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Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Saetun's Avatar


Saetun
01.30.2012 , 03:41 PM | #31
Quote: Originally Posted by nadokaoh View Post
everquest will be f2p in March have fun
Unfortunately it is no longer the game it once was either. And this is the attitude that ruined MMO's, "do it my way or ****".

Scar's Avatar


Scar
01.30.2012 , 03:42 PM | #32
Quote: Originally Posted by Dethrone View Post
grind mentality.

I can think of games back when, where people stayed the same level for months because what they enjoyed doing, and more importantly, what the game offered didn't require a specific level or gear...

every MMO has had the opportunity to grind. I'm simply saying (badly obviously) the majority (in my experience) back before WOW, didnt feel the need...
Which games? What games back then did people stay at a certain level because they liked?

Quote: Originally Posted by Saetun View Post
My mmo experience goes back to EQ 1 start as well. And I remember a much different story than others seem to. Sure there were those that chose to raid and grind out the best gear and other things, but there was a difference. There wasn't this overwhelming pressure by the community to get that gear. You weren't nothing if you didn't have the best. Even a commonly geared person could be a big part of the community and often wanted for groups.

I played EQ1 for 2 years before I became a raider. And I had tells as soon as I logged on to go group in whatever dungeon or zone every single day. You didn't have to be uber geared to be respected and liked. Of course it all changed when GoD was released, and it became impossible to even do the group areas without the best raid gear from the previous expansion.

Now if you aren't all purple you can't even start being someone in an MMO.
Ok, now where are talking about multiple things here.

First of all, there was no limits to the raids in EQ. So gear wasn't as important when you can zerg.

Second of all, even having said that, you are not remembering the same game I am if you don't remember gear emphasis. Even in a zerg raid you would never allow anyone but the highest HP tank to tank the event. Why do you think HP's were one of the very many trackable numbers on the site very early?

Thirdly, I'm not aware of too much elitism in the level process in any of these games. Groups in any games get together and don't filter on gear during the level process, old and new games alike. It changes at end-game because the necessity to beat the event. Which ties back into the first point.

So we're kind of blurring things here, again, with a bit of nostalgia.

Ordell's Avatar


Ordell
01.30.2012 , 03:44 PM | #33
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
Not to contradict you, but I'm afraid I have to contradict you. SWG was one of the biggest grind-centric MMO's ever created. Whether it was collecting resources to craft thousands of whatever simple item you could, or spinning lairs on Dantooine, SWG was based on the grind.
Barsen'thor Mal-ek Vosh-en
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AFTERMATH / Shadowlands

Saetun's Avatar


Saetun
01.30.2012 , 03:44 PM | #34
Quote: Originally Posted by Scar View Post
Which games? What games back then did people stay at a certain level because they liked?



Ok, now where are talking about multiple things here.

First of all, there was no limits to the raids in EQ. So gear wasn't as important when you can zerg. Second of all, you are not remembering the same game I am if you don't remember gear emphasis. Even in a zerg raid you would never allow anyone but the highest HP tank to tank the event. Why do you think HP's were one of the very many trackable numbers on the site very early?

Thirdly, I'm not away of too much elitism in the level process in any of these games. Groups in any games get together and don't filter on gear during the level process, old and new games alike. It changes at end-game because the necessity to beat the event. Which ties back into the first point.

So we're kind of blurring things here, again, with a bit of nostalgia.
You keep coming back to raiding, but what I was talking about was not raiding. There was a huge community of people who never ever went to a raid. Now if you don't raid you are noone.

TYGRHobbes's Avatar


TYGRHobbes
01.30.2012 , 03:44 PM | #35
Quote: Originally Posted by Fizbanic View Post
^^^

I recall twinking, power leveling, I remember killing mob after mob after mob for EXP day in and day out. I remember there were only a few quests (gnoll fangs, Crushbone belts, greater lightstones) that were the only things really worth turning in for quests, and those were the only quests people did until the Epic quest lines came out for your epic weapon.

Other then those there were no quests.
Don't forget the Jboots!

souloferdrick's Avatar


souloferdrick
01.30.2012 , 03:45 PM | #36
Remember when games were made for fun and not profit?

JediMasterShake's Avatar


JediMasterShake
01.30.2012 , 03:45 PM | #37
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..

UO for life.
Make a fast break, or that'll be the last mistake that <bleep> will make, is what you get for messin' with
Master Shake.

DarthFreki's Avatar


DarthFreki
01.30.2012 , 03:46 PM | #38
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
who remembers EQ1 Epic Weapon quests!? and the plane of fear break in! and the corpse runs, no free rides to your bind, you had to run back to your corpse.. no gear came back. who remembers quests you had to remember where you were some how other than clicking a quest tracker.. oh remember actually learning how to talk to npcs vice seeing something over their heads????

Darth Freki

bgparker's Avatar


bgparker
01.30.2012 , 03:47 PM | #39
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
All things considered, i think Everquest 1 was my favorite MMO of all time. Specifically Kunark through Luclin.

DarthSublimitas's Avatar


DarthSublimitas
01.30.2012 , 03:48 PM | #40
yeah, *tear* it's easier today for devs to copy off of other games than show any actual originality or thought process involved. It's sad but true. All MMO's today are EXACTLY the same, different lore or setting, but the background is the same: kill this, collect that, grind this, slay that... sigh... maybe someone will actually create a game that will make us say WOW (and not that wasn't a pointer to another very popular MMO lmao!!!)
"The Truth Shall Free Me"
And humour makes our lives worth living:
http://www.lo-ping.org/2012/01/20/th...ode-iii-and-v/ Why it's bad to plagiarize:http://auditorydepredation.files.wor...6231905169.jpg