Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

VorpalK's Avatar


VorpalK
01.30.2012 , 04:50 PM | #91
I don't remember a time where any MMO worth playing didn't have advancement of some kind.
CE Preorder VIP
PvE players on PVE servers should NEVER be forced into PvP through the actions of greifers. http://www.swtor.com/community/showthread.php?t=159167

Lightmaguz's Avatar


Lightmaguz
01.30.2012 , 04:51 PM | #92
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
And before that, there was a little game called Ultima Online, no grind except training the skills you wanted and no progression except killing everyone you could.

Zag_Stratos's Avatar


Zag_Stratos
01.30.2012 , 04:52 PM | #93
Still part of the EvE-Online community and for me, it's been my second home. Although you're all in ships 90% of the time, you still feel that it's a real live world...

Sandbox games are the best if you have the imagination to go with it.
|| LeZag - Sentinel || Zha'K - Shadow ||
-|- The Cross Legacy -|-
- FOH -

Griminal's Avatar


Griminal
01.30.2012 , 04:52 PM | #94
Quote: Originally Posted by Nytak View Post
The last Major MMO that came out *attempting* to cater to that older style got reamed for a lack of content, and features prevalent in todays hand-held MMOs. Or course the ironic part is, here over the course of the next year, that same game is poised to be one of the most technically advanced, content rich, and graphically beautiful games in existence.

So either way, a company is doomed. Cater to the wow business model, and people complain because it simply copies from other MMO's. Dare to innovate and all of a sudden people complain that your innovative MMO doesn't copy older MMO's.
You can copy and still innovate. WoW was the perfect example of this. They copied a lot of game design from EQ, but actually made the game FUN for anyone who wasn't a masochist. They changed a hell of a lot from what EQ did. A lot more than TOR did when copying WoW that's for sure.

Setanian's Avatar


Setanian
01.30.2012 , 04:52 PM | #95
Quote: Originally Posted by supertouch View Post
the world was massive and the game also had a thriving community for several years.
One of the great things in EQ was; You could login saturday morning, join a group and be with the same group for the rest of the day. You could go have your lunch, dinner, run to the shops, and the group mates would hold your spot.

When you finished one camp, you'd move to the next. You knew each others abilities and failures and helped each other through the day.

There were no real rules. They weren't needed. You just got on with the job (grinding mobs) for hours and then at the end of the day, congratulate yourself on .5 of a level

/shout Need SoW for corpe run !
/shout KEI, bank, 5 mins
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

notebene's Avatar


notebene
01.30.2012 , 04:55 PM | #96
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
Yeah, I must admit, while I do 'really' love a lot of the new games, and have room in my tool belt for at least 'one' theme park style MMO, I currently have a big gaping hole in the loop that should hold the 'sand park' tool.

UO was my original sand park tool.

I tried SWG for a few months, but a few forces and the faulty way I approached the game led me to quit, which I later regretted - not giving it another chance.

I had hopes for FFXIV, but they kicked out the sand park guy and rather than fixing the sand park, loaded up more of a theme park team, with pidgeon holing armor system and holy trinity classes, and who knows what else now, the sand park dream died there.

Interestingly enough, I had 'no' expectations of this being a sand park. I'm having a blast with it for what it is. I have no idea how long I'll play, I don't look that far ahead.

I started reading some articles last year that makes me hopeful, however, that the sand park isn't dead. I think we'll start seeing the pendulum swing.

Not that I want to see it swing so much that theme parks are abandoned. Like I said, I dearly love both.
MOTD - One Giant Server - When I'll Need To Make My 'Bucket-List' List 1. I'm not having fun any more. 2. Puritans. 3. One or more characters were renamed in a server merge. 4. Something given to 'all characters on account' are not given to 'all characters on account'. 5. Design by Committee.

Trujkr's Avatar


Trujkr
01.30.2012 , 04:58 PM | #97
SWTOR is not a sandbox MMO, it actually has much more in common with a regular RPG than an MMO. for me a persistent world is only good if its a sandbox and the players themselves have an impact on it, otherwise you are paying Bioware 15 bucks a month to play their RPG could you imagine paying a sub for KOTOR? because that's exactly what your doing.

vilkrang's Avatar


vilkrang
01.30.2012 , 05:03 PM | #98
I think if you combined SWG's sand box style and size of planet's with Bioware's story telling and gameplay from SWTOE and you would have the perfect MMO.

World of Warcraft had a fantastic world when it first launched and it was the thing that kept me playing it. Love finding a random quest in the middle of no where and I'm one of the few people who liked the epic multi part quests which had you going from one part of the world to the next.

Cataclysm butchered that experience (although 80-85 was great in parts), the 1-60 world is on train rails. SWTOR is a bit like that too to be fair, I haven't confirmed this as I haven't played enough but from what I've seen it doesn't have the random quests or interesting places that are only accessible by a bit of exploring.

marshalleck's Avatar


marshalleck
01.30.2012 , 05:03 PM | #99
Quote: Originally Posted by MackumDog View Post
Yes in Anarchy Online Neutrals used to trade between the factions and crafting was a thing of beauty
Anarchy Online is/was the best MMORPG I've ever played. Sadly, I have a hard time playing it now because it's so painful to see hundreds of names in my friends list of good friends I made all around the world, who haven't logged on in years.
Classless character progression // Deep crafting & harvesting // Fully customizable spells & skills // Living world with seasons, weather, dynamic day/night & wildlife ecology // >

Nytak's Avatar


Nytak
01.30.2012 , 05:05 PM | #100
Quote: Originally Posted by notebene View Post
I had hopes for FFXIV, but they kicked out the sand park guy and rather than fixing the sand park, loaded up more of a theme park team, with pidgeon holing armor system and holy trinity classes, and who knows what else now, the sand park dream died there.
And you blame SE for this? All they did was respond to their community. All FFXIV really did was prove to me, beyond any shadow of a doubt, that the old-school mentality of MMOs is dead, and lives on only through the rosy colored glasses of reminiscence, or the select few who still play some select games going on 10+ years now. Games like EVE are an exception to the rule, and any company w/ a large investor base, simply can't justify that kind of risk.
Decemberite
You work hard so we don't have to