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The Operative Nerf

STAR WARS: The Old Republic > English > PvP
The Operative Nerf

zaknaphein's Avatar


zaknaphein
01.31.2012 , 03:11 PM | #181
Quote: Originally Posted by Elestial View Post
Operative still takes me down to 4k or so with me having 10% expertise as a sorcerer.
With stun break it's a bit less but I hardly notice this 'horrible nerf' in their damage out put.
But if a OP opens on me and the other team has two people that focus me down as healer I'm gone in 4 sec, no trinket will help me.

Their burst is still ridiculous, the only difference now is that an op with bad gear won't kill you as easily.
I 'll tell you the nerf difference, today my hidden strike crits for 3.8k on an assassin with expertise 550 expertise. I'm full battlemaster but 2 pieces with 698 exp. This was the highest damage output i could do with an ability, since Hidden Strike had the highest ''score'' of them all. And fyi a marauder can burst more now with smash doing 5k crits... But guess what, it's not the op that opens you the problem, its the other 2 additional people hitting you.

But i take it people won't be happy and aren't willing to explore strategy/tactics to encounter situations like these.
http://www.swtor.com/r/sd8PHh <--- Click the refer a friend link. You earn 7 days of subscription, I get some cookies. Both happy

Sevvy's Avatar


Sevvy
01.31.2012 , 03:13 PM | #182
How is the 20% nerf to Acid Blade affecting Operatives. You guys noticing it while fighting out of stealth?
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

VertisReaper's Avatar


VertisReaper
01.31.2012 , 03:14 PM | #183
Quote: Originally Posted by zaknaphein View Post
I 'll tell you the nerf difference, today my hidden strike crits for 3.8k on an assassin with expertise 550 expertise. I'm full battlemaster but 2 pieces with 698 exp. This was the highest damage output i could do with an ability, since Hidden Strike had the highest ''score'' of them all.

But i take it people won't be happy and aren't willing to explore strategy/tactics to encounter situations like these.
considering my highest crits are around 3k as a guard, I think this is now balanced. Looks like Bioware fixed the score on the ability finally.

RJChief's Avatar


RJChief
01.31.2012 , 03:15 PM | #184
Quote: Originally Posted by Zarthorn View Post
Obviously you never ever played an Ops/Scoundrel, made apparent by the lack of knowledge of the class.

Sure you go ahead and "try" to heal, get interupted and then what? your static barrier got eaten by the Scoundrel that followed you and timed there opener, you can't heal because they interupt you and save there stuns for when you try to (K.O dropped for more sustained damage) in the meantime they just root you so you can't force speed away from them.

And as for "lack of damage" I noticed all of a 1k damage loss on top end shoot first crits....big deal.
I do have a scoundrel alt as well.. but appreciate the jumping to conclusions. But I will explain, I hope you can follow.

You cannot have your cake and eat it too. Are you blowing all your knockdowns out of the box? Or are you using them to break my heals? Pick one please you don't have 20 knockdown/interrupts.

You lost 1k off your initial shot... thats 1k more damage you need to break through my shield. And, my shield never comes down.... my debuff is up well before my shield is, so YOU MUST BREAK IT if you want to get at me. There is no such thing as a "well timed entry" against a good player.

Oh... was I supposed to be standing still, with my shield off, and have already used my cc break on someone?? I missed the memo.

Your largest gap between my shield is 17 seconds, assuming you come at me immediately after I use force shield, and you burn it off instantly.... Goodluck, I'll be /dancing in the meantime


EDIT: And most of our heals are on separate cooldowns... so now you can't break them all.
Back off... And let me do my Job.
Badcompany
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Zarthorn's Avatar


Zarthorn
01.31.2012 , 03:16 PM | #185
Quote: Originally Posted by Cyelen View Post
Bad players? if operative comes behind sorc ( what im playing ) sorc is good as dead.
If break is on cd, im just lying at ground watching my hp goes down 100->0 in 4sec.

Call that not being op doing that much dmg.
Assassin type class? Check

Spell caster being killed quickly? Check

Age old "Spell caster crying because Assassin class beats them"? Check

Guess what happens if I try to open on a tank? I tickle them, they push me, I get focused and either have to use my vanish or die.

Guess what happens if I open on a tanky dps? 50/50 chance of the win if they know how to play and use there abilties properly, otherwise its a 70/30 chance (30% being that someone else joins in before I kill them)

Guess what happens if I go for a caster type? I kill them because I'm an assassin type and thus the scissors to there paper.

I love that all the Sorcs and Sages are crying about being beat by Ops/Scoundrels and all those hurp round/derp missle spamming Mercs/Commandos are crying too, because it shows we are still more than capable of beating you.

Guess how many Guards/Juggers I've killed single handedly since the patch? None it's like smacking a brick wall with a butter knife.

Guess how many Vanguards/Powertechs I've killed single handedly since the patch? None

Guess how many Sorcs/Sages, Mercs/Commandos and Snipers/Gunslingers I've killed since? Plenty because again, I'm the scissors to there paper and tanks are the rock to my scissors.

But unlike the meme, I'm going to say....Paper is fine, Buff Rock, signed Scissors.

I'm aware I didn't put sent/mara in there because I rarely see them anymore and cannot pass judgement until I fight a few.

Ssfbistimg's Avatar


Ssfbistimg
01.31.2012 , 03:18 PM | #186
Quote: Originally Posted by kuthroat View Post
how do you get 7 seconds? (1.5 on shoot first, and 4 sec dirty kick equals 5.5 sec stun?) Am i missing something here?
it supposedly takes 1.5 seconds to get up from original stun so it is actually 3 seconds

Invictusthetaru's Avatar


Invictusthetaru
01.31.2012 , 03:18 PM | #187
I love how they meant to nerf you in PVP, but not only did they make you a little better 1v1, you are now completely useless in PVE. Grats.

LeonidasSith's Avatar


LeonidasSith
01.31.2012 , 03:19 PM | #188
To all the people who are posting in this thread who don't know who Ossos is:

He is a highly rated former World of Warcraft arena player who posted initially weeks ago explaining in detail why Operatives were so overpowered. (correct me if I'm wrong Ossos).

He said he would reroll to a Scoundrel or Operative and apparently he did so.

Although his posts may seem like mocking, he's actually poiting out that the pvp game is BROKEN currently, which is admirable, and the right thing to do. I don't care which class you do or do not play, you should care that the game is fair, balanced and enjoyable for everyone.

Obviously, most posters in this thread fail to grasp the concept.

Zarthorn's Avatar


Zarthorn
01.31.2012 , 03:19 PM | #189
Quote: Originally Posted by RJChief View Post
I do have a scoundrel alt as well.. but appreciate the jumping to conclusions. But I will explain, I hope you can follow.

You cannot have your cake and eat it too. Are you blowing all your knockdowns out of the box? Or are you using them to break my heals? Pick one please you don't have 20 knockdown/interrupts.

You lost 1k off your initial shot... thats 1k more damage you need to break through my shield. And, my shield never comes down.... my debuff is up well before my shield is, so YOU MUST BREAK IT if you want to get at me. There is no such thing as a "well timed entry" against a good player.

Oh... was I supposed to be standing still, with my shield off, and have already used my cc break on someone?? I missed the memo.

Your largest gap between my shield is 17 seconds, assuming you come at me immediately after I use force shield, and you burn it off instantly.... Goodluck, I'll be /dancing in the meantime


EDIT: And most of our heals are on separate cooldowns... so now you can't break them all.
Flash nade still interupts against a full resolve bar, I can shut you down long enough to kill you, interupt your strongest heal, stun you when you try for a channeled heal, and interupt/stun again with flash nade at which point interupt is back so I can interupt one more heal.

Remember the opener only dropped 1k damage, it still does 3-4k damage which is how much you shield for so instead of just eating your shield and doing a bit of damage, it just eats your shield...a bit like bladeturn used to be in DaoC.

LeonKeyh's Avatar


LeonKeyh
01.31.2012 , 03:21 PM | #190
The classes need redesigned, no amount of tweaking is going to make them useful but not "overpowered"