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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

Mcfree's Avatar


Mcfree
01.30.2012 , 12:39 PM | #121
Setup for two Slinger specs. Run, dot, keep running , dot again, Channel or insta(depending on spec), keep running, hit Quickdraw, keep running, target dies or redo rotation.

Setup for commando. Run in , channel or cast grav round, grav round, grav round, run to chase the target that los'd you after the first grav round, channel, run to chase him again casue you got losed with no root, die to the melee stabbing you in the back becasue you have a huge gun and are an easy target.

Clueless posters are clueless...
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

silentsurfer's Avatar


silentsurfer
01.30.2012 , 12:56 PM | #122
Quote: Originally Posted by Mcfree View Post
Setup for two Slinger specs. Run, dot, keep running , dot again, Channel or insta(depending on spec), keep running, hit Quickdraw, keep running, target dies or redo rotation.
Here's a question for you. Why wouldn't you just go Scoundrel because this is there fighting style plus stealth and some heals just in case. With dots and movement there is no burst damage. Dots only really work on other gunslingers and sniper since all other classes have easy ways to purge them on short cool downs.

Gaidax's Avatar


Gaidax
01.30.2012 , 12:58 PM | #123
Snipers have the most epic burst ever after Operatives... and with tomorrow's patch we will probably have the best burst period.

The problem with Snipers is that there are too many scrubs who get their crappy unmodified champion sets and go like: "olol I r champion set! I has 110% accuracy 60% surge ftw"...

Take your scrub sets, get rid of all the crap +48 accuracy enhancements and replace them with +surge ones - even the lvl 49 ones will do if you don't run instances to get better.

I currently run with 86% Surge unbuffed with custom modified Champ set and BM earpiece/implants, I can crit BM Sorcs for up to 5.8k damage on Ambush and 4k on untalented explosive probe. I can wtfburst people like a boss... Sorcs and Mercs are not even near the bursts Sniper can generate. We are also the hardest class to lockdown, immune to interrupts and immune to cc at will and out of all ranged AC's we are the hardest to LoS too with our Leg Shot and loads of instants.
<=======35m of dead pixels====.===>
"You don't need to be a better shot - you just need to shoot more bullets!"

Asurai's Avatar


Asurai
01.30.2012 , 01:01 PM | #124
Quote: Originally Posted by Gaidax View Post
Snipers have the most epic burst ever after Operatives... and with tomorrow's patch we will probably have the best burst period.

The problem with Snipers is that there are too many scrubs who get their crappy unmodified champion sets and go like: "olol I r champion set! I has 110% accuracy 60% surge ftw"...

Take your scrub sets, get rid of all the crap +48 accuracy enhancements and replace them with +surge ones - even the lvl 49 ones will do if you don't run instances to get better.

I currently run with 86% Surge unbuffed with custom modified Champ set and BM earpiece/implants, I can crit BM Sorcs for up to 5.8k damage on Ambush and 4k on untalented explosive probe. I can wtfburst people like a boss... Sorcs and Mercs are not even near the bursts Sniper can generate. We are also the hardest class to lockdown, immune to interrupts and immune to cc at will and out of all ranged AC's we are the hardest to LoS too with our Leg Shot and loads of instants.
shh dont give away sniper's secret. only noob dont remove those +acc mod in their pvp gear.that goes for other class too.

Zarzob's Avatar


Zarzob
01.30.2012 , 01:02 PM | #125
This thread is full of so much misinformation it hurts.

As for starters, gunsnipers are not fine. However, the reason is because game design not the class itself. The tech/ranged dmg bonus design will go down as the worst thing ever developed.

Cover has very tiny bugs. Use the binds, 1 for take cover in place and 1 for natural cover. The bugs are cant go into cover on ledges and the auto face doesnt work so well in the illum ice crevices.

Cover gives the class the best benefits in the game. Cant be interrupted, cant be pounced and get a cover bar. As well as abilities that make you immune to CC that you can basically pop every fight.
Clamps - Gunslinger
Juice

NickDrakeRoad's Avatar


NickDrakeRoad
01.30.2012 , 01:03 PM | #126
I play a lvl 50 dirty fighting gunslinger that is valor rank 61 and love it a lot. It is great at preventing people from capturing nodes and planting bombs on the doors. Sometimes running around dotting every enemy you see is the best way to help your team while other times focusing fire on a single enemy is the best solution especially if that enemy is trying to kill your healer. Dirty fighting is definitely a very energy consuming spec so you have to play smart or you will drain your energy far too soon. My friend plays a more sharpshooter/ saboteur hybrid template and he dominates with his template when our other friend is healing for him. He once reached 600k damage in a match of voidstar. The highest I have ever reached as a dirty fighting spec is 495k damage. The map i do the less damage on is the civil war because i do tend to stay and defend a node and don't just blindly try to find where all the action is happening at. That said I can pretty much do 300k damage on both voidstar and huttball easily by just dotting everyone up and following through on enemies who seem to be a big threat against my team. Personally, the biggest threat to gunslingers and snipers imho is marauders and sentinels. They are definitely the hardest class for me to counter and solo. I find taking on tanks without healers a lot more easier if you keep your distance and kite appropriately and only setup in cover when you are ready to try for the last burst to finish the tank off.

Desgarden's Avatar


Desgarden
01.30.2012 , 01:17 PM | #127
Quote: Originally Posted by Asurai View Post
shh dont give away sniper's secret. only noob dont remove those +acc mod in their pvp gear.that goes for other class too.
Good idea to remove acc as a marksman, really.
Sith happens!

Aerevan's Avatar


Aerevan
01.30.2012 , 01:21 PM | #128
I played a Sniper in PvP a lot; it's a great class that can easily take down tough classes in no time (though I'm never able to beat Shadows that hit on me). However, there's not really a reason to choose one when you can choose a Mercenary/Commando that can almost do the same damage in the same time as a sniper, with more surviability; Just crouch and poop rockets.

Mcfree's Avatar


Mcfree
01.30.2012 , 02:05 PM | #129
/slapsface I swear noone reads before they post. There is no other ranged class that can do the dps of a Slinger/Sniper.

Those who keep saying that a commando and sage can put out the same dps as slingers are just straight wrong or completely misinformed.

"Here's a question for you. Why wouldn't you just go Scoundrel because this is there fighting style plus stealth and some heals just in case. With dots and movement there is no burst damage. Dots only really work on other gunslingers and sniper since all other classes have easy ways to purge them on short cool downs. "

First of DF sucks for scoundrel for many reason but basically becasue you have a 10meter range for most of your attacks which is kinda off for melee, i've seen people use if but the other specs are better for pvp.

I wasn't aware that ALL classes have a "purge" on a short cooldown amazing how i must have missed that. The heal specs can spec to remove two negative effects with a relatively short cooldown. And if they waste a purge on my dot then gg i have done my job and can reapply that dot whenever.

DF has ridiculous burst...just because its a dots spec doesn't mean Wounding shots doesn't hit hella hard. Two dots +sab charge and Wounding shots will put a hurt on any class.
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

Vant's Avatar


Vant
01.30.2012 , 02:13 PM | #130
They are fine, they are not easy to play because of hte cover mechanic but cover actually adds to the ability to kite around melee. I find them quite enjoyable, even more so than my Scoundrel, who is 50.