Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Lightmaguz's Avatar


Lightmaguz
01.30.2012 , 05:50 PM | #111
Quote: Originally Posted by Setanian View Post
One of the great things in EQ was; You could login saturday morning, join a group and be with the same group for the rest of the day. You could go have your lunch, dinner, run to the shops, and the group mates would hold your spot.

When you finished one camp, you'd move to the next. You knew each others abilities and failures and helped each other through the day.

There were no real rules. They weren't needed. You just got on with the job (grinding mobs) for hours and then at the end of the day, congratulate yourself on .5 of a level

/shout Need SoW for corpe run !
/shout KEI, bank, 5 mins
How is the bold part fun in any way whatsoever?

Emeda's Avatar


Emeda
01.30.2012 , 05:56 PM | #112
Quote: Originally Posted by Lightmaguz View Post
How is the bold part fun in any way whatsoever?
Maybe it seems strange but playing with people and making friends is a fun part of a MMO no matter what you are doing.

jimmybob's Avatar


jimmybob
01.30.2012 , 06:10 PM | #113
Quote: Originally Posted by Emeda View Post
Maybe it seems strange but playing with people and making friends is a fun part of a MMO no matter what you are doing.
Not to me...

devon_mckay's Avatar


devon_mckay
01.30.2012 , 06:30 PM | #114
I've been playing since beta and i can honestly say that i have yet to feel like i was actually standing in an area with people. If you've played any EQ game you know what i mean. Sure, there are people standing by the daily pvp box, and some dude running to his trainer, but it just feels like you're standing in a crowd alone...if that makes sense. There is nobody trying to sell their crafting service, very little talking, just feels like everyone is playing the same game solo.

I can remember standing in Freeport in EQ when i first started and not having a clue how to get somewhere. i had to ask and someone who had been grinding all day and about to go to bed actually ran me all the way there. Also countless times of people giving SoW and ports for a donation if you could spare it. Also guilds ment something. i've yet to find a decent one out of the 8 i've been in. nobody wants to help with a quest or do a flashpoint, everyone is just scooting along doing their own thing.

The last thing i'm going to say is the world. It isnt massive if i can click and instantly be within a 5 minute run of anywhere in the game. i remember having to run to Freeport (EQ again) from my starting city which took like 40 minutes. it made the world seem real which was the most important part to me. running through the woods and stumbling on a werewolf hunter for the first time was awesome "werewolf hunter? omg is there a werewolf around...holy **** its a werewolf!" or stumbling on a giant cave with monsters all around it. it just has more impact in a massive breathing world then...whatever TORs planets are.

All that said its still a good game and alot of room to fix some mistakes...and i hope it does.

mufutiz's Avatar


mufutiz
01.30.2012 , 07:21 PM | #115
Makes you wonder though.

All those people who can remember all the good things. All that was better, so long ago. Yet everyone just keeps ignoring the progress that was made. Why forget all the horrible, horrible things players had to endure in old school mmos?

Because of nostalgia.

Slteath's Avatar


Slteath
01.30.2012 , 07:50 PM | #116
I read all the posts, and I was an EVE player.

What I see is this, in WoW or TOR, when you hit lvl 50, you just seems to be grinding out for your gear to try harder raids/FP. And you do that everytime you log in, the path is there, just walk that path, slow or fast, you will get there.

EVE, there is no path, you decide on the path, and even if you walk, you are not guarantee to get there because there are people in the game that can push you back. The best gear/mod in EVE does not gurantee your sucess, nowhere near, it is really base on the teamwork of players / leadership, planning, and a lot of other factors.

In WoW, you are playing against the content, try to kill that dungeon/boss
In EVE, you are playing against other players, to expand the territory you control, to hold valuable resources to the whole community. And since that it is against players, it is dynamic. things always changes.

Imagine that WoW is like studying for an exam, and you study specifically for that exam, while EVE is more like, Here are some stuff you should read on, now go make something out of it.
StealthMantis
LvL 50 Juggy, 31/10
Dark Reaper

Slteath's Avatar


Slteath
01.30.2012 , 07:53 PM | #117
Too lazy to find the post and quote, but someone reference the crafting professions, or profession in that matter.

TOR, 8 classes, you are one of the 8.
Sandbox game, if you can think of one, go try.

I read some news on EVE website, someone is selling other guild's information, they sit in a cloak ship and literally record every activities that the guild has.

oh, and crafting in SWG, I still remember paying some low levels to grind some quality 950+ avian meat, so I can give some to my friend and sell some on the market.
StealthMantis
LvL 50 Juggy, 31/10
Dark Reaper

oakamp's Avatar


oakamp
01.30.2012 , 08:08 PM | #118
Quote: Originally Posted by Jebazel View Post
I remember the first time.. Ultima Online 2nd Age. It was awesome!
my 1st is UO2A too,
but i dont miss it,
neither do EQ1, EQ2, WoW
SWTOR is good in single player story line,
but bad in bugs, performance, pvp, etc.

sevev's Avatar


sevev
01.30.2012 , 08:20 PM | #119
ITT....

jilted ex-SWG players that haven't accepted reality.
Larkin- Imperial Agent Sniper.
Empire

Amdarius's Avatar


Amdarius
01.30.2012 , 08:24 PM | #120
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
Cazic Thule, baby!

I'll take EQ's more open world where you could just enjoy a dungeon with friends for 5-6 hours over this single-player MMO-faux game. At least in EQ1 you knew more than a couple other people on the server. That was back when community mattered (and kept you engaged).