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Tanks: That which will kill SWTOR PVP.

STAR WARS: The Old Republic > English > PvP
Tanks: That which will kill SWTOR PVP.

goulet's Avatar


goulet
01.30.2012 , 11:49 PM | #51
dont read this and just make an argument for a heal debuff or an offensive purge.

1: the tank doing the guarding is taking the damage of 2 people presumably if people dont just tunnel vision one guy, which frankly we all know they do.

2: There's some argument with the cc in that your aoe slow has no cd, and can be specced to no cost, as a jugg. But again they arent really stacked on the damage to whoop you while ccd. And the majority of ccs are on 1 minute cd's. With the exception of that ability and charge theres no other cc that isnt on a 1 minute cd save scream which is a short stun. But again its a tanks job to "control" the situation in terms of who goes wear in pve which translates over to pvp. But their control is more reactionary then that say of an operative which is more constant control over the situation.
Additionally if you have some scholar spamming it constantly he's not doing your team any favors cause he's filling anyone in the surrounding area's resolve too. Again i can't tell you how many juggs i see doing this even in between its cd and being on one single target.

3. Tank dps, its like a 5 year olds attempt at burst. Theres no crit involved in the spec, and minimal damage increases. Your burst boils down to one ability, that requires you using an ability with a 4.5 second cd 3 times prior to using it for it to apply more damage. 13.5 seconds to use an ability that then has a 15 second cd.

4.None of these variables add up to unbeatable, theres several factors in your tale, notably behavioral ones that can be changed to increase your success. As per the tunnel vision of 1 split dps isnt a mobs strong suit, a tank can probably handle one guy on him and guard on someone whos getting focused, especially with the stacking guard (which probably should be looked at).
some other thoughts
-cc on the attacking side of things to separate the group. CC'ing when its needed and not when its available, i can't tell you how many times youll see a ball carrier in huttball with a full resolve bar running in the middle of nowhere. This leaves you limited ability to use it to take advantage of other crap.
-other class contributions outside of tanking: sorc shields, pulls. Heals, operative hots stack twice per operative, and can be cast multiple times, purges.
-pretty sure all big heals are interruptable but they're not when you have people trying to gun down dps and blowing their interrupts on those, and you can't use your cc's that would stop casting cause the jugg is spamming the slow.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

Xilrasis's Avatar


Xilrasis
01.30.2012 , 11:50 PM | #52
Quote: Originally Posted by Vesperr View Post
Perfect tanks, perfect healers, perfect interrupts and perfect aoe and dots = theorycraft madness. Anyway pyrotechs chew through tanks and if anything focus the healer, the extra hp (aka tank) will die anyway (aoe and dots help here).
This is hardly a scenario that requires perfection. Anything but, really. The only scenario that requires "perfection" is the one in which the healer actually dies. Anything less than perfection (And sometimes even that) is simply not sufficient.

Xilrasis's Avatar


Xilrasis
01.30.2012 , 11:54 PM | #53
Quote: Originally Posted by goulet View Post
dont read this and just make an argument for a heal debuff or an offensive purge.

1: the tank doing the guarding is taking the damage of 2 people presumably if people dont just tunnel vision one guy, which frankly we all know they do.

2: There's some argument with the cc in that your aoe slow has no cd, and can be specced to no cost, as a jugg. But again they arent really stacked on the damage to whoop you while ccd. And the majority of ccs are on 1 minute cd's. With the exception of that ability and charge theres no other cc that isnt on a 1 minute cd save scream which is a short stun. But again its a tanks job to "control" the situation in terms of who goes wear in pve which translates over to pvp. But their control is more reactionary then that say of an operative which is more constant control over the situation.
Additionally if you have some scholar spamming it constantly he's not doing your team any favors cause he's filling anyone in the surrounding area's resolve too. Again i can't tell you how many juggs i see doing this even in between its cd and being on one single target.

3. Tank dps, its like a 5 year olds attempt at burst. Theres no crit involved in the spec, and minimal damage increases. Your burst boils down to one ability, that requires you using an ability with a 4.5 second cd 3 times prior to using it for it to apply more damage. 13.5 seconds to use an ability that then has a 15 second cd.

4.None of these variables add up to unbeatable, theres several factors in your tale, notably behavioral ones that can be changed to increase your success. As per the tunnel vision of 1 split dps isnt a mobs strong suit, a tank can probably handle one guy on him and guard on someone whos getting focused, especially with the stacking guard (which probably should be looked at).
some other thoughts
-cc on the attacking side of things to separate the group. CC'ing when its needed and not when its available, i can't tell you how many times youll see a ball carrier in huttball with a full resolve bar running in the middle of nowhere. This leaves you limited ability to use it to take advantage of other crap.
-other class contributions outside of tanking: sorc shields, pulls. Heals, operative hots stack twice per operative, and can be cast multiple times, purges.
-pretty sure all big heals are interruptable but they're not when you have people trying to gun down dps and blowing their interrupts on those, and you can't use your cc's that would stop casting cause the jugg is spamming the slow.
Not really sure I followed most of this. Sorry.

Kellindell's Avatar


Kellindell
01.30.2012 , 11:59 PM | #54
Quote: Originally Posted by graaghouille View Post
that kind of team ?

Leonardo 2 - SWTOR Battlemaster Commando PVP

( the commando most of time with his gardian )
That is ludicrous.

One thing ive been noticing in this game is that because of how PvP works, I dont see a point in playing a pure DPS class.

Look at the damage that guy was effortlessly doing with a couple of DPS skills. His shots were not hitting for small amounts, not that much different then a pure DPS class, yet he can slap 3200 point heals on himself (referring to the part where he 1v2's those guys in alderaan.)

How could a sentinel or gunslinger possibly do anything close to that? A commando has the best CC a gunslinger has but better. His knockback can be used outside of cover, and his stun can be used at a range.

The one thing sents have is a healing debuff, but I saw a few mauraders in those 6v2 fights, and obviously that didnt matter.
Remember Remember, the 18th of January.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 12:05 AM | #55
Quote: Originally Posted by Kellindell View Post
That is ludicrous.

One thing ive been noticing in this game is that because of how PvP works, I dont see a point in playing a pure DPS class.

Look at the damage that guy was effortlessly doing with a couple of DPS skills. His shots were not hitting for small amounts, not that much different then a pure DPS class, yet he can slap 3200 point heals on himself (referring to the part where he 1v2's those guys in alderaan.)

How could a sentinel or gunslinger possibly do anything close to that? A commando has the best CC a gunslinger has but better. His knockback can be used outside of cover, and his stun can be used at a range.

The one thing sents have is a healing debuff, but I saw a few mauraders in those 6v2 fights, and obviously that didnt matter.
Quite clearly the people he is 6v2ing are terrible, and actually end up killing them (after a respawn wave)... but the point still stands that 6 monkies spamming their free attack should be able to kill one healer and one tank with relative ease, much less what was happening here.

As for his DPS, well... thats something else entirely. For the most part the reels where he's critting people in gear fairly hard are all with relics/adrenals and yeah, its a pretty silly amount of damage for a healer. Its by no means more than a properly geared DPS can do.

Funny story, though -- His charged bolts hit, on average, for the same or more than a sentinels hardest hitting attacks do with full adrenal / relic / inspiration. Food for thought! [[ DISCLAIMER: This video is from pre-patch warzones with sub 50s. Just fyi ]]

Atamosk's Avatar


Atamosk
01.31.2012 , 12:08 AM | #56
please make a video of this happening. i'm tired of people claiming this and then we just argue about it.

make a video or something so we can see this.

at least that guy who made that video of 1 button on his bar as a bh using tracer made the video to prove a point.

just make a video and then you dont need this long post.

i dont see how this is a problem tho

i agree with others. a premade will roll people. are you a premade or just a random with strat.

why dont you just focus tank can people really heal through that? and if they cant kick and stun the **** out of the healers.

anyway the only way organization would be beaten is by organization it is what sets the men apart from the boys.

you cant nerf skill and organization unfortunatly
running is never a bad thing

Xilrasis's Avatar


Xilrasis
01.31.2012 , 12:11 AM | #57
Quote: Originally Posted by Atamosk View Post
please make a video of this happening. i'm tired of people claiming this and then we just argue about it.

make a video or something so we can see this.

at least that guy who made that video of 1 button on his bar as a bh using tracer made the video to prove a point.

just make a video and then you dont need this long post.

i dont see how this is a problem tho

i agree with others. a premade will roll people. are you a premade or just a random with strat.

why dont you just focus tank can people really heal through that? and if they cant kick and stun the **** out of the healers.

anyway the only way organization would be beaten is by organization it is what sets the men apart from the boys.

you cant nerf skill and organization unfortunatly
*sigh*

For one of the most primitive examples of the problem.... check like the third post of this thread.

*edit* Wow, I just re-read your post.

Focus the tank? Is that a serious comment or a joke? And what happens when the other tank guards him, assuming thats even necessary? Are you seriously suggesting that you focus the hardest to kill target on a team and allow the healers to freecast?

Are you suggesting you totally split your DPS to allow your DPS to interrupt all of their healers at once? The only class that can even REMOTELY lock down a healer is a sentinel, and even then it depends on the healer and for how long they have to hold it down for. Anymore than 15 seconds or so and your stasis is gone, your Awe is gone, you've interrupted 3-4 times, and you've charged twice. Thing is, they've probably STILL gotten heals off due to instants/cooldowns/shields/interrupt immunity/knockbacks/cc, and you've more or less done nothing to them in the meantime.

Again, though... focus the tank? I don't even....

Hypernetic's Avatar


Hypernetic
01.31.2012 , 12:19 AM | #58
Quote: Originally Posted by Xilrasis View Post
*sigh*

For one of the most primitive examples of the problem.... check like the third post of this thread.

*edit* Wow, I just re-read your post.

Focus the tank? Is that a serious comment or a joke? And what happens when the other tank guards him, assuming thats even necessary? Are you seriously suggesting that you focus the hardest to kill target on a team and allow the healers to freecast?

Are you suggesting you totally split your DPS to allow your DPS to interrupt all of their healers at once? The only class that can even REMOTELY lock down a healer is a sentinel, and even then it depends on the healer and for how long they have to hold it down for. Anymore than 15 seconds or so and your stasis is gone, your Awe is gone, you've interrupted 3-4 times, and you've charged twice. Thing is, they've probably STILL gotten heals off due to instants/cooldowns/shields/interrupt immunity/knockbacks/cc, and you've more or less done nothing to them in the meantime.

Again, though... focus the tank? I don't even....
This is a pretty good example of why you are an idiot.

Go focus the healer that is guarded while you are taunted though, go hit him for 10 damage per hit and have fun there smart guy.

lastchaplain's Avatar


lastchaplain
01.31.2012 , 12:35 AM | #59
I see this as less of a tank problem and more of a healer problem. Healer love-fests get out of hand regardless of if there is a tank present or not. Healerpalooza is the problem not tanks. One healer can negate multiple sources of DPS on his/her own, so it it only gets worse as more healers are present. Tanks just exacerbate the issue already present.

Also it would be better if interrupts weren't almost worthless. If they fixed that, I feel they could start tweaking the tank + healer super synergy and the excessive amounts CC.
I'm not crazy, I'm just a little unwell.

Xilrasis's Avatar


Xilrasis
01.31.2012 , 12:37 AM | #60
Quote: Originally Posted by Hypernetic View Post
This is a pretty good example of why you are an idiot.

Go focus the healer that is guarded while you are taunted though, go hit him for 10 damage per hit and have fun there smart guy.
Yes, lets jump off of the healer (who can now 100% completely freecast) that we're going to hit for 10 damage for 3 seconds so we can ... *drumroll please* hit the tank for 10 damage for the rest of eternity.

Gross exaggerations on both of our parts aside, I'm failing to see how this is any sort of an example why anyone but you and the aforementioned posters are idiots.

Quote: Originally Posted by lastchaplain View Post
I see this as less of a tank problem and more of a healer problem. Healer love-fests get out of hand regardless of if there is a tank present or not. Healerpalooza is the problem not tanks. One healer can negate multiple sources of DPS on his/her own, so it it only gets worse as more healers are present. Tanks just exacerbate the issue already present.

Also it would be better if interrupts weren't almost worthless. If they fixed that, I feel they could start tweaking the tank + healer super synergy and the excessive amounts CC.
+1 for the use of exacerbated. But I agree, to an extent. I believe it is a combined issue of several factors:

1) Massive amounts of CC
2) Entirely too durable healers
3) Tanks exacerbating (lol!) #2
4) Practically worthless interrupts