Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Tanks: That which will kill SWTOR PVP.

STAR WARS: The Old Republic > English > PvP
Tanks: That which will kill SWTOR PVP.

Mazikeen's Avatar


Mazikeen
01.31.2012 , 02:54 PM | #171
Quote: Originally Posted by Xilrasis View Post
With teams that are 8 players (and lets be honest, much more than this... or maybe more than 12 would make it even less fun for different reasons) in all of the Warzones, tanks are a HUGE problem. Why?

Typical WZ Composition: 2 -3 Healers. 2-3 Tanks. 3-4 DPS

"But Xil! You havn't told us why tanks are a problem yet!"

There are three major reasons: Guard, Taunt, and Durability. A team with two tanks can guard 2 targets simultaneously, and a good tank will switch guard immediately upon a focus swap
This right here tells me your entire rant is based on the performance of a good group of players acting as a unit

News Flash: the side that cooperates the most will generally win

It has little to nothing to do with tanks
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

neocoma's Avatar


neocoma
01.31.2012 , 02:56 PM | #172
tanks are the only good thing in TOR pvp atm.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 05:05 PM | #173
I love how response after response, page after page of replies is "lol u got outpl4y3d" and "they clearly cooperated more" -- Seriously, what part of "Not a single person on either team is able to kill eachother [except maybe the random pugs who wander off]" is so difficult to understand?

daays's Avatar


daays
01.31.2012 , 05:09 PM | #174
Quote: Originally Posted by Xilrasis View Post
I love how response after response, page after page of replies is "lol u got outpl4y3d" and "they clearly cooperated more" -- Seriously, what part of "Not a single person on either team is able to kill eachother [except maybe the random pugs who wander off]" is so difficult to understand?
Because it's not true.

Tanks don't mitigate guard damage. They receive the damage taken from the person they're guarding.

So if they're guarding a healer and you have 1 DPS focus the healer and 1 DPS aoe the healer and tank, the tank will go down extremely fast. Add in interrupts to the healer and it's very easy to work around guard.

But that requires you to coordinate interrupts and damage on two targets, which is something PUGs cannot do. Play any organized group and it goes like this;

-focus healer
-aoe tank/healer
-interrupt healer
-stun/toss healer, finish tank sitting at 20%

Will take PUGs at least 6 months to figure this out

RealAeiouy's Avatar


RealAeiouy
01.31.2012 , 06:37 PM | #175
Quote: Originally Posted by Xilrasis View Post
I love how response after response, page after page of replies is "lol u got outpl4y3d" and "they clearly cooperated more" -- Seriously, what part of "Not a single person on either team is able to kill eachother [except maybe the random pugs who wander off]" is so difficult to understand?
Where are the Warzone screenshots showing no deaths?

Haven't seem them, seems trivial to share with everyone. Else it is just a matter of being outplayed. The op does not even properly understand the mechanic he is complaining about so some of us are skeptical he is part of some sort of elite premade.

Someone else said make a video, and I agree. In the meantime post up the screenshots of people doing 100s of thousand of damage and no kills for either side. Print screen has got to be easy for a an elite pvper. Just post it up on tinypic or some other pic site and link to it here.

I regularly take shots of my pvp scoreboards regardless. I am sure this info can be posted quickly. I am intrigued to see four million damage and no kills.
I put the AssAssIn assassin.

RealAeiouy's Avatar


RealAeiouy
01.31.2012 , 06:42 PM | #176
Quote: Originally Posted by Xilrasis View Post
Your signature says it all. Obviously you are someone who is too interested in 1v1 more than actual teamplay to understand where the problem lies.



Same argument, different page. If you really think that pulling/knocking a healer away from their tank is going to drop their guard for any more than .5 seconds, then you either play against some really terrible tanks, or really terrible players in general. Mobility is way too high for most classes when it comes to closing a gap with that large of a margin of error.


Lol wut. Two players can seperate a tank and healer for way more than .5 seconds that is absurd.

Learn to play as part of a team.
I put the AssAssIn assassin.

Draethyl's Avatar


Draethyl
01.31.2012 , 06:42 PM | #177
I really don't understand. Currently tanks don't mitigate outside of their basic cooldowns and skill tree damage reductions. I literally mitigate damage slightly and I do mean slightly better then anyone else except for sorcs with their shields they tend to mitigate a bit more then I do. So if I guard without a healer yea good luck I still get hit in almost full champ gear for 3-6k along with 50% more damage from guard and I die extremely fast.

There are alot of great pre-made and remember not all tanks in pvp are equal so using Tank shows how little you know and how this is just a rant.

rzrknight's Avatar


rzrknight
01.31.2012 , 06:49 PM | #178
A tank cant kill a healer with the same gear , which means eternal battle time.

Yeah , we may dont die , but does not mean we can win either.

Tanks are not breaking anything they are just tanking.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

iceperson's Avatar


iceperson
01.31.2012 , 06:56 PM | #179
ITT dps players who are upset they can't three shot every other player. Personally i love the idea that players who don't have stealth have a chance to live more than 3 gcds in this game.

Invictusthetaru's Avatar


Invictusthetaru
01.31.2012 , 07:07 PM | #180
Quote: Originally Posted by daays View Post
Because it's not true.

Tanks don't mitigate guard damage. They receive the damage taken from the person they're guarding.

So if they're guarding a healer and you have 1 DPS focus the healer and 1 DPS aoe the healer and tank, the tank will go down extremely fast. Add in interrupts to the healer and it's very easy to work around guard.

But that requires you to coordinate interrupts and damage on two targets, which is something PUGs cannot do. Play any organized group and it goes like this;

-focus healer
-aoe tank/healer
-interrupt healer
-stun/toss healer, finish tank sitting at 20%

Will take PUGs at least 6 months to figure this out
This is great strategy and all but that doesn't account for the other 2 healers he is talking about.

I have seen this first hand on my server, a battlemaster premade of 1 tank and 3 sorc healers. It is impossible to cap a door.

When you kill one, there are still 2 healers and the tank, not to mention the other 4 randoms they get to work with. It really can be crazy.

Whichever you decide to target they have force armor's out the ******e, heals every which way, so many stuns, force speed to get away at last second...crazy stuff bros, crazy stuff.