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1.1.1 Patch Notes.

STAR WARS: The Old Republic > English > PvP
1.1.1 Patch Notes.

Posixgod's Avatar


Posixgod
01.31.2012 , 12:28 PM | #1
Classes and Combat

General



Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.


Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.


Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight

Guardian

Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage

Mental Alacrity: Now correctly costs no Force to activate.
Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel

Flechette Round: Now provides 30% armor penetration while active.
K.O.: This ability now knocks the target down for 1.5 seconds.
Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative

Acid Blade: Now provides 30% armor penetration while active.
Jarring Strike: This ability now knocks the target down for 1.5 seconds.
Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary

Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech
Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

Flashpoints


Directive 7
Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor
Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry
Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper
Lord Kherus now grants less experience.
Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault

Players no longer randomly die in this Operation after being in Gharj's lava.

Karagga's Palace
Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
Karagga no longer fires his Unstable Energy twice in a row.
Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
Walls that were missing in Karagga's Palace are now in place.

Bug Fixes

General

Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.

Items

Bug Fixes

Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs

Missions

Imperial

Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

Republic
Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

NPCs

Bug Fixes

Kintan Behemoths no longer occasionally walk on top of trees when in combat.

PvP

Warzones

General

Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Voidstar
Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

World PvP

Ilum

Additional base turrets now protect the taxi location inside each faction's base.

Space Combat

General

Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI

General

Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes
The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes
Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

And most importantly, no change to the sorcerer class.

jblazen's Avatar


jblazen
01.31.2012 , 12:33 PM | #2
They've had every opportunity the past two patches to do something to sorc's. They've made changes to other classes as evidence of that.

What does that tell you?

There's nothing wrong with sorc's.

Perhaps stop being bad?

The truth hurts...

Kovaos's Avatar


Kovaos
01.31.2012 , 12:37 PM | #3
Looks good to me!
"my friend said he got a pack of level 50 armor and all i got was level 47 pants."

Posixgod's Avatar


Posixgod
01.31.2012 , 12:40 PM | #4
Quote: Originally Posted by jblazen View Post
They've had every opportunity the past two patches to do something to sorc's. They've made changes to other classes as evidence of that.

What does that tell you?

There's nothing wrong with sorc's.

Perhaps stop being bad?

The truth hurts...
I hope that wasn't directed at me, I personally play a Sorc and agree that the class needs absolutely no change whatsoever. I'd also stand to say that for the other classes in game.

Seriously, I reply to these "NERF THIS CLASS" QQ posts all day long. I'm really sick of people complaining with these illogical, unfounded fabrications of other classes.

"Lightning does 4k dmg a tick every 2 seconds"...
"Merc's Tracer does 4k every 2 seconds and needs to be nerfed."

I'm with you 115% my friend, the baddies need to stop being bad, learn the dynamics of each class, spec / gear appropriately and most of all, stop posting nerf threads every time they get owned in a WZ by a competent player.

jblazen's Avatar


jblazen
01.31.2012 , 12:54 PM | #5
Quote: Originally Posted by Posixgod View Post
I hope that wasn't directed at me, I personally play a Sorc and agree that the class needs absolutely no change whatsoever. I'd also stand to say that for the other classes in game.

Seriously, I reply to these "NERF THIS CLASS" QQ posts all day long. I'm really sick of people complaining with these illogical, unfounded fabrications of other classes.

"Lightning does 4k dmg a tick every 2 seconds"...
"Merc's Tracer does 4k every 2 seconds and needs to be nerfed."

I'm with you 115% my friend, the baddies need to stop being bad, learn the dynamics of each class, spec / gear appropriately and most of all, stop posting nerf threads every time they get owned in a WZ by a competent player.
Ok, my bad. I'm just used to butthurt baddies QQ'ing about sorcs. I thought you were being sarcastic as most are on here.

They obviously looked at the pvp classes and the dynamics of battle and concluded some needed nerfs while others didn't. That alone should tell people that there is nothing wrong with sorc's. However, the QQ and complaining will persist and I will enjoy myself demolishing their misconceptions and biases as logic prevails and their arguments are ad hominems or made up statistics.

Game on.