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Remember when MMO's were worlds not games

STAR WARS: The Old Republic > English > General Discussion
Remember when MMO's were worlds not games

Dethrone's Avatar


Dethrone
01.30.2012 , 03:06 PM | #1
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..

MackumDog's Avatar


MackumDog
01.30.2012 , 03:08 PM | #2
Yes in Anarchy Online Neutrals used to trade between the factions and crafting was a thing of beauty
I can't brain today...I have the dumb

GellonSW's Avatar


GellonSW
01.30.2012 , 03:11 PM | #3
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?

PeacefulViolence's Avatar


PeacefulViolence
01.30.2012 , 03:13 PM | #4
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
I do, the funny thing is that people seem to have this idea in their head that all MMO's need to follow a certain pattern or rule where developers are not allowed to deviate from their idea of what an MMO should be.

Jebazel's Avatar


Jebazel
01.30.2012 , 03:14 PM | #5
I remember the first time.. Ultima Online 2nd Age. It was awesome!
More Flirts for Girls!

Fizbanic's Avatar


Fizbanic
01.30.2012 , 03:15 PM | #6
Quote: Originally Posted by GellonSW View Post
My MMO experience goes back to Everquest 1 beta. Grind, power-leveling and being gear orient have always been a part of it. They just come in different flavors. Who remembers Rubicite armor from EQ?
^^^

I recall twinking, power leveling, I remember killing mob after mob after mob for EXP day in and day out. I remember there were only a few quests (gnoll fangs, Crushbone belts, greater lightstones) that were the only things really worth turning in for quests, and those were the only quests people did until the Epic quest lines came out for your epic weapon.

Other then those there were no quests.
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talligan's Avatar


talligan
01.30.2012 , 03:15 PM | #7
Quote: Originally Posted by Dethrone View Post
No power levelling, no grind, no gear tier, no concept of a content end or reaching reward limits. It was about living and existing in a world with others...

Even pretty recent games like SWG, I had a friend who created her own prefession. She was an interior designer. You gave her the keys to your new pad, some credits and came back in a week to a palace. Every room kitted out to perfection...

MMO's used to stimulate so much more than horizonal, linear, reward based mentalities..
Wait, are you saying that ye olde MMO's had no grind?

Because that would really
*puts on sunglasses*
grind my gears

Flowerslayer's Avatar


Flowerslayer
01.30.2012 , 03:16 PM | #8
Quote: Originally Posted by PeacefulViolence View Post
I do, the funny thing is that people seem to have this idea in their head that all MMO's need to follow a certain pattern or rule where developers are not allowed to deviate from their idea of what an MMO should be.
Agreed. Which is why SWTOR is disappointing for a lot of us.

Halofax's Avatar


Halofax
01.30.2012 , 03:17 PM | #9
This **** again?

Seriously this isnt SWG2.

DarthWomprat's Avatar


DarthWomprat
01.30.2012 , 03:18 PM | #10
I hear you. I'm almost at the point where I'm thinking, "you kids get off my lawn!"
"If Alderran were death starred right now, only hundreds of voices would cry out" - Lord Zalkido