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Gear based PvP is amateur hour

STAR WARS: The Old Republic > English > PvP
Gear based PvP is amateur hour

Absit's Avatar


Absit
02.01.2012 , 12:53 AM | #31
Quote: Originally Posted by Monoth View Post
Age of Conan went skill over gear until there was so much QQ'ing about the armor not giving enough of a bonus stat wise that it wasint worth getting... I think there was only like 2% between T1 and T2 and another 2% between T2 and T3

So yeah what are you going to do...
What really killed AoC was the fact that melee was so much harder to play than ranged, but didn't do any more damage. The combo system is the best idea anyone's ever come up with, but why oh why didn't they implement it for all classes?

Bekkrah's Avatar


Bekkrah
02.01.2012 , 12:54 AM | #32
Quote: Originally Posted by Monoth View Post
Age of Conan went skill over gear until there was so much QQ'ing about the armor not giving enough of a bonus stat wise that it wasint worth getting... I think there was only like 2% between T1 and T2 and another 2% between T2 and T3

So yeah what are you going to do...
Agreed. The "carebears" ruined the game for everyone else!
Bekure is the name, pronounced [beck-rah]



CupieFoxtail's Avatar


CupieFoxtail
02.01.2012 , 12:55 AM | #33
Quote: Originally Posted by BeKure View Post
LOL, you can believe that if you want to. Too each his own.
Can I get a list of all the MMO's that are Major E-Sports today?



That was the list
There are none.
is a gunslinger

Ewgal's Avatar


Ewgal
02.01.2012 , 12:56 AM | #34
Quote: Originally Posted by SourD View Post
.People have been wanting a PvP game that was based on their ability, as opposed to what they wear, for years. This is not it.


PvP'ers (unless you live with Mom) have been looking for this for years. SWTOR is not it.
Gear system is alright, and quite satisfying in fact for experienced PvPers.

If you want PvP minus any expertise end-game gear then the 10-49 Warzones are where you will find satisfaction since the stats are all boosted to a hypothetical level.
May the farce be with you

Puzzlybox's Avatar


Puzzlybox
02.01.2012 , 12:58 AM | #35
Quote: Originally Posted by SourD View Post
.People have been wanting a PvP game that was based on their ability, as opposed to what they wear, for years. This is not it.


PvP'ers (unless you live with Mom) have been looking for this for years. SWTOR is not it.
This argument is only half-true.

When gear is par at the high-end, skill and coordination play a much, much larger role.

The only issue I have with games that follow this model is you either have to get curbstomped, carried, or pugroll with a premade for a significant amount of time to get to that point. It severely bottlenecks fresh blood into a game's PvP community and there's burnout at both ends of the spectrum. Fresh 50s can't stomach the grind as it continually gets longer as gearflation progresses over the patches, and max-geared 50s get bored as all hell from end-less mindless pugstomping and lack of meaningful competition.

We'll see how things turn out when Rated games come in.
Puzzlebox/Pizzabox
<Fifth Element> @ Jung Ma
50 PvP Bodyguard Mercenary
35 PvP Medicine Operative

Bekkrah's Avatar


Bekkrah
02.01.2012 , 01:00 AM | #36
Quote: Originally Posted by Absit View Post
What really killed AoC was the fact that melee was so much harder to play than ranged, but didn't do any more damage. The combo system is the best idea anyone's ever come up with, but why oh why didn't they implement it for all classes?
The melee system was definitely more challenging than the range was but I believe it was the carebears who QQ'd for Funcom to dumb the game down and make it gear based. They simply couldn't handle losing a PvP bout with another player who was less geared than them.
AoC's "melee" combat system was the most skill based and fun system that I have ever experienced.
Bekure is the name, pronounced [beck-rah]



SourD's Avatar


SourD
02.01.2012 , 01:01 AM | #37
Quote: Originally Posted by Ewgal View Post
Gear system is alright, and quite satisfying in fact for experienced PvPers.

If you want PvP minus any expertise end-game gear then the 10-49 Warzones are where you will find satisfaction since the stats are all boosted to a hypothetical level.


Except you can get expertise at certain levels. And why would people care to keep going if once they hit 50 they needed to start over again and start a new online identity?

Gear is a crutch for the incompetent.

xxdragonragexx's Avatar


xxdragonragexx
02.01.2012 , 01:01 AM | #38
Quote: Originally Posted by Aragiel View Post
thats not true.. Guild Wars made it and GW2 is going for it as well.. its called compettetive PvP. All have same gear, access to same skills. If you want to be different, you change your look, but stats remain.. thats it..
GW2 will never come close to the amount of people that bought SWTOR. It is because MMOs without gear progression doesn't appeal to a lot of MMO pvpers and pvers.

Fardarter's Avatar


Fardarter
02.01.2012 , 01:01 AM | #39
GW2 pvp will be all toons are max and they all have the same gear if I read it correctly, you will choose your abilities before battles and after that its all skill. That is "warzone" type pvp not sure about open world.

Swtor needs to have "battlegroups" to increase the player pool. By having more players you can start to match premades, and sort people by gear level. I am sure they have internal systems that can determine a characters gear level. This, at least would give geared people more challenge and new 50s wouldnt get quite so steamrolled.

Anyway, my biggest complaint about SWTOR is that beside dialogue and cut-scenes everything else seems to be just "good enough". Not a lot of polish and many systems are just poorly thought out. Yes you can say they are poorly thought out when people were pointing it out a year ago in beta. Maybe its just arrogant. Either way I don't think the game is growing right now, at least not a quickly as it could be. We'll see what if anything BW does to address this.

CupieFoxtail's Avatar


CupieFoxtail
02.01.2012 , 01:02 AM | #40
Quote: Originally Posted by BeKure View Post
AoC's "melee" combat system was the most skill based system that I have ever experienced.
in an mmo

E-Sports are much more skill-based
is a gunslinger