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The Operative Nerf

STAR WARS: The Old Republic > English > PvP
The Operative Nerf

JBloom's Avatar


JBloom
01.31.2012 , 10:37 AM | #51
All they gotta do is make the opener fill resolve again. Problem solved.

Modjoconcarne's Avatar


Modjoconcarne
01.31.2012 , 10:38 AM | #52
Quote: Originally Posted by zqsd View Post
Oh yes i press the CC break the second i'm stunned, i can even say in 0.5s w/o a doubt, maybe you should play something else than MMOs to gain better reflexes.

I don't know if the best part in your topic is you trying to convince yourself that triple nerf on your opener is a buff because you gained half a resolve bar (rofl) or you showing you are an awful pvper, mistaking stuns and mez or taking 1 second and a half to break a CC.

Ahah, you made my day.
Dude it is a buff ... last week i was able to actually "fight" them as a fully geared battlemaster guardian ... now i just feel like there is no difference if it s me or my cat playing ... 10 sec max and i m dead

Modjoconcarne's Avatar


Modjoconcarne
01.31.2012 , 10:39 AM | #53
Quote: Originally Posted by JBloom View Post
All they gotta do is make the opener fill resolve again. Problem solved.
The damage is still out of control ... 630 expertise and i still get hit for an average of 2k5 every 1.5 sec ...

Ossos's Avatar


Ossos
01.31.2012 , 10:39 AM | #54
Quote: Originally Posted by zqsd View Post
Oh yes i press the CC break the second i'm stunned, i can even say in 0.5s w/o a doubt, maybe you should play something else than MMOs to gain better reflexes.

I don't know if the best part in your topic is you trying to convince yourself that triple nerf on your opener is a buff because you gained half a resolve bar (rofl) or you showing you are an awful pvper, mistaking stuns and mez or taking 1 second and a half to break a CC.

Ahah, you made my day.
Actually reacting in half a second is slow. You SHOULD be able to react in 0.03 seconds. It takes less than that time for the signal to get to your fingers. The reflexes of most people catching an object falling off the table are around that fast. So you're should be at least that fast.


Now, regardless of how FAST you are, the game won't respond that quickly. So, for the sake of arguement:

0.0 sec Opener
0.5 sec Break CC button pressed
<1.0 sec but <1.6 sec the game reacts fast enough for you to break stun and move out of melee range, and or return a CC.

Either way, it's a full GCD that you're unable to return.

Let us know how it goes for you tonight.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Laikacosmo's Avatar


Laikacosmo
01.31.2012 , 10:39 AM | #55
Quote: Originally Posted by JBloom View Post
All they gotta do is make the opener fill resolve again. Problem solved.
They've got crack BW staff on it! Coming Soon (TM) in 2013!

Agroovesak's Avatar


Agroovesak
01.31.2012 , 10:41 AM | #56
Quote: Originally Posted by zqsd View Post
You seem upset...

Are you mad, bro?

Btw, you can't stunlock anyone for 7s, the best you can do IF not trinketed is 5.5s.

Welcome to the world of normal classes.
I thought everyone just removed their trinket when fighting operatives. Or was that just forum BS to get the nerfs rolling?

zqsd's Avatar


zqsd
01.31.2012 , 10:42 AM | #57
Quote: Originally Posted by Modjoconcarne View Post
Dude it is a buff ... last week i was able to actually "fight" them as a fully geared battlemaster guardian ... now i just feel like there is no difference if it s me or my cat playing ... 10 sec max and i m dead
Either you are trolling or there is something wrong in your template / gear / gameplay.

The only problem i had with op was IF they opened me AND if i did'nt have my CC breaker on, which, even with ~650 expertise, was bringing me to 30% health at worst vs well geared operatives...

If i got the jump on them i was destroying them, if i trinketed and used CC / defensive CD, i was destroying them.

In all honesty i always thought that operatives had an opening burst pretty ridiculous wich needed some kind of nerf but, toe to toe, they are rather weak.

Ossos's Avatar


Ossos
01.31.2012 , 10:42 AM | #58
Actually, they need to reduce the crit chance mechanic for the two classes.

Stims or not, Operatives/Scoundrels crit all the time.

Think about YOUR CLASS. Regardless of what it is, think about how hard you hit when you actually get a decent crit. Well, Ops/scoundrels crit like that ALL THE TIME!
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Laikacosmo's Avatar


Laikacosmo
01.31.2012 , 10:44 AM | #59
Quote: Originally Posted by zqsd View Post
The only problem i had with op was IF they opened me AND if i did'nt have my CC breaker on, which, even with ~650 expertise, was bringing me to 30% health at worst vs well geared operatives...
So... The only time you had a problem with them is if they are stupid, or if they were wailing on someone else?

I get it...

Kholvan's Avatar


Kholvan
01.31.2012 , 10:44 AM | #60
Quote: Originally Posted by Ossos View Post
You are 90% correct. That's why you typically won't see me unless I'm opening on you.

As for the other 10%. I still see high numbers when not opening. You'd be surprized.

The Ops/Scoundrel issue wasn't the stun and it was the opening damage. It is our consistent ability to crit our b-alls off! ..well, to crit your b-alls off.
I get that a lot of PvPers care way too much about 1v1. Ops/Smugs certainly can be frustrating in that environment, but isn't that the point of the class?

As far as I'm concerned, if you're stealthed, you're not capping objectives. You're also not killing me - apart from the opener. I know you can defend a bit from stealth, at least against one opponent. That doesn't seem overpowered.

With all my heals off cooldown - and with a 5.5s delay at the start, they pretty much are - I can heal myself from 1% to full in 12 to 17 seconds, depending on your interrupts. Either my bubble was up and ate a chunk of your opener, or even better - I put it up after the stun is over and you have to get through it with your plinky non-opener DPS.

I don't care that I can't kill you if you can't kill me.