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Dont ever tell me Sentinel/Marauder is the worst class/needs buff ever again

STAR WARS: The Old Republic > English > PvP
Dont ever tell me Sentinel/Marauder is the worst class/needs buff ever again

Dalnar's Avatar


Dalnar
02.01.2012 , 01:07 AM | #51
Quote: Originally Posted by LoL-K-Noob View Post
Heres my source - A warzone I was in an hour or 2 ago or the usual 7 warzone matches a day where I face the same marauder kid who targets me 24/7.
If he targets you, it means he thinks you are the weakest part of their chain.....no wonder judging by this thread.

P.S. Sorcetard ?

Swarna's Avatar


Swarna
02.01.2012 , 01:08 AM | #52
Quote: Originally Posted by LoL-K-Noob View Post
Why does this matter?
I was just WZing a bunch and was on healers 24/7. Wondered if you were one.

LoL-K-Noob's Avatar


LoL-K-Noob
02.01.2012 , 01:10 AM | #53
Quote: Originally Posted by Dalnar View Post
If he targets you, it means he thinks you are the weakest part of their chain.....no wonder judging by this thread.

P.S. Sorcetard ?
Ya because the weakest link still heals 400k on alderaan and 500k on voidstar when being focused 24/7. Try again.

Erzoul's Avatar


Erzoul
02.01.2012 , 01:10 AM | #54
Quote: Originally Posted by LoL-K-Noob View Post
Maybe 3, I know 2 of the skills by name. Had 4 or maybe 3 spells in a row interrupted by this marauder kid.
Talented we can bring our interrupt down to 6 seconds.
Force Grip
Force Leap, with talents cd -3 sec and 10m minimum range decrease

Probably more, but im currently working my way up the Watchman tree, and i havent looked that much on the other talents. and it's 8AM i Norway ffs ^^

Omnipresence's Avatar


Omnipresence
02.01.2012 , 01:11 AM | #55
much lulz @ this thread

especially the 15 sec immunity. haha

we get a 5 sec immunity that consumes 50% of our health when used...

if you're anni you get another 4 sec if you spec your stealth to make you immune. Trade off is you're still affected by slows... so you're not going anywhere anyway. lulz

I use over 15 abilities every fight. Any mara has to. It's a very reactive class. Just watch whats going on in the fight and you change up your rotation to fit it.

lulz @ interrupt argument btw. charge is 10m minimum unless you spec (waste of points) all our abilities require 4m distance to target to hit... walking out 6 meters to interrupt huh? dumb.
AoE stun breaks on dmg. Choke must be channeled... wow... which CC is OP? hamstring ability costs 2 rage per target. about the only good root we have is specing deadly throw to root for 3 sec. but the range is only 10 meters on it... lulz

someone said we're good at huttball... rofl... with what knockback? which grapple?

people put down Op/smug and troop/merc to play mara/sent when they want be challenged for a change.

Erzoul's Avatar


Erzoul
02.01.2012 , 01:11 AM | #56
Love aLL the sentinel / marauders <3

Rakimou's Avatar


Rakimou
02.01.2012 , 01:12 AM | #57
Quote: Originally Posted by LoL-K-Noob View Post
How can I have a serious discussion with someone who plays the class on his main? Nobody likes change especially when they enjoy playing their character. Im afraid you wont be able to see reason and be completely biased.
Well, right now you can't have a serious discussion with anyone, because your first post is full of misinformation. The only purpose of this thread is crying in a corner.
Jedi Sentinel

Secured's Avatar


Secured
02.01.2012 , 01:13 AM | #58
just play a good game and your freinds will realize that youre rocking. if your opponents dont recognize it, its fine ^^

the only thing that makes them "weak" ist, that people expect them to be more durable and a lot of players who play them, have a rambo mindset and will get crushed. its a hard class to play by my understanding.

ColdLogic's Avatar


ColdLogic
02.01.2012 , 01:13 AM | #59
I think this thread has been pretty much dismantled as a farcry from the truth, I'm done here.
Feet First Into Hell (FFIH):Guild Leader
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Erzoul's Avatar


Erzoul
02.01.2012 , 01:13 AM | #60
Quote: Originally Posted by Omnipresence View Post
much lulz @ this thread

especially the 15 sec immunity. haha

we get a 5 sec immunity that consumes 50% of our health when used...

if you're anni you get another 4 sec if you spec your stealth to make you immune. Trade off is you're still affected by slows... so you're not going anywhere anyway. lulz

I use over 15 abilities every fight. Any mara has to. It's a very reactive class. Just watch whats going on in the fight and you change up your rotation to fit it.

lulz @ interrupt argument btw. charge is 10m minimum unless you spec (waste of points) all our abilities require 4m distance to target to hit... walking out 6 meters to interrupt huh? dumb.
AoE stun breaks on dmg. Choke must be channeled... wow... which CC is OP? hamstring ability costs 2 rage per target. about the only good root we have is specing deadly throw to root for 3 sec. but the range is only 10 meters on it... lulz

someone said we're good at huttball... rofl... with what knockback? which grapple?

people put down Op/smug and troop/merc to play mara/sent when they want be challenged for a change.
trolololololololl