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PVP - A Long Hard Look At The Good, The Bad And The Ugly

STAR WARS: The Old Republic > English > PvP
PVP - A Long Hard Look At The Good, The Bad And The Ugly

muter's Avatar


muter
01.31.2012 , 10:45 PM | #61
Quote: Originally Posted by Baenor View Post
Nor does bunny hopping and running through toons. That sort of behaviour has always been retarded in other MMO's.

Auto-facing working as intented. nuf said.
If the intention is to make series pvpers go elsewhere then you might be right.

And Bunny hopping and running through toons is barely the issue ppl make it out to be on these forums.
In fact jumping is more commonly used to counter melee stunns.
well they made a 50s bracket maybe they could make a no training wheels bracket as well

brentnaegele's Avatar


brentnaegele
01.31.2012 , 11:02 PM | #62
The main reason i played wow was for pvp and the main reason i bought and began playing SWTOR is for that same reason. I agree with a lot of what the OP has stated although i never really got into Arena on WOW. I am rep on a "standard" pop server. I recently hit 50 (yay) and have been in Queue from 4:00pm to 10:30pm without a single pop. This may have something to do with the fact that there were only 5-8 50s on the entire server this whole time. I believe that some servers should be merged in order to fix this type of thing. Also i think a Imp / Rep ratio Cap for every server may be in order (not sure how this would work) PVP cannot work properly if the server ratio is 12-1

I believe people really need to chill out though. The game is a month old. There is only so much they can fix at one time and adding more things to the game at this point would be a very bad idea without fixing everything else first. For those that say they quit or will only give them another month, well im sorry you feel that way and i don't really understand why you would jump into a MMORPG expecting it to be perfect within a month of its release date. Does everyone understand the exact process of fixing bugs and dealing with every single persons complaint? I'm sure a lot of these things will take some time to fix.

The reason these forums exist is to better our game play and it is working unfortunately its not instant like a lot of people think it should be

Just give it a chance and keep contributing your thoughts and opinions to the forum in a helpful way and eventually this game will be more amazing than it already is.

Thanks for reading

Koskilicious's Avatar


Koskilicious
01.31.2012 , 11:30 PM | #63
Quote: Originally Posted by brentnaegele View Post

I believe people really need to chill out though. The game is a month old. There is only so much they can fix at one time and adding more things to the game at this point would be a very bad idea without fixing everything else first. For those that say they quit or will only give them another month, well im sorry you feel that way and i don't really understand why you would jump into a MMORPG expecting it to be perfect within a month of its release date. Does everyone understand the exact process of fixing bugs and dealing with every single persons complaint? I'm sure a lot of these things will take some time to fix.

The reason these forums exist is to better our game play and it is working unfortunately its not instant like a lot of people think it should be

Just give it a chance and keep contributing your thoughts and opinions to the forum in a helpful way and eventually this game will be more amazing than it already is.

Thanks for reading
I think a lot of folks would appreciate some acknowledgement at the very least that their ideas are being heard. Furthermore that current issues are being looked at and solutions are being pursued.

Okinky's Avatar


Okinky
01.31.2012 , 11:30 PM | #64
Quote: Originally Posted by KrustyDog View Post
We should think big. This is 2012. How about a planet that for 3 hours every night during primetime we fight for control of the entire planet? Every Friday night at 12 whoever has control of more objectives gets rights to a special raid for the week end? Make the planet fat so it requires more tactics than zerging an AV sized map. Give us guns that can be manned at our starting half of the strongholds. Basically the premise of Battleground Europe. That was a great pvp game back in the day. Let us fight an actual war. Or heck, make it 3 planets, best 2 out of three wins. Something epic. Something 300 million dollars worthy.
How would faction imbalances affect this?

Koskilicious's Avatar


Koskilicious
01.31.2012 , 11:33 PM | #65
Quote: Originally Posted by Okinky View Post
How would faction imbalances affect this?
Badly.

Koskilicious's Avatar


Koskilicious
01.31.2012 , 11:55 PM | #66
Quote: Originally Posted by muter View Post
well they made a 50s bracket maybe they could make a no training wheels bracket as well
this.

Aqualous's Avatar


Aqualous
02.01.2012 , 12:01 AM | #67
Excellent post.

I was looking through the PvP forums for a list of things that needed to be fixed and came across this marvelous piece of work. I agree with almost everything in the post. My only comments would be on the collection method of PvP gear. Now to be honest I may not have the same view as others because I was lucky enough to get almost all my gear in the first few bags I opened, but if I may present a case for why I like the bag method: What this does is increase the grind factor. Not the best reason, and certainly frustrating for a lot of people, but I think it is worth saying that they needed something to fill the gap between the vast amount of time whilst valor grinding. I personally don't like this system, but just wanted to state a case for it, and yes there are other possible ways to increase the grind without randomness, I get that.

I too enjoyed WoW PvP, and while never got to Glad, enjoyed arenas quite a bit. I think it best, however, to keep the conversation on a constructive note about what we can do for PvP in SWTOR, but trolls be trolls. Serious arena hate kind of baffles me, to be frank, I don't enjoy raiding, but I don't insult people who raid. In terms of arenas in TOR however, I would not want to see any team size below 4v4. I think for balance issues and for the feel of PvP so far, 4v4, 5v5, would make a good size for coordinated death-match.

I would like to expand on the resolve system though, as I was looking for a more detailed description of it, which may or may not be useful. Most of the comments I see about the resolve system simply state: "It's broken". Which is useful to only, well you know who it is useful for.

About the resolve system
These are my observations which include issues that have happened to me, I have done to someone else, or I have seen someone else do to another player. When I say stun I mean stun, mez, knockback, pull, or other incapacitating abilities which should trigger resolve, but does not include slows and roots.

Building Resolve
-A stun does not register on the resolve bar such that no resolve is gained for the stun
-A stun does not give the appropriate amount of resolve for the duration of the stun
-Resolve starts to decrease at a high rate immediately after a stun

Full (White bar) Resolve
-A white resolve bar does not grant immunity to stuns that immediately follow such that a player may be stunned after they have regained control of their character
-A white resolve bar does not began to decrease allowing stuns to be stacked (chained) continuously
-Upon player death (with full resolve) when spawned at Med Center the resolve bar starts to decrease even though no new stuns have been applied (character still in Med Center area, often times behind gate)

Decreasing (Stun immunity) Resolve
-Simple. Able to stun while resolve bar is in immune state such that stuns are applied when they should have no effect

Personally I like the resolve system. I think there is some cool and unique aspects about it that will make PvP dynamic and interesting. Because remember, every time you sit there in a stun lock yelling at your monitor, there is also the time when you are attempting to stun the huttball carrier or someone trying to interrupt an objective capture. Or that may just be my positive spin on it. Either way, before I would pass judgment on the resolve system, I would like to see it work as intended first.

Thanks for the post Koskilicious

Koskilicious's Avatar


Koskilicious
02.01.2012 , 12:12 AM | #68
Quote: Originally Posted by Aqualous View Post
Excellent post.

I was looking through the PvP forums for a list of things that needed to be fixed and came across this marvelous piece of work. I agree with almost everything in the post. My only comments would be on the collection method of PvP gear. Now to be honest I may not have the same view as others because I was lucky enough to get almost all my gear in the first few bags I opened, but if I may present a case for why I like the bag method: What this does is increase the grind factor. Not the best reason, and certainly frustrating for a lot of people, but I think it is worth saying that they needed something to fill the gap between the vast amount of time whilst valor grinding. I personally don't like this system, but just wanted to state a case for it, and yes there are other possible ways to increase the grind without randomness, I get that.

I too enjoyed WoW PvP, and while never got to Glad, enjoyed arenas quite a bit. I think it best, however, to keep the conversation on a constructive note about what we can do for PvP in SWTOR, but trolls be trolls. Serious arena hate kind of baffles me, to be frank, I don't enjoy raiding, but I don't insult people who raid. In terms of arenas in TOR however, I would not want to see any team size below 4v4. I think for balance issues and for the feel of PvP so far, 4v4, 5v5, would make a good size for coordinated death-match.

I would like to expand on the resolve system though, as I was looking for a more detailed description of it, which may or may not be useful. Most of the comments I see about the resolve system simply state: "It's broken". Which is useful to only, well you know who it is useful for.

About the resolve system
These are my observations which include issues that have happened to me, I have done to someone else, or I have seen someone else do to another player. When I say stun I mean stun, mez, knockback, pull, or other incapacitating abilities which should trigger resolve, but does not include slows and roots.

Building Resolve
-A stun does not register on the resolve bar such that no resolve is gained for the stun
-A stun does not give the appropriate amount of resolve for the duration of the stun
-Resolve starts to decrease at a high rate immediately after a stun

Full (White bar) Resolve
-A white resolve bar does not grant immunity to stuns that immediately follow such that a player may be stunned after they have regained control of their character
-A white resolve bar does not began to decrease allowing stuns to be stacked (chained) continuously
-Upon player death (with full resolve) when spawned at Med Center the resolve bar starts to decrease even though no new stuns have been applied (character still in Med Center area, often times behind gate)

Decreasing (Stun immunity) Resolve
-Simple. Able to stun while resolve bar is in immune state such that stuns are applied when they should have no effect

Personally I like the resolve system. I think there is some cool and unique aspects about it that will make PvP dynamic and interesting. Because remember, every time you sit there in a stun lock yelling at your monitor, there is also the time when you are attempting to stun the huttball carrier or someone trying to interrupt an objective capture. Or that may just be my positive spin on it. Either way, before I would pass judgment on the resolve system, I would like to see it work as intended first.

Thanks for the post Koskilicious
I appreciate the response.

I understand your argument for the bag system, for sure. But I think some way to actually compete would be much better than the current bag lottery fiasco. If not arenas, 4v4 warzones that are rated and ranked.

I also would love to see something like the nagrand arena added, where players compete in a free-for-all for a large reward. Some of the very best PvP ever came from the epic duels in the free for all arenas.

I don't get the hate on arenas either.

suzy_lee's Avatar


suzy_lee
02.01.2012 , 07:43 AM | #69
The OP is amazingness, I've been very frustrated for a couple weeks now. I peeked at this thread with the intention of writing my own, but you've said it all better that i can.

I also feel that quite a few issues can be repaired with 1 major change MULTI-REALM
I'm pretty sure that this would severely change the Q times, and possibly eliminate the many Imperial VS Imperial WZ's that I dislike so much.

While they're changing it, completely re-write the lottery bag system of gearing, so lame.
I like to know what I'm grinding for, I think that we should be granted the champion comms at the end of the WZ, and all the lvl 50 gear should be available at a vendor with the prices clearly listed.

Again, thanks for this amazing thread!!

Koskilicious's Avatar


Koskilicious
02.01.2012 , 11:20 AM | #70
Quote: Originally Posted by suzy_lee View Post
The OP is amazingness, I've been very frustrated for a couple weeks now. I peeked at this thread with the intention of writing my own, but you've said it all better that i can.

I also feel that quite a few issues can be repaired with 1 major change MULTI-REALM
I'm pretty sure that this would severely change the Q times, and possibly eliminate the many Imperial VS Imperial WZ's that I dislike so much.

While they're changing it, completely re-write the lottery bag system of gearing, so lame.
I like to know what I'm grinding for, I think that we should be granted the champion comms at the end of the WZ, and all the lvl 50 gear should be available at a vendor with the prices clearly listed.

Again, thanks for this amazing thread!!
Cross Realm PvP isn't a bad idea. Especially for the poor Republic folks who can't get a queue for hours and vice versa.