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Autoface: The reason why ranged is imbalanced

STAR WARS: The Old Republic > English > PvP
Autoface: The reason why ranged is imbalanced

LordbishopX's Avatar


LordbishopX
01.30.2012 , 01:09 PM | #61
Quote: Originally Posted by Bovinity View Post
So basically what it seems like most of the people in this thread want is a game where we all just stand there in PvP and spam our PvE rotations because movement becomes increasingly meaningless, interrupts might as well not even exist for the most part, and all people do with CC is whine about how it shouldn't exist.

Sometimes I'm embarassed to play MMO's. Should just stick to FPS games for my competitive fulfillment.
No use real movement not stupid run in circles use los and physical obstacles not circle jerking for the win. Skill interrupting real kiting not running in circles.

McVade's Avatar


McVade
01.30.2012 , 01:10 PM | #62
Quote: Originally Posted by Stealthsultan View Post
Credentials (before I get trolled too hard).

Played mele through 2 Wow expansions successfully (Dk and rogue didn't do much arena made videos). If you watch you can see I have a upper echelon grasp of the mechanics of a mele class
http://www.warcraftmovies.com/movieview.php?id=184375

Cut my teeth on warlock through 3 expansions with an average of 2.4k rating rival titles in wizcleave and non wizcleave seasons.
http://www.warcraftmovies.com/movieview.php?id=163905
I don't take myself seriously and know what its like to be OP (I always admit OPness in my own class)
http://www.warcraftmovies.com/pv.php...ovie_id=157327

Back to the issue at hand:

Autoface has been standard on channeled spells since as long as I remember (7 years or so), but autoface on casted spells/abilities I have never even seen before. Having autoface for casted spells (plus the fact that you cannot lock out spell trees, just individual spells) is a very bad combination. This takes away one of namesakes of a mele class in an mmo: you don't want to engage them in mele range as a caster, kiting and opening distance is what skill as a caster is all about. My favorite example is if you white-bar my gunslinger: GG bro I'll shoot you even if your in my hitbox and I have higher dps, more defense as I spin rapidly firing off casted nukes.

This will increase the game's skillcap with minimal repercussions (people will adapt) and give mele less excuse to QQ.

(I play: Sage, Scoundrel, Gunslinger)
I do have to agree with this. Great post OP.

Range in this game is EZ Mode enough. They get to exploit terrain, have constant action in Ilum (and tag almost every other player for guaranteed credit on kills) and can factor in Positioning into their strategy much more effectively than melee, who more or less are restricted to where an enemy chooses to be.

They don't also need this.
The Official Unofficial Figurehead Of The December Procrastinators.
Fixed for George Lucas
Quote: Originally Posted by Ossos View Post
"I'm going to keep paying $15 a month for creamed corn because one day I might like it."

iceperson's Avatar


iceperson
01.30.2012 , 01:12 PM | #63
Quote: Originally Posted by Vegathegreat View Post
no it was a juke....on my melee toons i juke people, on my caster toons i make sure i dont get juked......see what i did there, i played the game.....it didnt play for me
if you were skilled you wouldn't depend on exploiting latency to beat your opponent. l2p

Slie's Avatar


Slie
01.30.2012 , 01:13 PM | #64
Quote: Originally Posted by LordbishopX View Post
Reads please let me have easy kills by running in circles aren't I skilled with my controller.... NOT...
Truth. /end thread

yukirshiro's Avatar


yukirshiro
01.30.2012 , 01:16 PM | #65
Ranged isn't OP because of autoface, although it does take a basic disparity and make it even worse.

Ranged will always have fundamental advantages over melee in PVP as long as they continue to balance to a PVE environment where ranged and melee are set to do the same damage.

Range is a much bigger advantage in PVP than PVE. As long as that's true and as long as PVE is where dps is balanced melee are always going to suck in PVP unless they're balanced around being able to have close to 100% uptime.

Woww achieved this by giving melee classes lots of snares + roots + charges.

SWTOR does this, but it also gives ranged tons of snares + roots + stuns + knockbacks, thus defeating the advantage.

Vegathegreat's Avatar


Vegathegreat
01.30.2012 , 01:16 PM | #66
Quote: Originally Posted by iceperson View Post
if you were skilled you wouldn't depend on exploiting latency to beat your opponent. l2p
dude think outside of the box, no one cares about a 1v1 situation, im gonna win that with the tools presented.....but it takes away an element to pvp, u cant force people to have to actually aim at you since it does it for them.....you cant juke a caster while you kill his healer with your interupts, you are limited, its dumb down so someone can spam a button with one hand and doesnt have to aim with the other.....

if you dont see this you in a bubble

Bovinity's Avatar


Bovinity
01.30.2012 , 01:16 PM | #67
Quote:
No use real movement not stupid run in circles use los and physical obstacles not circle jerking for the win. Skill interrupting real kiting not running in circles.
Yeah, and people whine and cry about "pillar humping" and such too. Everyone just wants their easy mode gameplay for everything and no one else should be able to play any better because that'd be "lame".

DarthOvertone's Avatar


DarthOvertone
01.30.2012 , 01:18 PM | #68
Wasn't until I rolled a Scoundrel that I realized how easy Range classes have it in this game's WZs. Just off the top of my head, the major advantages my Scoundrel has over my Shadow:

1. Opposing Snares are inconsequential. My Scoundrel can DPS any target whenever he wishes. No snare can slow down his DPS output.

2. Presently, WZs are so wide open my Scoundrel can just setup shop wherever he likes and have an unabated angle to unload DPS.

3. Animations are lightning fast. The longest animation I currently have to wait for is Back Blast and that is a positional skill. Everything else is faceroll instant easy, including my Scoundrel's internal damage DoT.

4. My Scoundrel's CC is as good as my Shadow's CC in melee range (I'm guessing this actually improves for my Scoundrel down the road). So there is no defensive disadvantage to being a Ranged class in the CC department.

Keep in mind that I'm not trying to get anyone nerfed or anything. These are just observations I've made playing the two different classes so far. However, it's obvious to me now that PvP combat in this game is really made for Ranged classes. It's just so easy. My Shadow didn't hit the 200K+ DPS mark in a WZ until he was in the 40s. My Scoundrel accomplished this feat at level 13.

Rather than seeing classes get nerfed, I'd like to see melee classes get some buffs. Right now, there is a significantly greater challenge playing a PvP melee class in this game. Range classes have every edge as far as I can tell, aside from some marginal mitigation advantages for melee tanks.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Qoaa's Avatar


Qoaa
01.30.2012 , 01:20 PM | #69
I wish swtor was more like DAOC when it came to binding faces

we really need /face /stick commands we can bind to keyboard

Kelticfury's Avatar


Kelticfury
01.30.2012 , 01:21 PM | #70
Quote: Originally Posted by DarthOvertone View Post
Wasn't until I rolled a Scoundrel that I realized how easy Range classes have it in this game's WZs. Just off the top of my head, the major advantages my Scoundrel has over my Shadow:
Words Words bullet points words words
NERF SCOUNDREL!

Oh wait.... HA!