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Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Galbatorrix's Avatar


Galbatorrix
01.31.2012 , 10:58 AM | #201
Also, am I the only person that started in games like Dragon Realms? That game was text based and you couldn't even see the world around you!

In that game, anyone could kill anyone else at any given time and players would constantly pick pocket you when you were outside of cities. You'd go to check your wallet and bam! No more gold!

The funny thing is, people still play that game today and it still costs $15 a month to play! I played it for about a year until EQ first came out back in the day.

Technohic's Avatar


Technohic
01.31.2012 , 10:59 AM | #202
Quote: Originally Posted by Master-Nala View Post
What specifically is stopping you from living and existing in SWTOR? I don't worry about the loot grind or the level grind or the theme park. I go off the beaten path often. I've made my own stories that don't include having the biggest numbers on my hat.

Yes, this game doesn't have all the sandbox features of SWG. But the only one keeping you from enjoying the world is you.
This pretty much sums it up for me. You can play all the story and raids and quests and bleed the content out of this game, but from there; what stops you from just making the most of what you have on your own just as if it were a sandbox?

TheRealDestian's Avatar


TheRealDestian
01.31.2012 , 11:00 AM | #203
I'm hoping Tera's political system will give us SOMETHING toward feeling as though we have some kind of meaningful influence on the game world.

That's what's missing from SWTOR at endgame: anything even loosely resembling a meaningful impact upon the world.
"Skill" is the only PvP stat anyone should ever need.

SWImara's Avatar


SWImara
01.31.2012 , 11:00 AM | #204
Quote: Originally Posted by Galbatorrix View Post
Also, am I the only person that started in games like Dragon Realms? That game was text based and you couldn't even see the world around you!

In that game, anyone could kill anyone else at any given time and players would constantly pick pocket you when you were outside of cities. You'd go to check your wallet and bam! No more gold!

The funny thing is, people still play that game today and it still costs $15 a month to play! I played it for about a year until EQ first came out back in the day.
Gemstone III > Dragon Realms but yeah I played the heck out of that for a while I have to admit, it was surprising to me to find that people still play those old games but on the other hand it makes some sense. Those games offered a great deal that no modern MMO I've played to date has. They were a solid avenue for RPing, were really challenging, basically they were the precursor to games like Everquest (rather than UO) you could play them practically forever and still have challenges ahead.

As for the 15$ a month thing, honestly I think its only board warriors who get all in an uproar about this. To pretty much any US adult 15$ is an inconsequential amount of money. How much does one spend monthly on a cell phone or cable, or any actual bills? People flipping out about their 15$ a month spent on MMOs has puzzled me since I was like 22 (almost a decade ago now). When people post "demanding" their 15$ back I honestly feel compelled to ask. Do you never go to the movies..? Or to a restaurant..? Or a gym..? Or buy lunch at work now and then..? I suspect your month's worth of enjoyment from any of these activities is probably lower than your month's worth of enjoyment from even a bad mmo, why not rant about the cost of a movie these days or troll restaurant forums demanding your 20$ back for dinner, or worse yet the 10$ for a beer you could have gotten in a six pack for 1/8 the price?


Quote: Originally Posted by TheRealDestian View Post
I'm hoping Tera's political system will give us SOMETHING toward feeling as though we have some kind of meaningful influence on the game world.

That's what's missing from SWTOR at endgame: anything even loosely resembling a meaningful impact upon the world.
Something like this would be great, no argument from me.

Zakknafien's Avatar


Zakknafien
01.31.2012 , 11:13 AM | #205
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
yeah i remeber them whats your point they are stale and old now .

if your waxxing nostalgic you can still play Ultima online both subscription and free
or maybe read a book it doesnt have reward systems just an open imagination world that you crave so badly for the rest of us there is swtor god these threads are useless

btw your friend didnt invent interrior designer ...ok they where everywhere she was in no way unique at all in fact it was an arbitrary reward system for cash in game wich u just got done saying you didnt like now if u want sandbox go play the swgemu or better yet go play ultima online it was the only good sandbox and guewss what they had interior desingers ! in like 1991 so u should really enjoy it just dont stay outside your house to long people like me would kill you over and over for fun openworld pvp and take all your gear :<
"That old man is just a crazy wizard" -- Owen Lars, Star Wars: A New Hope

Crashloop's Avatar


Crashloop
01.31.2012 , 11:14 AM | #206
Quote: Originally Posted by Master-Nala View Post
What specifically is stopping you from living and existing in SWTOR? I don't worry about the loot grind or the level grind or the theme park. I go off the beaten path often. I've made my own stories that don't include having the biggest numbers on my hat.

Yes, this game doesn't have all the sandbox features of SWG. But the only one keeping you from enjoying the world is you.
What stops me from fully enjoying the world is the mechanics of the game. PvP in old days were world PvP, these days it's warzones and battlegrounds. Yes you will have maybe 1-2 other that are around, but mostly it will be low levels and they simply do not bring a challenge to the table hence making world PvP pointless. Looking at the mechanics for PvP in SWTOR you have Ilum and you have warzones, when it comes instances most of those are accessible from the imperial or republic fleet so no reason to go out in the world unless you are looking for something specific. Old days all the stuff you wanted to do wasn't at your doorstep, these days it is. And that is what creates the feeling of a static non living world. majority of players will stay at the fleet doing instances or PvP as it has the easiest access to it.

That was the beauty with the older games, even WoW had this that you had to travel to areas to enter raids and instances. It did make the world feel alive as you would see players around the world either on their way to a raid or a instance or simply moving from A to B. These days moving from A to B requires no effort in most MMO's.
SWG-Chimaera Adain/Hot Stuff - [GSA]Gank Squad Alpha and [MOF]Mystic Omelette faction
SWTOR - Kai-Kan
Swollenostrich - Jedi Shadow (Main)
Swollenwabbit - level 50 Sith Assassin (retired)

JimG's Avatar


JimG
01.31.2012 , 11:16 AM | #207
Quote: Originally Posted by Halofax View Post
This **** again?

Seriously this isnt SWG2.
LMAO, seriously. Same old moaning from people about "sandbox games". This game was never, ever, ever supposed to be, intended to be or going to be a sandbox game. People just need to get over it already. If that's what somebody wanted, they came to the wrong place. You can call this game a "themepark MMO" or whatever label you want...doesn't really matter, the game is what it is. It's not hard to figure out some of these threads about people being "disappointed" or what not when they are moaning about sandbox games and basically wanted the game to be something that is OBVIOUSLY was not going to be. You don't walk into a Chinese restaurant and get mad at THEM because they don't serve pizza.

Frankly, all this theme-park moaning is overblown anyway. I don't know what game you're playing but with the bonus quests at the higher levels that have you returning to some planets, I have quests going on about 4 different planets right now and I can do flashpoints or space combat. So I have several different places I can go. It's not like I will log into the game right now and like a drone go to point A because the game makes me go to point A. It's a freaking story-driven game so obviously the class story has to be somewhat linear as that's pretty much a common feature of...well, basically any story. But this whole I can't go where I want drama is overblown.

Galbatorrix's Avatar


Galbatorrix
01.31.2012 , 11:22 AM | #208
Quote: Originally Posted by SWImara View Post
Gemstone III > Dragon Realms but yeah I played the heck out of that for a while I have to admit, it was surprising to me to find that people still play those old games but on the other hand it makes some sense. Those games offered a great deal that no modern MMO I've played to date has. They were a solid avenue for RPing, were really challenging, basically they were the precursor to games like Everquest (rather than UO) you could play them practically forever and still have challenges ahead.

As for the 15$ a month thing, honestly I think its only board warriors who get all in an uproar about this. To pretty much any US adult 15$ is an inconsequential amount of money. How much does one spend monthly on a cell phone or cable, or any actual bills? People flipping out about their 15$ a month spent on MMOs has puzzled me since I was like 22 (almost a decade ago now). When people post "demanding" their 15$ back I honestly feel compelled to ask. Do you never go to the movies..? Or to a restaurant..? Or a gym..? Or buy lunch at work now and then..? I suspect your month's worth of enjoyment from any of these activities is probably lower than your month's worth of enjoyment from even a bad mmo, why not rant about the cost of a movie these days or troll restaurant forums demanding your 20$ back for dinner, or worse yet the 10$ for a beer you could have gotten in a six pack for 1/8 the price?



Something like this would be great, no argument from me.


Oh, I wasn't saying that $15 per month was a lot for an MMO in general. It just surprises me that a game that's 20 years old or so is still doing it where games like LOTR are free to play. It seems like they'd have been forced to lower it in order to keep people playing by now, that's all I meant.

PjPablo's Avatar


PjPablo
01.31.2012 , 11:25 AM | #209
I miss AC's live events that happened time to time. Or the patch where they completely destroyed Arwic. MMO devs don't seem to try that stuff anymore.

Amiracle's Avatar


Amiracle
01.31.2012 , 11:34 AM | #210
I find it interesting that all the new MMO players keep saying that MMOs have evolved.

Really?

All the new MMOs go F2P with 2 years.

You have EQ1 which is just going F2P.

And yet the new MMOs have evolved....

Evolved into what?

Devs figured out that they can charge a monthly sub for a single player RPG with coop and many are happy to pay.