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Nerf tracer missle now


Turn-XGundam's Avatar


Turn-XGundam
02.01.2012 , 03:07 AM | #91
Quote: Originally Posted by ugig View Post
Ok those that are complaining about the missile following you around a wall, Tracer missile has a 1.5 second cast time, but at max range has about another 1 second travel time, so that mercenary got the cast off before you broke LoS, and the missile was allready in the air.

For the OP, if your getting hit with TM's over 3k almost every hit, you might want to go back to your bank and put your gear back on cause you must be naked, with 34% crit, 81% surge and over 1300 aim, and closing in on 400 expertise I see max 2600-2700 and the dmg numbers are all over the place, on a single target I have seen first hit go 900, second go 2500, third go 500, fourth go 1500 and fifth go 1000 without seeing "absorbed" once.


The squeaky wheel is the one that catches the most complaints, the animation and sound of Tracer missile is by far the most annoying of any skill in the game, therefore it gets the attention. Mercenary arsenal spec is meant as a pure DPS spec, so for you that are pointing to how BH's are always in the top areas of the dps charts...well duh.

But for those that still cry nerf, lets do this, take away the cast time of Tracer Missile, put it on a 5 second CD, lower the CD of RailShot to 5 seconds and the CD of Heetseeker to 10 seconds and make the buffs and debuffs apply their max effect at 3 stacks instead of 5, you will see less Tracer spam, we will be mobile, win win.
lol your suggestion will make us merc/commando completely OP.

Manfox's Avatar


Manfox
02.01.2012 , 03:12 AM | #92
Quote: Originally Posted by Migrayn View Post
Wheres the balance. Op's and scoundrels were killing too fast doing half HP in 5-6s. well Tracer missle spam can take 3/4 of my HP is 3 hits. 3.2k 3.4k 2.9 . That is killing much faster then intended per bioware.

Balance this crap out.
you know i got banned off of the forums for 2+ weeks for making a post similar to this...
i am pretty sure all of the forum mods are BH or troopers.. LOL
ill snatch a droid up by the weave!!

Turn-XGundam's Avatar


Turn-XGundam
02.01.2012 , 03:15 AM | #93
i play a merc and i use all my abilities. i face roll grav round/tracer spamming merc/commando.
on my main vanguard i can easily kill merc/commando spamming. interrupt is the key.
also if range is a issue there is a reason you have pull/charges for.

ALSO NOTE PULLS/CHARGES interrupt the players. so you basically have 2 interrupts.
this really is a Learn to play issue. also pre-mades will stomp your pub scrub ***
teamwork is key
infact teamwork is most OP thing in this game.

dannythefool's Avatar


dannythefool
02.01.2012 , 03:15 AM | #94
Quote: Originally Posted by Kuari View Post
Must you argue even about this? It was around level 50 gear, don't keep being a ******* about this. Why must you people argue every little damn little thing like this no matter how accurate it is? gosh darn.
It's kind of important that a discussion about level 50 gear doesn't get distorted because half the people here are running around in greens -.-

So I did bother to log on my level 50 scoundrel who is decidedly not tank specced and put on the level 40 pvp gear and guess what I also have 12.2k in level 40 gear. People who have 12k in level 50 gear with mods from level 50 quests are doing it wrong, period, and should not add to this discussion based on their HP at 50.

Typheran's Avatar


Typheran
02.01.2012 , 03:15 AM | #95
wow fail OP.

TM hits for 2k not 3k. There are rare exceptions but even with full champgear it rarely gets in the 3k range.

The 3k's you might be seeing are heatseeker and railshot, which the merc had to build up, because you fail at interrupting.

DragonShidi's Avatar


DragonShidi
02.01.2012 , 03:23 AM | #96
Quote: Originally Posted by dannythefool View Post
It's kind of important that a discussion about level 50 gear doesn't get distorted because half the people here are running around in greens -.-

So I did bother to log on my level 50 scoundrel who is decidedly not tank specced and put on the level 40 pvp gear and guess what I also have 12.2k in level 40 gear. People who have 12k in level 50 gear with mods from level 50 quests are doing it wrong, period, and should not add to this discussion based on their HP at 50.

Yea all my mods are Purple 46-50 and i have 0 green items and only 3 blue items. the rest being 49-50 prototype [purple] items and champion items all willpower based as main stats equalling 1k endurance and 1.2k willpower. If you would care to post a screenshot of a level 40 having 12k hp without any buffs then ok i will submit .
Zar'ak Lv50 Sith Assassin
Shidiwen Lv50 Sith Sorcerer
Zyrak Lv33 Sith Marauder
Kheldan Lv22 Jedi Shadow

Vales's Avatar


Vales
02.01.2012 , 03:23 AM | #97
Quote: Originally Posted by gadenp View Post
I HATE the Missiles.

As a scoundrel healer, I am seeing more and more that the 2 OPed Imps classes are working together to gang-kill me/reps.

It mostly seems to done as so:
1. Sorc will stun me
2. Multiple Merc Launch Missiles
3. I try to break Stun with my 1 skill to run
4. Sorc stun again - Most life gone when Missiles hit
5. Defense Probe and Try to Heal
6. Get Interrupted and stunned
7. Get Dead and Die

To me that is OP-ed.

And FYI in huttball I am unable to get them off ledges.
So where is your partner to interupt the Mercenary?
What you expect to win 2v1?
This game needs more Kel Dor!

Turn-XGundam's Avatar


Turn-XGundam
02.01.2012 , 03:24 AM | #98
Quote: Originally Posted by dannythefool View Post
It's kind of important that a discussion about level 50 gear doesn't get distorted because half the people here are running around in greens -.-

So I did bother to log on my level 50 scoundrel who is decidedly not tank specced and put on the level 40 pvp gear and guess what I also have 12.2k in level 40 gear. People who have 12k in level 50 gear with mods from level 50 quests are doing it wrong, period, and should not add to this discussion based on their HP at 50.
honestly you hp by lv50 should be close 15k if its lower then 13k you're very undergeared.
also lv40 pvp gear is amazing thats why you have 12.2k for it.

Luckorforever's Avatar


Luckorforever
02.01.2012 , 03:33 AM | #99
Quote: Originally Posted by CogitoErgo View Post
It isn't about 1v1 fights. It's that they can stand in one spot, spam one skill, and do massive damage to targets that are completely helpless.
Your Talking about sourcer aren't you?

I agree, they need to get nerfed!

Deshie's Avatar


Deshie
02.01.2012 , 03:44 AM | #100
Quote: Originally Posted by Aidank View Post
We're squishy compared to... Everything?

We've got no defensive cooldowns worth a damn, dodge is 3 seconds long, hardly reduces damage at all, the only real reason it's there is to remove dots.

Then we've got defense screen which absorbs some 2k and it's on a 45 second cooldown and lasts for 15 seconds.

Hell, I play a sorcerer, and I have to say that even though my scoundrel has some 5% more mitigation from armor It's way less survivable.
Welcome to being a stealth class 2012. Everyone knows that if you roll a stealth class you are squishy. Why would that be different for operatives? I mean Assassins are squishy but you dont see us QQing on every thread.
Rahul - Assassin - Kai Khan