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Tanks: That which will kill SWTOR PVP.

STAR WARS: The Old Republic > English > PvP
Tanks: That which will kill SWTOR PVP.

Forsbacka's Avatar


Forsbacka
01.30.2012 , 10:25 PM | #21
Quote: Originally Posted by Xilrasis View Post
Its supposed to turn warzones into an utter stalemate?

Is this a serious statement?

You mean i'm supposed to spend literally a full minute (and every cooldown) to MAYBE kill one healer so that he can jump right back out of the gate <20 seconds later while we're spending another full minute trying to kill someone else? (assuming we kill the first one in the first place)

This isn't going to make for fun pvp. I assure you of that. Not only that, but its going to insure that certain classes are worthless for rated WZ simply for the fact that they're mitigated more by tank defenses than others for the sheer fact that their attacks are a different type of weapon damage.
Well since its for premades, and there is objectives, and 1 or 2 viable tactics to play at higher ratings, there will be FOTM comps that are best for winning the games. Doesnt really mater if its 3v3 or 8v8, we saw in wow RBGs at higher ratings that there is certain classes that are "must to have" and exactly same will happen here, although there is less classes and spec than in WOW. But, 1 thing is for sure, there will always be specs that has no spot in top teams adn those teams will be pretty similar in team composition.

Evuke's Avatar


Evuke
01.30.2012 , 10:25 PM | #22
lol now we have nerf tank threads....is nothing safe?

Halofax's Avatar


Halofax
01.30.2012 , 10:25 PM | #23
He has a point, Guard is pretty overpowered.

Phixler's Avatar


Phixler
01.30.2012 , 10:25 PM | #24
Quote: Originally Posted by Xilrasis View Post
AoE? Is that some joke? This isn't like wow where you can sweeping strikes cleave and bounce hits. AoE in this game is worthless unless you're actually maximizing its damage (or its a burst ability like smash). All aoeing someone is going to do is inflate their healing numbers from kolto bomb/salvation. And if you think hitting a tank with any sort of physical AoE is going to actually do "double damage" to them due to guard, you are sorely mistaken. You kill a tank faster just by single targetting their guard target than actually trying to deal damage to them.

You clearly need to get more gear (and so does your commando buddy) if ANYONE is critting him for 5k and leaving you at 50% after killing him. He should never have gotten that low before you broke CC and taunted the operative and began laughing in his face.

AND JUST SO EVERYONE UNDERSTANDS IT, THE PRONOUNS "I" AND "ME" IN THESE CIRCUMSTANCES REFER TO MY TEAM AS A UNIT, NOT JUST MYSELF. I'M SORRY I DID NOT MAKE THIS CLEAR IN THE BEGINNING. I WILL BE SURE TO EDIT THE ORIGINAL POST TO INCLUDE THIS PRECISE STATEMENT SO PEOPLE STOP THINKING I'M TRYING TO RAMBO SOLO ORGANIZED TEAMS
Lol k, I think it's obvious you are either trolling or just dumb so I'm gonna bow out here and just let you continue to get bent over in your warzones.
PHIXATION - VANGUARD - VULKAR HIGHWAY

Evuke's Avatar


Evuke
01.30.2012 , 10:32 PM | #25
Quote: Originally Posted by Halofax View Post
He has a point, Guard is pretty overpowered.
All these nerfs are one thing, but BW needs to buff classes in other ways if they nerf them, otherwise they just alienate players.

If they're removing guard then give tanks more survivability etc

Dovahbrah's Avatar


Dovahbrah
01.30.2012 , 10:35 PM | #26
This thread is lulzy. Of all things, who would have known that tanks would be the ultimate PvP killer?
Leaf - 50 Commando - The Fatman Notleaf - 50 Juggernaught - POT5
Leafe - 50 Shadow - The Fatman
Leafy - 50 Vanguard - The Fatman
Leafyy - 50 Sentinel - The Fatman

Xilrasis's Avatar


Xilrasis
01.30.2012 , 10:36 PM | #27
The funny thing, is pretty much everyone that actually has gear (such as what I assume is the poster a few posts up) knows that its true.

Does anyone remember guarded warrior priests + aoe detaunt in Warhammer?

SirMoobs's Avatar


SirMoobs
01.30.2012 , 10:40 PM | #28
So now Tanks are going to kill TOR? What was it first? I thought it was lack of UI customization, OPS/Smugglers, unbalanced Republic/Imperial pop, PvP at 50 being dead, blah blah blah. This isn't going to kill TOR. You people are overly dramatic and quite frankly pathetic with your doomsday predictions. Tanks being OP in PvP? What's next? Healers being nerfed because they do too much damage? Do me a favor and unsub. This game doesn't need MORE whiners.

LordSemaj's Avatar


LordSemaj
01.30.2012 , 10:42 PM | #29
We're already seeing scenarios like this on our server. I regularly run with premades cooping with voice chat and we have stomped premade after premade. However, there's one premade on the server that rolls with 3 healers and 1 tank.... the result is that even pugging, it usually winds up with 3-4 healers, 1-2 tanks and the rest dps.

Our team is more than sufficient to stop them in their tracks, but as the OP suggests, the game goes nowhere fast. All attempts to focus fire are thwarted by voice callouts, CC immunity runs rampant with the number of times people must be stopped from helping each other, and the end result is that basically a few people occasionally die because they did something stupid.

In Voidstar, this has resulted in either constant stalemates or sneaky stealthers getting a win. In Huttball, this has resulted in whichever team gets the ball turtling in the mid and just holding it till time runs out (the Empire has tried leaving mid, but we destroy them by knockback separation if they ever get near a ramp). In Civil War, whichever side wins mid wins the game, though it's occasionally possible to trick them into defending or overextending the wrong point.

This is a sort of natural state to RPG PVP, but it goes back to early Guild Wars style combat where two professional grade teams can stand there firing at each other for forty minutes and neither side lose any players. This is as opposed to a League of Legends competition where regardless of how good your team is, people will die... often...

The issue is of course the 8-man limit and the survivalist nature of the game. Stacking survival is currently (especially due to double dipping benefits from Expertise) better than stacking damage. This would be a non-factor in larger warzones where a team stacked with DPS can easily outdo anything a team with several healers putting out.


With DPS gaining a slight bonus from Expertise that gets mitigated by defenses, while healing gets a flat 30% reduction with no other obstacle, the extra defense on Expertise turns even DPS into tanks. All players attempting to DPS down a team of tanks while other tanks are guarding them and using tank taunts and tank healers are throwing out heals at them. We're getting into what Rift had for a while with the unkillable teams problem until they nerfed the effectiveness of their version of Expertise (which despite being higher than SWTOR's doesn't matter as much as Damage scales up much faster in Rift).

I'd agree that unless DPS is made to scale faster than it currently is, players are gaining far too much defense and healing strength for the game's good. Most players will never experience this problem as it's rare to see healers in PUGs much less cooperation.

TL;DR version: Damage is scaling too slowly, Healing and Durability are scaling exponentially.
You can try to explain PVP to the ignorant... but you cannot Force them to understand it.

Character limit reached. Signature has been dismissed.
Character limit reached. Signature has been dismissed.

Dovahbrah's Avatar


Dovahbrah
01.30.2012 , 10:42 PM | #30
Quote: Originally Posted by Xilrasis View Post
The funny thing, is pretty much everyone that actually has gear (such as what I assume is the poster a few posts up) knows that its true.

Does anyone remember guarded warrior priests + aoe detaunt in Warhammer?
I've been rank 50+ since the last week of December, and full Champion gear for just as long. I don't agree with you, so is that evidence that you're wrong?

If your team can't focus down a guarded healer, then you're bad, it's that simple. 4 DPS + stuns + interrupts will kill any healer fast, guarded or unguarded.
Leaf - 50 Commando - The Fatman Notleaf - 50 Juggernaught - POT5
Leafe - 50 Shadow - The Fatman
Leafy - 50 Vanguard - The Fatman
Leafyy - 50 Sentinel - The Fatman