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EV puzzle boss bugged since patch?

MigSebes's Avatar

01.29.2012 , 10:51 PM | #31
Quote: Originally Posted by Zale View Post
Its not a bug, its an enrage timer.
<Show Me Your Crits>

Schwick's Avatar

01.30.2012 , 04:23 AM | #32
Yes this is really really annoying. We had tried it seven times and six times it bugs on us. The bug was that we were unable to click the computers and the south pylar would not lock.

Bioware please fix this ASAP. This really takes the fun out of raiding.
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Kveldur's Avatar

01.30.2012 , 04:38 AM | #33
Seems there is some confusion in this thread between enrage timer and a bug.
One half is screaming bug the other enrage timer.

One question, does the encounter start when you turn the first wheel or when you clear the mobs in front of the machine?

asuffield's Avatar

01.30.2012 , 04:58 AM | #34
Quote: Originally Posted by Kveldur View Post
One question, does the encounter start when you turn the first wheel or when you clear the mobs in front of the machine?
First wheel. You can tell by the point at which people are no longer permitted to enter the instance.

For those who haven't figured it out yet, my guild has got this one farmable. There are various tricks to killing the mobs which I'll leave you to figure out on your own, but the pylons are straightforward. Each puzzle needs a random sequence of moves, but the colours on the wheels are always in the same order, so before you start you should work out the sequence exactly. On harder difficulties, both pylons must finish at around the same time - order isn't important, but if one finishes much earlier then they'll lock. That happens reliably so we think it's intentional (but nobody really knows). You know how many moves are needed, so if the north pylon needs 3 rotations and the south needs 1 then the south is going to have to wait until the north has finished the first 2. Our guild's pretty much agreed that this is the sort of puzzle Bioware would make, requiring planning and patience and coordination, and ensuring that madly clicking every button as soon as it is available will cause you to fail.

The bug is that once they've locked, they won't unlock and you'll end up resetting, so don't screw up. That is clearly broken.

maniaxizmz's Avatar

01.30.2012 , 05:16 AM | #35
The Pylons are most certainly bugged. There's the issues already posted here and last night (8 man HM) we had 2 waves of 1xAcklay and then 2 waves of 4xAcklay at the South pylon which is clearly not as intended.

We managed to do it but it was really messy and just felt wrong.

Which brings me on to SOA (8 man HM)

- Lightning orbs still follow players through phase progression

- Players experiencing bad clipping when jumping from ledge to ledge (falling through them randomly and NO, SOA did not break them)

- Pieces of the floor missing right underneath mind traps in phase 3, causing players to come out of a mind trap and instantly fall down and die.

Elfiest's Avatar

01.30.2012 , 05:55 AM | #36
As far as i know they fixed the boss on the last patch, by adding an "enrage timer" which spawns extra elites when the time you had to complete the puzzle runs out. Also, the mobs don't spawn when you click the keypads they keep spawning untill you complete the puzzle, so you just have to manage and solve it the fastest way possible and for that you need to know the order of the colors if you click the right or left keypad.

If you use the right keypad the rotation is as follows:
Blue, Green, Red, Purple, White, Yellow

If you use the left keypad the rotation is as follows:
Yellow, White, Purple, Red, Green, Blue

It is advised that it is always the same person clicking the keypads in order to not mess up the order.

If you are doing everything correctly and still bugging for you, I found on this website that in order to avoid bugs you should complete the several lines of the puzzle in this specific order:

North must solve the 1st Symbol first.
South must solve the 2nd Symbol first.
South must solve the 3rd Symbol first.
North must solve the 4th Symbol first.

Hope this helped solving your issues with this boss.


KinkyFluff's Avatar

01.30.2012 , 09:23 AM | #37
We had this issue for a whole night and then we said "screw this" and tried a simple approach to it. We had both sides use every player they had to turn the consoles left (brute force), thus reducing the time it would take to spin the wheels to way less than before. It still could of been optimised but that was the only way the event didnt bug out for us, and thus we were able to complete it before getting wiped or before the event bugged out.

tl;dr -> every player that didnt have the debuff would spin left as soon as the panels lit up, no matter which side did it first.

Taybul's Avatar

01.30.2012 , 09:27 AM | #38
I don't get something: what's the significance of having one side finish before the other? What does it matter?

Mrs_Murder's Avatar

01.30.2012 , 02:28 PM | #39
Quote: Originally Posted by Cognan View Post
click at same time,.
Wrong tactic. And yeah, it's not a bug it's the enrage timer.
The "unclickable" bug is most likely just wrong tactics due to people thinking you have to click at the same time.
Grats on killing your own game, Bioware.