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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

ihateyouall's Avatar


ihateyouall
01.30.2012 , 07:14 PM | #141
Quote: Originally Posted by ZDProletariat View Post
We have a mechanic that ONLY matters when facing our mirror. Really, Bioware?
45% reduction in accuracy is not only effective vs our mirror k thx
I HATE YOU

Mcfree's Avatar


Mcfree
01.30.2012 , 08:08 PM | #142
Where did all you people who know what you are talking about come from! Thank God! I was losing my faith in humanity there for a second...

My biggest complaint about Crouch is that it doesn't work in many places, close to ledges, eneven ground, and the like. But if you learn how to avoid these spots it really can be pretty awesomesauce.
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

grizbi's Avatar


grizbi
01.30.2012 , 08:14 PM | #143
Quote: Originally Posted by davidpop View Post
Cover sucks, i see a gunslinger/sniper in cover i just run out off his range, then all those fancy things he got is no good now, are they?
They are.
  1. Because you run out of them they prevent you from doing what you want.
  2. Channeled abilities continue even if you get out of range in the middle of their casting time.
  3. As the range is 35, you 'd better run fast or jump over the walls...otherwise BAM!

In its current state the Gunsliger is fine and a lot of fun !

Xsorus's Avatar


Xsorus
01.30.2012 , 08:58 PM | #144
Quote: Originally Posted by ihateyouall View Post
Did you not play Rift during the Pyro months? Do you know how over-powered Ground of Strength was originally? It was often referred to as the "Ground of Skill", as entering it would immediately allow the mage to get 8-9k crits, no problem.

The ability got nerfed heavily after the outrage of the community. That's why nobody uses it anymore. After the nerf, mages found a new spec. Happens all the time in every mmo. Your point proves nothing, other than you started playing Rift pretty late.
A. I played Rift during the Pyromancer Months, I have a Rank 8 Mage, I ran the spec even before the "pyro months" back when you could do Pyro/Necro (bet ya didn't think of that one) and all the Warriors running around Titan Striking would instantly die when they jumped into my death field because you could Throw down Grave Rot and Fire Storm ontop of yourself and chain lockdown the entire group of enemies because even Grave Rot procced the 2 second non dr stun.

B. If you have no clue how the original Ground of Strength worked, don't speak of it, GoS didn't allow mages to get 8-9k Crits, GoS was a Stun Proc, CC immunity, damage Reduction, It did not increase damage in any way what so ever. If you wanted to get the 8k and 9k Crits, You got this thing called Red Bauble, that every nub ignored. It basically allowed you to run over everyone else with even without needing GoS to be quite honest, I mean when I could run up and one shot both your healers back to back, and kill your entire team in under 10 seconds, GoS wasn't needed.

C. To Further add my point of how GoS didn't have any effect on Pyromancer, I introduce you to the Stormcaller, Which allowed people like me to run grab the red bauble, and if you were stupid enough to clump, I could kill your entire team, in under 5 seconds. It didn't matter how good you were, It didn't matter what rank you were, If you clumped while a Warcaller (stormcaller/warlock build) was around and he had the bauble, Your entire group was dead.

point being, No one uses GoS anymore, they stopped using it after its massive damage reduction and stun was removed. In it's present form, It's still vastly superior to the Cover system of SWTOR, and no one uses it in Rift.

In closing, Don't speak to me when you have no clue how Rift worked it seems, As not only did you not know **** about GoS, you don't understand what my original post was in the first place.

ZDProletariat's Avatar


ZDProletariat
01.30.2012 , 09:10 PM | #145
Quote: Originally Posted by ihateyouall View Post
45% reduction in accuracy is not only effective vs our mirror k thx
Since when did Cover give 45% reduction in accuracy? I said mechanic. Why did you bring up a skill we can spec?
Is this the part where I say " k thx"?

MightyHatman's Avatar


MightyHatman
01.31.2012 , 12:22 AM | #146
I like being a sniper because I can shoot the bad guys when they can't shoot me.

Seriously though the Sniper is fun. The cover needs work though.

WaffleStomp's Avatar


WaffleStomp
01.31.2012 , 12:29 AM | #147
I LOVE MY GS. It's a ton of fun, and he does massive damage. I think everyone is right, the reason you don't see many is because in order to be useful, you have to utilize practically every skill you have. Which is fine by me. I'm usually the only NON-force user in WZ's.

Oh, and stop ************ about cover, it's fine, just learn to use it right. Duh.
< Obviously loves Waffles.

Yozbick's Avatar


Yozbick
01.31.2012 , 11:34 AM | #148
Snipers seem to be affected by Expertise more than most. Maybe that's because they are affected by armor, shields, absorption and defense more than most classes (whose abilities tend to bypass these).

Snipers, perhaps moreso than any other class, are dependent upon positioning. They are also the squishiest class, and tossing them into a melee means a fast death with little hope of them defending themselves. As a result, I'd personally, I'd like to see two tweaks:

1) Cover should provide immunity to knockbacks (like force pull, you should have to stun me first in order to move me).

2) Cover Pulse should be renamed "Pulse" and no longer require cover (all other classes with knockback can use it immediately).

That's all for starters. Depending on how the class looked a few weeks later, I'd consider gradually making a few of their non-Snipe ranged abilities deal kinetic damage instead of weapon damage in order to put Snipers on the same playing field as all the other classes.

The key is to do it gradually. I'd hate to see Bioware make the mistake other games often make in making the worst class in PVP suddenly the best and therefore FOTM class.
"Only an irredeemable fanboi can fail to acknowledge irony in the fact that the two worst aspects of 'Star Wars: TOR' are the part with the 'stars' and the part with the 'war.""

Mcfree's Avatar


Mcfree
01.31.2012 , 11:53 AM | #149
Yozbick I like both you suggestions above. Although I don't "hate" cover like a lot of people, it really does need to be streamlined.

Do you really feel that slingers/snipers are so squish? My Gunnery commando with battlemaster feels really squishy when i take ona sniper.

And of course the outdps me considerably...
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

Jarreth's Avatar


Jarreth
01.31.2012 , 11:56 AM | #150
One other thing that has irked me as a Sniper...

Why in the heck is "Headshot" not usable at all times as a Sniper?
What's the one signature of Snipers, no matter what presentation you're looking at them in? It's the idea of the "headshot" kills.

Plus, it'd be nice to have another attack to use rather than Laze Target->Explosive Probe->Snipe->Ambush->Followthrough->Snipe->Snipe->Followthrough->Takedown.