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Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Kalfear's Avatar


Kalfear
01.30.2012 , 03:50 PM | #41
The thing I miss is the feeling of accomplishment you got in the old games.

In EQ, getting to max level was a grand feat that you were PROUD OF. People yammer on about grind and armor and blah blah blah. The thing that drove people in EQ was chasing the virtual carrot to max level because it WASNT given away!

In EQ you spoke and made friends and laughed and interacted with people.

Same in DAoC and other games

It seems to me the things WOW and after games removed from MMORPGs is what drove the genre, the meaning behind the genre.

Acheivement
Adventure
Socialization

Thats what I found missing in RIFT and thats what I find missing in TOR!

Dont get me wrong. I liked Rift (until endgame and teired equipment replaced actual player ability and class knowledge). I like TOR.

But they are both just single issue comic books compared to the masterpeices like "WAR and PEACE" that came before them.

Games no w a days have no soul, no heart. Developers reply 100% on bells and whistles that they no longer understand how to develop real content with real long lasting appeal.

Its all flash and bang development now a days.

Its a real shame cause if sopmeone was to take the heart and soul concepts and designs from the old days and add in the bells and whistles of todays games.

That truely would be a masterpeice that would stand the test of time.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

TYGRHobbes's Avatar


TYGRHobbes
01.30.2012 , 03:50 PM | #42
I could do without the corpse run in EQ1 but other than that it's probably the most fun I've had in any MMO that I've played including SWTOR.

Sephendrine's Avatar


Sephendrine
01.30.2012 , 03:50 PM | #43
Nope. I'm always aware that I'm playing a game. Worlds are outside the door.

TheSwamper's Avatar


TheSwamper
01.30.2012 , 03:52 PM | #44
Quote: Originally Posted by DarthFreki View Post
who remembers EQ1 Epic Weapon quests!? and the plane of fear break in! and the corpse runs, no free rides to your bind, you had to run back to your corpse.. no gear came back. who remembers quests you had to remember where you were some how other than clicking a quest tracker.. oh remember actually learning how to talk to npcs vice seeing something over their heads????
I do not miss any of the things you seem to lament?

Running back to your corpse? Yeah, that's fun.

Long runs back to a vendor to clear out bag space? Yeah, that's fun.

Having to click on every damn NPC to see which one might have a quest, and then having to remember which NPC you got that quest from? Yeah, that's fun.

How can people complain about missing these things and then say that current games are boring because they lack them? /boggle

Jazhara's Avatar


Jazhara
01.30.2012 , 03:52 PM | #45
OP,

Did you just describe Second Life?
"It is only through interaction, through decision and choice, through confrontation, physical or mental, that the Force can grow within you." (*Kreia)
WARCHILD LEGACY - VROOK LAMAR

Busukaba's Avatar


Busukaba
01.30.2012 , 03:52 PM | #46
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
There is no need to grind in this game. There is no need to power level, you can get through the first 15 levels in an afternoon of solo play. If you play a neutral and don't group, there is no tiered gear either (OK, PvP, I guess).

And ever since Ultima Online there has always been grinding in MMOs. It was a true pain in the butt to get from 99% to 100% to become a Grand Master Archer in UO. Couldn't power level in UO because there weren't any levels, but I remember people doing it all the time in DAOC. SWG didn't really have content, you did stuff on your own unless you did the monthly series that were released in the early days of the game. But that ended soon enough so there was no real content after that. Makes no sense to compare this games content to one which was entirely player driven.

Even your example of your friend in SWG isn't an example of superior game craftsmanship, but an example of the cleverness of a person to use what was in the system for her own purposes. That isn't content. Content is quests and story and raids. That was using what exists in the world in a "unique" way. Unique in quotes because every server had a bunch of good interior designers.

Please note, not saying this game is awesome because, to me it has a terrible crafting system, spotty UI, subpar but fun space combat. But I think you have some rose colored glasses on when looking at those older games. I prefer not having to grind and not having to group all of the time. I have much less time to play now than I did then so fast leveling (fast leveling is NOT power leveling) is a must for me or in a year I still won't be anywhere near 50. I, for one, like some of the "advancements" in gaming because I have a job and a family and a house and I can't just play games all the time. I average about 7-10 hours a week in game. If games weren't like this, I couldn't play them.

Everyone is different and yes, I thoroughly enjoyed UO, DAOC, and SWG but I could never be able to play games like them again until I retire, so why wish for them?

zrinkill's Avatar


zrinkill
01.30.2012 , 03:54 PM | #47
Quote: Originally Posted by al_giordino View Post
I went on another MMO the other day just to check things out and I was really impressed vs what I experienced with SWTOR because I could look around in all directions and know that I could explore and spelunk and do whatever I wanted, go wherever I wanted, in a world of somewhat limitless possibilities...

This freedom of direction and experience was really a breathe of fresh air after playing within SWTOR's confines for a month.

SWTOR is just too... static... too "fake" in that you can't go anywhere, do anything... By the time you hit 50, you've seen it all.. there's no hidden nooks or crannies really, nothing left to see, no planets you've missed out on...

Makes me feel like I'm on a railroad 3rd person game with some MMO features.
Then why did you not stay at this "other MMO"?

Gazzzenn's Avatar


Gazzzenn
01.30.2012 , 03:54 PM | #48
Quote: Originally Posted by Kalfear View Post
The thing I miss is the feeling of accomplishment you got in the old games.

In EQ, getting to max level was a grand feat that you were PROUD OF. People yammer on about grind and armor and blah blah blah. The thing that drove people in EQ was chasing the virtual carrot to max level because it WASNT given away!

In EQ you spoke and made friends and laughed and interacted with people.

Same in DAoC and other games

It seems to me the things WOW and after games removed from MMORPGs is what drove the genre, the meaning behind the genre.

Acheivement
Adventure
Socialization

Thats what I found missing in RIFT and thats what I find missing in TOR!

Dont get me wrong. I liked Rift (until endgame and teired equipment replaced actual player ability and class knowledge). I like TOR.

But they are both just single issue comic books compared to the masterpeices like "WAR and PEACE" that came before them.

Games no w a days have no soul, no heart. Developers reply 100% on bells and whistles that they no longer understand how to develop real content with real long lasting appeal.

Its all flash and bang development now a days.

Its a real shame cause if sopmeone was to take the heart and soul concepts and designs from the old days and add in the bells and whistles of todays games.

That truely would be a masterpeice that would stand the test of time.
couldn't agree more, all the flash and bang seems to be in the graphics these days as well rather than in the gameplay.

DirtyDiggler's Avatar


DirtyDiggler
01.30.2012 , 03:58 PM | #49
I miss SWG, its was one of the best mmo's i ever played.

playing a BH and hunting jedi was so much funz..... The world were alive and epic, it was a great game pre-CU.

I blame EA.... they are bane of the gaming society. They are setup to destroy star wars to where there will never be a good star wars mmo.

They already destroyed basketball and football and pretty much everything else that they touch.

Saetun's Avatar


Saetun
01.30.2012 , 03:59 PM | #50
Sigh.

If only Vanguard hadn't been created by a company run by an idiotic druid addict and mismanaged to the point where it was released as an incomplete buggy mess. It might have become one of the greatest MMO's of all time.