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Love the Bag System. Let's Take it to the Next Level, BW:

STAR WARS: The Old Republic > English > PvP
Love the Bag System. Let's Take it to the Next Level, BW:

Ashyel's Avatar


Ashyel
02.01.2012 , 06:30 AM | #611
The OP is funny but they need some form of RNG as it makes opening bags feel less grindy. If every bag had a flat rate of commendations, it would feel very very monotonous. The idea behind the current system is that you keep obtaining bags in the hope that the NEXT ONE will have that amazing item you want, and when you obtain it, it feels that much more rewarding. Example, imagine if all the blocks in Mario had a single gold coin inside all of them, it would make it rather predictable and dull.

However, the system needs work. Here's what I'd probably want to see changed:

Each bag has:

1 minimum - 5 maximum Champion commendations
1 minimum - 5 maximum Centurion commendations or a 15% chance of a Champion Token.

That way, it still has the "I wonder what's inside" feeling where you hope to get the maximum amount of commendations, and perhaps even a lucky token, but if you don't get the maximum amount, you're still making decent progress. Some sort of system where it can detect a bad streak of luck and reward you with a piece you don't have yet would be nice too.

Also, alternatively (or in addition) perhaps they could make it so the PvP vendor sold flat Cent/Champ commendations rather than bags. So after doing your dailies and getting bugger all, you could take solace in the fact you'll get at least a couple of commendations from all those Warzones you just played.
Ash - Scoundrel

KPhor's Avatar


KPhor
02.01.2012 , 07:08 AM | #612
Full agreement with OP. The bag system is a total failure and a logical flaw by itself. If it were the other way around, it would've been at least remotely acceptable. So either you get a token of centurion gear and 1 champ medal, or 3 champ medals.

- M
"Ready?"
"Why do your people always ask if someone is ready right before you're going to do something massively unwise?"
"Tradition."

Awthtem's Avatar


Awthtem
02.01.2012 , 07:09 AM | #613
/signed /approved
May R2D2 Be With You... Always

theflyboy's Avatar


theflyboy
02.01.2012 , 08:01 AM | #614
very good

Synastria's Avatar


Synastria
02.01.2012 , 08:07 AM | #615
/signed

Some of my friends that hit max valor rank(legitmately), have quit because the battlemaster bags are just as terrible....
What doesn't destroy us, only makes us stranger

Donkenoji's Avatar


Donkenoji
02.01.2012 , 08:31 AM | #616
i loled, -from reddit
Show Me Your Crits

An active PvP Guild on Sword of Ajunta Pall

theflyboy's Avatar


theflyboy
02.01.2012 , 08:42 AM | #617
I think whoever designed the pvp reward is soooooo impressed with their idea, that they just can't say ok, it's not working. Instead, they just keep trying to tweak it...

lordgracy's Avatar


lordgracy
02.01.2012 , 08:52 AM | #618
Quote: Originally Posted by McVade View Post
In the spirit of your PvP system, I would ask for you to forward this little suggestion onto your bosses and payroll director.

Rather than be paid at a steady, hourly rate or a fixed salary, at the end of every day, you are given a nice Bioware fanny pack. When you open it, there's a 1 and 10 chance your paycheck is in there. If it's not there, there's 3 food stamps. Once you collect 30 of them, you can trade them in for the same paycheck a gas station attendant makes.

Does this sound like a payroll system that's going to keep you coming back to work?
lol perfect. BW is clueless.
Deacon Zuul
55 Sage Healer
Harbinger

ihateyouall's Avatar


ihateyouall
02.01.2012 , 09:28 AM | #619
(^_^)b
I HATE YOU

Chunkie's Avatar


Chunkie
02.01.2012 , 09:29 AM | #620
Quote: Originally Posted by Ashyel View Post
The OP is funny but they need some form of RNG as it makes opening bags feel less grindy.
Yes, because right now taking hundreds of bags to get a set doesn't feel grindy at all!