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Tanks: That which will kill SWTOR PVP.

STAR WARS: The Old Republic > English > PvP
Tanks: That which will kill SWTOR PVP.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 11:23 AM | #141
Quote: Originally Posted by Jooji View Post
Tanks are ridiculous in pvp.

Guard needs to be nerfed.

Tank CDs should be sightly nerfed.

Taunts need to be nerfed.
I'm glad you understand.

Quote: Originally Posted by Bakarn View Post
He's right though. You got outplayed. You get outplayed. And seeing as I've also seen one of those stalemate situations in the centre of Alderaan and won said stalemate, I realize how rare they are.

The only concern is Void Star, which is a problem because of the relative spawn positions of defender and attacker.
I dont understand how a stalemate equates being outplayed. Thats like saying two chess players who end up with only their kings left on the board and can never checkmate the other and end up jumping back and forth between squares for the rest of eternity were both "outplayed." How can BOTH teams seriously "outplay" the other at simultaneous moments? Thats such an enormous breakdown in all logical sense that i'm still in shock from the sheer enormity of it.

Or it could be that you are just looking for yet another excuse to try to "claim" that i'm being outplayed without applying any sort of logic to the circumstance whatsoever.

Yep, now that I think of it... thats probably more likely.

Pistols's Avatar


Pistols
01.31.2012 , 11:28 AM | #142
Thread still amuses me.

Bakarn's Avatar


Bakarn
01.31.2012 , 11:28 AM | #143
Quote: Originally Posted by Jooji View Post
Tanks are ridiculous in pvp.

Guard needs to be nerfed.

Tank CDs should be sightly nerfed.

Taunts need to be nerfed.

I think tanks should be useful in PvP but in their current state they're overpowered. If I had to pick between a tank, healer, or dps to Q with it would hands down be the tank.
Tanks are perfectly fine. This is not WoW. Fights last for a while here. Healers do not have infinite defensive cooldowns. Most classes have short duration short cooldown interrupts. DR does not exist. Resolve does.

Seriously. You and everyone complaining about tanks need to learn the hell how to play because until you do, everyone like me who figured out really early that tanks are the key to SWTOR PvP - not because they're OP, but because the game is damn well designed to have them - will continue to stomp on you.

Until you and everyone like you learn how to play this game, you will be free commendations. Better start learning.

Quote:
dont understand how a stalemate equates being outplayed. Thats like saying two chess players who end up with only their kings left on the board and can never checkmate the other and end up jumping back and forth between squares for the rest of eternity were both "outplayed." How can BOTH teams seriously "outplay" the other at simultaneous moments? Thats such an enormous breakdown in all logical sense that i'm still in shock from the sheer enormity of it.

Or it could be that you are just looking for yet another excuse to try to "claim" that i'm being outplayed without applying any sort of logic to the circumstance whatsoever.

Yep, now that I think of it... thats probably more likely.
In nature, animals with thick skulls often contest each others rights over territory by ramming said skulls into each other until one animal is agreed to lose.

Your stalemate is the MMO example of that. Two deeply thick individuals, ramming into each other with skulls.

On the other hand, my situation is an example of actually trying to win, rather than just tunnelvisioning a target and crying about it not dying.

Learn. How. To. Play. Until you do, you'll just be a free win for me. In fact, don't bother. You may as well just award me the WZ commendations right now because I've yet to genuinely get stalemated and god knows how many WZs I've played now.

If you got stale mated, you were too stupid to figure out how to stop it. I can't help you with that problem. Also, FYI, stale mates can occur quite easily by two people trying to outplay each other. Chess, for example. So your example isn't even correct.

Not that I'd expect a tunnelvisioner to get how to play a game as subtle as chess, though. You go back to mashing ur butons and screwing up a game as simple as SWTOR, though.

Okinky's Avatar


Okinky
01.31.2012 , 11:29 AM | #144
Thank god the shields are borderline worthless then, otherwise I may have read some of this.

Yfelsung's Avatar


Yfelsung
01.31.2012 , 11:32 AM | #145
The funny part about this thread:

4 burst-damage classes on vent is pretty much the best premade setup available.

With the right classes and specs (Elemental and Internal damage) a tank is no less squishy than any other class.

Even using my sniper I can unload so much damage on one target so quickly that healers barely have time to respond, let alone the tanks.

Nurgle forbid the poor bastards clump together, my grenades are on a 3 second cooldown and crit almost every throw, meaning 2k+ damage to 5 targets every 3 seconds.

I've yet to see healers that can deal with 3.3k damage per second spread across 5 targets.
MHORDSUNG SOULGRINDER, LEGATUS OF PHOBOS LEGION

At the end of days the dragon stands tall and with limitless rage it illuminates all.

Pawlaar's Avatar


Pawlaar
01.31.2012 , 11:38 AM | #146
Quote: Originally Posted by Jooji View Post
Tanks are ridiculous in pvp.

Guard needs to be nerfed.

Tank CDs should be sightly nerfed.

Taunts need to be nerfed.

I think tanks should be useful in PvP but in their current state they're overpowered. If I had to pick between a tank, healer, or dps to Q with it would hands down be the tank.
Man, I finally find a game where being a tank in PvP is entertaining cuz it's useful and ppl cry about it. I do so enjoy being FotM.

I agree, we're pretty damn strong in PvP. But only those that know what they're doing. Kind of like marauders. .The highest amount of protection I've gotten in a WZ is around 90k. It really just depends on who I'm queing with. For example queing with a BM marauder and a good healer, yeah im "OP". Cuz we're using the 3 roles to complement eachother. I think this will be adressed (by BW) when more ppl cap out their pvp gear. RIght now tanks below 300 exp (just an arbitrary number which basically means you have most main slot champion pieces) are very killable.

I imagine we're the biggest problem in CW. But that WZ is ALL about the initial rush the way it's been workin out lately. Cap the two side turrets 1st and you can win regardless of who's defending.

Also nerfing our CDs would be silly. We need those for PvE (which btw we're pretty terrible at lol). I could understand guard/taunt effects on players being lowered.

TLDR
PvP as a tank is actually fun for once, only good tanks that que with complementary classes are OP, dont nerf our PvE CDs, guard and taunt could use a re evaluation.

Pandanks's Avatar


Pandanks
01.31.2012 , 11:41 AM | #147
Quote: Originally Posted by Pawlaar View Post
TLDR
PvP as a tank is actually fun for once, only good tanks that que with complementary classes are OP, dont nerf our PvE CDs, guard and taunt could use a re evaluation.
If only Bioware knew how to balance pvp while not nerfing pve!

Today's patch is a wonderful testament to that.

Faat's Avatar


Faat
01.31.2012 , 11:42 AM | #148
Quote: Originally Posted by Xilrasis View Post
The funny thing, is pretty much everyone that actually has gear (such as what I assume is the poster a few posts up) knows that its true.

Does anyone remember guarded warrior priests + aoe detaunt in Warhammer?
AoE detaunt and guard never stacked, so at most WPs had 50% less dmg inc.

You're welcome.

Also, just sayin, the guard mechanic is the only way to make tanks valuable for PvP, unless they'd remove all forms of CC from healers / DPS and give them all to tanks. Then we could think about removing / nerfing guard.

Pawlaar's Avatar


Pawlaar
01.31.2012 , 11:43 AM | #149
Quote: Originally Posted by Pandanks View Post
If only Bioware knew how to balance pvp while not nerfing pve!

Today's patch is a wonderful testament to that
.
How so, I'm just curious, haven't gotten a chance to play since I'm at work.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 11:46 AM | #150
Quote: Originally Posted by Faat View Post
AoE detaunt and guard never stacked, so at most WPs had 50% less dmg inc.

You're welcome.

Also, just sayin, the guard mechanic is the only way to make tanks valuable for PvP, unless they'd remove all forms of CC from healers / DPS and give them all to tanks. Then we could think about removing / nerfing guard.
Sorry to say that you're wrong.

I was a warrior priest. I loved having melee corner me and aoe detaunt them with guard on. I literally would only have to heal the tank.