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Autoface: The reason why ranged is imbalanced

STAR WARS: The Old Republic > English > PvP
Autoface: The reason why ranged is imbalanced

GothicSaint's Avatar


GothicSaint
01.30.2012 , 03:03 PM | #141
Quote: Originally Posted by Jestunhi View Post
My 50 PT has 10m range on most abilities, so I'm constantly in or near melee range with him too and I have no complaints on that char either.
Power Tech is a walk in the park compared to juggy. Massive dps, tanky, nice utilities.

A better tank than Juggy in Pve
Terminus Est

Jestunhi's Avatar


Jestunhi
01.30.2012 , 03:05 PM | #142
Quote: Originally Posted by GothicSaint View Post
Power Tech is a walk in the park compared to juggy. Massive dps, tanky, nice utilities.

A better tank than Juggy in Pve
pve is entirely unimportant to me.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Ipsemeter's Avatar


Ipsemeter
01.30.2012 , 03:08 PM | #143
Disagree. This is an unintended exploit used by melee in many other games, examples hunters 5yard dead space, where it just doesn't make practical sense in a real situation. Example; if a man is holding a gun and you are running around him with a sword, are you saying it would be impossible to twist and still fire the gun? You are, and it's ridiculous, because really what you are wanting is a nerf to range to make it more simple for melee to kill them. You can already los and you do, but you want to further simplify your playing field by...making los apply to behind our very own characters. The human body has the ability to rotate 90 degrees, and with limb extension cover 180 degrees, I think the game already does a beautiful job of recreating this dynamic in a virtual setting.

Bovinity's Avatar


Bovinity
01.30.2012 , 03:09 PM | #144
Quote:
This is an unintended exploit used by melee in many other games, examples hunters 5yard dead space, where it just doesn't make practical sense in a real situation
Um, I don't think you quite understand what the word "unintended" means. Hunter dead zone was there quite by design. Requiring people to face the target they're attacking is quite by design as well.

Quote:
The human body has the ability to rotate 90 degrees, and with limb extension cover 180 degrees, I think the game already does a beautiful job of recreating this dynamic in a virtual setting.
Yeah, and when you do that in real life you have to actually do it yourself. You can do it just fine - much faster, really - in game by turning with your mouse. Heck, if I moved in real life the way I do in-game, I'd be vomiting all over the place.

Sanwa's Avatar


Sanwa
01.30.2012 , 03:11 PM | #145
Quote: Originally Posted by GothicSaint View Post
Power Tech is a walk in the park compared to juggy. Massive dps, tanky, nice utilities.

A better tank than Juggy in Pve
Juggs really arent that good of a tank period. There Ok I will leave it at that. PVP tank spec forget about it thats why im in a dps spec. Jugg tanks in pvp just get rolled.
Sailor Jerry Lv 50 Jugg
(Dark Forces)
Krath

Jestunhi's Avatar


Jestunhi
01.30.2012 , 03:12 PM | #146
Quote: Originally Posted by Ipsemeter View Post
Disagree. This is an unintended exploit used by melee in many other games, examples hunters 5yard dead space, where it just doesn't make practical sense in a real situation. Example; if a man is holding a gun and you are running around him with a sword, are you saying it would be impossible to twist and still fire the gun? You are, and it's ridiculous, because really what you are wanting is a nerf to range to make it more simple for melee to kill them. You can already los and you do, but you want to further simplify your playing field by...making los apply to behind our very own characters. The human body has the ability to rotate 90 degrees, and with limb extension cover 180 degrees, I think the game already does a beautiful job of recreating this dynamic in a virtual setting.
It's not that they dispute they should be able to turn, it's more that they want the player to have to turn, not the character.

And that's fine, if the developers are aiming for a more twitch-based combat system. But I don't think they are.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

DesperadoIG's Avatar


DesperadoIG
01.30.2012 , 03:12 PM | #147
Gameplay explanation: It's there to prevent the stupidity we saw in WoW. Players running through someone and stopping a cast

Realism explanation: A sith lord or an elite commando isn't going to "forget" who they're shooting at simple because they ran behind them

Conclusion: Cry more. Use your interrupt/LOS.

Krytycal's Avatar


Krytycal
01.30.2012 , 03:13 PM | #148
Removal of autoface will limit my ability to play sorc and merc with just one hand and severely impact my multitasking.

Do no want.
JoKeRz - PvP - Helm of Graush

Bovinity's Avatar


Bovinity
01.30.2012 , 03:14 PM | #149
Quote:
Removal of autoface will limit my ability to play sorc and merc with just one hand and severely impact my multitasking.

Do no want.
Damn right. If I can't just tab target and mash Tracer Missile, how am I gonna hold my Hot Pocket while I'm PvPing? This is absurd!

OklahomaSooner's Avatar


OklahomaSooner
01.30.2012 , 03:17 PM | #150
Solution: Add character collision a la Warhammer Online.