Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Nerf tracer missle now


Migrayn's Avatar


Migrayn
01.31.2012 , 08:22 PM | #1
Wheres the balance. Op's and scoundrels were killing too fast doing half HP in 5-6s. well Tracer missle spam can take 3/4 of my HP is 3 hits. 3.2k 3.4k 2.9 . That is killing much faster then intended per bioware.

Balance this crap out.

Niconogood's Avatar


Niconogood
01.31.2012 , 08:32 PM | #2
Quote: Originally Posted by Migrayn View Post
Wheres the balance. Op's and scoundrels were killing too fast doing half HP in 5-6s. well Tracer missle spam can take 3/4 of my HP is 3 hits. 3.2k 3.4k 2.9 . That is killing much faster then intended per bioware.

Balance this crap out.
No, operatives were doing half your hp in ONE hit (7k), in 3 hits you were dead. Taking half your health in 4,5 seconds IF they crit on all of them which is a very sllim chance is not exactly overpowered. Every class can do the same. Melees can even do it with instants. Tracermissile is very vulnerable to interrupts and LoS.

I mean, if you cant deal with someone spamming tracermissile you have nothing to do in PvP. Even the "supposedly" weakest class, gunslinger can do way more dmg than a guy spamming tracermissile in the same amount of time. Gunnerycommando is the easiest class to play against in the game. They got so little utility. Arguably the weakest class in a 1v1 scenario with all CD clean, given equal gear.

Stop ranting about a basic skill that is by no means overpowered and learn to play the game.
R.I.P. Baluba - Commando - Uthar Wynn
R.I.P. Pebbles - Sage - Uthar Wynn
Baluba - Witch Doctor
Baluba - Guardian

Taramriel's Avatar


Taramriel
01.31.2012 , 08:36 PM | #3
Quote: Originally Posted by Migrayn View Post
Wheres the balance. Op's and scoundrels were killing too fast doing half HP in 5-6s. well Tracer missle spam can take 3/4 of my HP is 3 hits. 3.2k 3.4k 2.9 . That is killing much faster then intended per bioware.

Balance this crap out.
Learn to interrupt

Bioware intended you to use your skills against human players instead of pretending like you're grinding NPC mobs.
"When people lose, it's never because they got outplayed. It's because:
a) The other guy has more gear;
b) The other guy plays an OP class.;
c) My team let me down. I was perfect."

Aidank's Avatar


Aidank
01.31.2012 , 08:37 PM | #4
Quote: Originally Posted by Niconogood View Post
No, operatives were doing half your hp in ONE hit (7k), in 3 hits you were dead. Taking half your health in 4,5 seconds IF they crit on all of them which is a very sllim chance is not exactly overpowered. Every class can do the same. Melees can even do it with instants. Tracermissile is very vulnerable to interrupts and LoS.
Ever since the consumable nerf Operatives haven't been hittng 7k... And the difference here is that
A. We only did that in our opening burst
B. We actually have a resource that needs to be managed
C. We're squishy
and D. We're the least mobile class in the game and can only do that within 4 yards.


I see how the shoot first nerf was reasonable, but the flechette round nerf was beyond stupid, ~8% flat less dmg to commandos wasn't even sort of necessary


It's annoying as hell to watch 3-4 commandos or mercenaries standing up on the huttball ledges knocking any melee near them off and topping the damage meters with tracer spam...
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

neurosisxeno's Avatar


neurosisxeno
01.31.2012 , 08:40 PM | #5
Quote: Originally Posted by Niconogood View Post
I mean, if you cant deal with someone spamming tracermissile you have nothing to do in PvP. Even the "supposedly" weakest class, gunslinger can do way more dmg than a guy spamming tracermissile in the same amount of time. Gunnerycommando is the easiest class to play against in the game. They got so little utility. Arguably the weakest class in a 1v1 scenario with all CD clean, given equal gear.
A snared target has almost no chance of LoSing Tracer Spam, and it follows you around walls half the time. I know it's not supposed to, and it's probably delay, but it's worth mentioning. As for the Gunslinger example. Gunslingers entire arsenal is Weapon Damage, which means it is mitigated--in full--by armor and almost all defensive cooldowns. There's also the fact that Gunslinger's abilities all also have cast times so they are just as succeptable to interrupts, and they have medium armor instead of heavy.

So your entire comparions sounds good--until you apply logic. The main issue with Tracer Spam is that it is viable. Tracer gives a debuff and buffs 2 other skills substantially. No other ability in the game is that beneficial to use next to maybe Force Lightning.
The Dickhammer Legacy
Xenocide - 50 Healing Operative
Kezia - 31 Madness Sith Sorc

Kreugen's Avatar


Kreugen
01.31.2012 , 08:41 PM | #6
If someone is hitting you for 3k with every tracer, either the stars aligned in some fashion or they had every powerup + adrenal + relic going and they are fully geared while you are wearing rags.

Or you are exaggerating.

I've gone entire matches where my highest hit was 3.3k. And I'm fully geared.

PS: Do you people not get that EVERYTHING ELSE HAS A COOLDOWN?

Nilxain's Avatar


Nilxain
01.31.2012 , 08:45 PM | #7
Quote: Originally Posted by Aidank View Post

It's annoying as hell to watch 3-4 commandos or mercenaries standing up on the huttball ledges knocking any melee near them off and topping the damage meters with tracer spam...
Knock them down then. Not enough people do that IMO, they just let them sit up there and free cast... which is just silly. You gotta check that ****.

Hadlis's Avatar


Hadlis
01.31.2012 , 08:46 PM | #8
I love guys like you that let me get through my full rotation...lol

Use your interupt... it seems every class except BH has one.....it messes up most BH's. "Unless he is a smart BH and has TM on a macro to fire Power shot if TM goes on CD that is"

Move/LOS, stun me...do anything except stand there and think you can out dps me. I'm standing there because I have to...lol

The point is TM does not need a nerf....you just have to respect it and play better.
65 Jugg, 65 PT, 65 Marauder, 65 Assassin

Guild= FoE "Fist of the Empire"
Join here http://www.swtor.com/community/showthread.php?t=271844

Aidank's Avatar


Aidank
01.31.2012 , 08:47 PM | #9
Quote: Originally Posted by Nilxain View Post
Knock them down then. Not enough people do that IMO, they just let them sit up there and free cast... which is just silly. You gotta check that ****.
Sure wish I had a knockback, maybe I should roll a merc to kill other mercs, fixing the problem of too many mercs once and for all
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Reenolols's Avatar


Reenolols
01.31.2012 , 08:48 PM | #10
I have no prob with any other class, and know how to counter them. I also agreed with Ops getting nerfed, as I knew how crazy powerful I was (and still am.. maybe even to a greater extent.) But I find it funny mercs/commandos now get to start defending themselves as to how they're not overpowered, but will eventually get nerfed in the same cycle as ops/scoundrels. You can defend yourselves all you want, you will eventually get whatever Bio deems as a nerf.
Reeno: Nub 70+ Operative | Reenow: 55+ Marauder
Reenopt: 53+ Powertech |Belgoth's Beacon|

Vids: http://www.youtube.com/user/Reeno23/videos