSun's Avatar


ImperialSun
02.01.2012 , 06:25 AM | #124
Quote: Originally Posted by Maslachak View Post
Some of you here are saying that those mercs who spam tracer missile are bad, now then explain to me something,

Tracer missile

- builds up Heat signature (increased dmg of Heatseeker missiles)
- builds up Power barrier (reduced incoming dmg)
- builds up Tracer lock (Rail shot dmg increase)
- has 30% chance to finish cd and increase dmg of Unload

Now how exactly would we be dps match to other classes without using tracer missile?

Its not our fault Bioware made mercenaries like that, Tracer missile is essential to merc dps at this point and there is nothing we can do about it.
*********** this ^^

It really annoys me all these epeen types who know absolutely nothing about a class and just demand nerfs to it because they got beat a few times and need to L2LOS.

Do NONE of you have the brains to actually look at a class / tree design before you spew your utter garbage? If you had bothered to look, as per the post I have quoted you will notice that TM is REQUIRED to make the REST of our rotation useable / worth using.

So what you are sayig really is "I'm too useless to LOS and/or use my interupt therefore break the entire class tree so I can feel carebear about myself"....utter nonsense.

You may as well be saying IA is OP therefore remove the entire cover mechanic and gimp them...problem solved. By demanding that TM is nerfed into the ground you are demanding the same thing...

Try actually playing the class first because whilst I can put our some pretty big dps in turret mode, the second I get closed down by melee Im dead because we have very little in the way of CC etc....or the second someone starts hitting me with interupt my heat sigs stop stacking and my usual rotation is no where near as powerful.

That sounds pretty balanced to me.

Driz

Sevaar's Avatar


Sevaar
02.01.2012 , 06:28 AM | #125
Quote: Originally Posted by Maslachak View Post
Some of you here are saying that those mercs who spam tracer missile are bad, now then explain to me something,

Tracer missile

- builds up Heat signature (increased dmg of Heatseeker missiles)
- builds up Power barrier (reduced incoming dmg)
- builds up Tracer lock (Rail shot dmg increase)
- has 30% chance to finish cd and increase dmg of Unload

Now how exactly would we be dps match to other classes without using tracer missile?

Its not our fault Bioware made mercenaries like that, Tracer missile is essential to merc dps at this point and there is nothing we can do about it.
Name ONE other AC, not including your mirror, that has ONE ability that does 4 things.

You also forgot the ARMOR debuff. So that's 5.

Quote: Originally Posted by ImperialSun View Post
Do NONE of you have the brains to actually look at a class / tree design before you spew your utter garbage? If you had bothered to look, as per the post I have quoted you will notice that TM is REQUIRED to make the REST of our rotation useable / worth using.
Lower the damage and the crit multiplier of that ONE ability and we're all pretty OK with it doing multiple things for you.

I spam pebbles, I accept that. But my spamming of pebbles does nothing in the way of what this one ability does for you.

Sickboy_'s Avatar


Sickboy_
02.01.2012 , 06:31 AM | #126
tracer missile is fine

Definity's Avatar


Definity
02.01.2012 , 06:36 AM | #127
Quote: Originally Posted by Niconogood View Post
No, operatives were doing half your hp in ONE hit (7k), in 3 hits you were dead. Taking half your health in 4,5 seconds IF they crit on all of them which is a very sllim chance is not exactly overpowered. Every class can do the same. Melees can even do it with instants. Tracermissile is very vulnerable to interrupts and LoS.

I mean, if you cant deal with someone spamming tracermissile you have nothing to do in PvP. Even the "supposedly" weakest class, gunslinger can do way more dmg than a guy spamming tracermissile in the same amount of time. Gunnerycommando is the easiest class to play against in the game. They got so little utility. Arguably the weakest class in a 1v1 scenario with all CD clean, given equal gear.

Stop ranting about a basic skill that is by no means overpowered and learn to play the game.
Could you please tell me what move i have that is instant and can take 3/4 of your health or even three instants that can do that ? Please also don't forget that you all get mitigation vs my jug warriors damage and i get none vs half of the range class moves.

( please don't include smash as this involves a ramp up of other moves and by the end of that ramp up i will be dead from you missiles. )

thanks

ImperialSun's Avatar


ImperialSun
02.01.2012 , 06:39 AM | #128
Quote: Originally Posted by Sevaar View Post
Name ONE other AC, not including your mirror, that has ONE ability that does 4 things.

You also forgot the ARMOR debuff. So that's 5.



Lower the damage and the crit multiplier of that ONE ability and we're all pretty OK with it doing multiple things for you.

I spam pebbles, I accept that. But my spamming of pebbles does nothing in the way of what this one ability does for you.
So by your own admission TM is working exactly as intended? Its fine as it is.

People just need to learn to ignore certain posters like Jediduckling et al who come on here with their blatant lies, misinformation and other crap like "TM hits me for 11k per crit every single time - FACT"

Mercs have high dps in turret mode and minimal CC / mobility in return for it. How is that NOT balanced. The problem here is people need to actually use LOS and interupt - if they did that you would find that Mercs are not hard to take down at all - the problem is you all want to use your OWN 2-3 button spam to burn us down like you do for every other class - if you meet us toe to toe you will get a tonne of damage but if you use the abilities at your disposal we go down like a tonne of bricks...your all just being as lazy as you accuse Mercs of being - the difference we have to spam one ability because thats how our class is intended to be played.

You nerf tards simply cant be bothered to throw interupts and LOS breaks into your usual facemelt cookie cutter rotations imo - the arguement cuts both ways.

Driz

GrymTruth's Avatar


GrymTruth
02.01.2012 , 06:40 AM | #129
Quote: Originally Posted by Drachii View Post
Fixed that for you. It's the main filler in PVE too :P
Oooo thanks, was only thinking about PvP.

Slashtwo's Avatar


Slashtwo
02.01.2012 , 06:46 AM | #130
Arsenal is such a laughable PvP spec. I mean, I play a merc and I PvP all the time. But I can't believe kids are still dying to arsenal. They're probably the most squishy spec in pvp.

I play pyro merc and I think I died maybe 3 times in the last 30 or so wz's to some arsenal noob. Spec has horrible mobility and slightly above average dps output. So they're pretty much useless unless you let them stand on a ledge and beat the crap out of you.

It's the WoW equiv of Arcane mage with slightly more passive mitigation and 0 mobility.