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The Operative Nerf

STAR WARS: The Old Republic > English > PvP
The Operative Nerf

Skaarrj's Avatar


Skaarrj
01.31.2012 , 01:25 PM | #151
Quote: Originally Posted by Amonet View Post
holy **** will these mouthbreathers not rest until OPs are completely erased from the game? They nerfed our burst AND sustained dmg by 20% and now they want to nerf our stun capabilities as well? Why not just remove our abilitiy to wield weapons, or wear armor? Nerfing our burst was one thing, but to remove our only control abilities would basically eliminate the class from PvP entirely.
Stunbreaker needs to be 1 minute CD then.

Kryptorchid's Avatar


Kryptorchid
01.31.2012 , 01:27 PM | #152
Quote: Originally Posted by Skaarrj View Post
Stunbreaker needs to be 1 minute CD then.
Or reset upon death.

Fayst's Avatar


Fayst
01.31.2012 , 01:29 PM | #153
everyone can stunlock for 6 sec so i dunno what your point is. im happy with the changes.

Fayst's Avatar


Fayst
01.31.2012 , 01:31 PM | #154
Quote: Originally Posted by Ossos View Post
I understand where you're coming from but the issue is crit chance, not damage.

If I typically opened for 5.3K, I NOW open for 4.24K. Given it's only a 1.5 sec stun, I will also follow it up with a 2.5-3.3K hit.

So under the BEST scenario for my target, I've taken away 6.75K before they stand up (that's almost 50% HP for most players).

Now, after they stand up they can shield, sprint, etc. Before they had a chance to get away, this is no longer the case. If my target tries to gain distance, then I can NOW stun them for 4 seconds. If they break it fast, I STILL get in a hit for 2.5-3K (now they've lost 9.25K).

So lets say that under optimum conditions, they break that stun ASAP! They're johnny on the spot. Well guess what, they now either have to stun me (which I will break) or try and run.

Either way they're 1.5 seconds (at most) from getting a flash grenade that won't break for 3 seconds REGARDLESS of the damage they take. During which time I guarantee you I will finish them off.


With this "nerf", players NO LONGER HAVE A CHANCE TO GET AWAY!

It's over.
you wont crit for 3k on tanks anymore.

Zarthorn's Avatar


Zarthorn
01.31.2012 , 01:31 PM | #155
Mwhaahahah Huhuhahaha This is delicious!

As predicted, the Whaaambulance against Ops/Scoundrels continues!

This means it's now working as intended, smart players will beat Op/Scoundrel as they will use there CC breaker against the second stun, bad players will continue to die and cry.

FeelTheSchwartz's Avatar


FeelTheSchwartz
01.31.2012 , 01:32 PM | #156
The class former known as the glass cannon now known as the dull knife and free kill class without nerly any def

Torcer's Avatar


Torcer
01.31.2012 , 01:33 PM | #157
Quote: Originally Posted by Amonet View Post
says the tracer spamming monkey. Good retort sir, i applaud you.
You seem to be under the misconception that I can DPS, but as a stubborn Shield Spec Vanguard who refuses to Spec Assault and Gear up DPS, I don't.

The bottom line is that OPs should never have been able to face plant a Tank for 3 seconds and take it down to 20% health. OPs needed a nerf, badly, and a 1.5 Sec Stun with 30% Armor penetration is more in line with what an opener should do, rather than a 3 Sec Faceplant/50% Armor Pen "I WIN" button. Snark aside, this actually IS a Learn2Play issue, since now you'll need to think tactically about your Targets, and if you do choose a Tank, you might just need some back up now.

Nodulo's Avatar


Nodulo
01.31.2012 , 01:35 PM | #158
Why don't we actually play a few days of matches adapt if necessary and see how this hashes out before everyone draws all of the conclusions on how this is the end of balance in pvp.

I mean we aren't running 1v1 arenas, wz's are still a team effort? And ganking a few people won't directly win a wz will it?

kidbs's Avatar


kidbs
01.31.2012 , 01:35 PM | #159
Anyone who is smart will just eat the opening knock-down and take the damage. You're not going to one-shot anyone. Save your trinket for the real stun. After that I'll just force cloak and return the same sequence on you knowing that you're much squishier.
*** The Shadowbane Legacy ***
Darth Nether - Vulknar Highway

bakedpotter's Avatar


bakedpotter
01.31.2012 , 01:36 PM | #160
Quote: Originally Posted by Ossos View Post
Actually it's 6 seconds.

1.5 for the opener.

1.5 for a dirty kick IF THE TARGET USES A CC BREAKER IMMEDIATELY

3 seconds Flash Grenade (Flash Grenade stun will not break in less than 3 seconds regardless of damage applied.

That's 4 GCDs that I get. I garantee that you won't survive it. If you try and run, stun me, whatever. You can no longer escape thanks your your half full resolve bar.

LOL!!
are you trying to say that the second stun applied (dirty kick) will not fill the resolve bar? Cause im pretty sure thats the only way that flash will be working unless im not privy to flash grenade info and it isnt effected by resolve?