Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Amdarius's Avatar


Amdarius
01.30.2012 , 08:25 PM | #121
Quote: Originally Posted by Lightmaguz View Post
How is the bold part fun in any way whatsoever?
Why is gaining 5 levels in a day any more fun than .5 levels in a day if you're enjoying the experience? I had way more fun camping spots in EQ1, rife with danger and the risk of death, than I do grinding 38 simple quests that involve me mostly just running from one spot to the next on a map that lights up to show me where to go.

Then again, I guess I just don't like games that my 4 year old nephew can play as well as anybody else.

Pink_Saber's Avatar


Pink_Saber
01.30.2012 , 08:27 PM | #122
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...
I don't know when this was, but I've been playing MMOs for about as long as they've been around, and this fantasy past you have in your head never existed.

Aleriastar's Avatar


Aleriastar
01.30.2012 , 08:28 PM | #123
I havent really played much of the old MMO'S, alltho all I hear from people is they were great and other people saying they was crap for "X" reasons to be honest it comes down to personal taste and personal experience and thats oki but all games now compared to some old mmo's and games have a diffrent taste in peoples mouth, because younger gamers like all this flashey bang bang special effects amazing stuff and some old gamers like the old amazing simple open world experience a secoendish life with friends etc.

Not saying all young gamers and old gamers are like this but its a brief picture, the one thing I can say is if you combinded some of the new MMO genre and old MMO genre such as open world houseing etc, and some new stuff such as arena pvp etc would be amazing heart and spirit with mind and strength.

But for some games these days it feels too on rails or too hit "x" target and have "x" good armor, alot of and yes I will mention this WoW players have said its all about dps and recounts and stuff and that I rember the days it was simple no grinding. No matter what there has allways been grinding and nearly every game will have some form of it, its how you add that grinding such as if you grind "x" mobs you will get this neat mount and grind "x" more mobs you can unlock this nice 20 pack colour scheme for it. Being that it feels more of a feat and reward for doing this.

I enjoy all games cause they are games and meant to be fun, I may feel burned out or like sigh I wish they would add this or take this away or be like this that and other but... Ill allways find a way to enjoy.
There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no death, there is the Force.

Valadain's Avatar


Valadain
01.30.2012 , 08:30 PM | #124
Quote: Originally Posted by Pink_Saber View Post
I don't know when this was, but I've been playing MMOs for about as long as they've been around, and this fantasy past you have in your head never existed.
I've played MMOs since before there were graphics. And by graphics I mean colored text. I agree with your response. They were always a game, with leveling and grind and loot.

Pink_Saber's Avatar


Pink_Saber
01.30.2012 , 08:34 PM | #125
Quote: Originally Posted by Valadain View Post
I've played MMOs since before there were graphics. And by graphics I mean colored text. I agree with your response. They were always a game, with leveling and grind and loot.
Heh... same here, actually, but I didn't figure I'd start waving the "I'm old enough to be your grandfather" flag. But you're right, even the precursors to today's MMOs were the same way.

The grind isn't anything new -- it's really what makes the genre work.

Amdarius's Avatar


Amdarius
01.30.2012 , 09:07 PM | #126
Quote: Originally Posted by Shurbryn View Post
Yeah same here. Carpenters crafting items for you to deck out your tower. Tamers selling dragons. Alchemists selling potions. Large player run cities with vendors that sold a large array of items you would want to purchase for vanity or hunting.

Running through the forests to get to a dungeon to meet up with fellow friends/guild members, only to come across a PK and have a fun time knowing that you may lose all your stuff if you don't win the fight.


Ahhhh, those were the days!
Imagine an MMO Skyrim where players could setup player cities, build keeps with their guilds, hire henchmen, populate dungeons... alchemy, crafting, enchanting (not on the broken scale that is skyrim, but in a way similar to SWG where you could find limited quantities of certain resources in a certain area before it would move elsewhere)..

There is a phenomenal MMO WORLD out there waiting to be made. Who will be the team to go for it?? I would never leave a game like that.

Amdarius's Avatar


Amdarius
01.30.2012 , 09:12 PM | #127
Quote: Originally Posted by mufutiz View Post
Makes you wonder though.

All those people who can remember all the good things. All that was better, so long ago. Yet everyone just keeps ignoring the progress that was made. Why forget all the horrible, horrible things players had to endure in old school mmos?

Because of nostalgia.
It's not just nostalgia. I'm trying to figure out what this "Progress" is that you refer to? I can't think of anything in SWTOR that is better than EQ1 other than the graphics (and the PVP by default because there was almost no PVP in EQ1 other than on the PVP servers).

Bossalinie's Avatar


Bossalinie
01.30.2012 , 09:19 PM | #128
Quote: Originally Posted by Amdarius View Post
Imagine an MMO Skyrim where players could setup player cities, build keeps with their guilds, hire henchmen, populate dungeons... alchemy, crafting, enchanting (not on the broken scale that is skyrim, but in a way similar to SWG where you could find limited quantities of certain resources in a certain area before it would move elsewhere)..

There is a phenomenal MMO WORLD out there waiting to be made. Who will be the team to go for it?? I would never leave a game like that.
Very nice way of masking your wishes for SWG 2.0.

bleedorange's Avatar


bleedorange
01.30.2012 , 09:27 PM | #129
I like sandbox games, but they only hold my entertainment for a little while. I eventually get bored of having to come up with so much of the entertainment myself. I played SWG and was in a RP guild. It was fun, but eventually I got tired of how much imagination I had to use for things in the game. They did give you a lot to work with but still it was quite a feat to get everyone in teh guild together to do some RP.

By comparison themeparks are the same thing but at the diff end of the spectrum. They are fun for a little while but eventually you can get bored by the on rails feeling or limitedness of them.

So in other words... they're both good in their own ways.
¶█╬╬╬╬╬╬°¯°█|█████████████████████████████████)

Ikya's Avatar


Ikya
01.30.2012 , 09:51 PM | #130
Quote: Originally Posted by MillionsKNives View Post
SWG was a sandbox game, SWTOR is a themepark game. Two different types of games. Neither is better than the other.
SWG pre-cu was a classic
If you strike me down I will lose more XP than you can possibly imagine - oh_riginal - SWG forums.