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Level 50 Gunslingers/Snipers in WZ.

STAR WARS: The Old Republic > English > PvP
Level 50 Gunslingers/Snipers in WZ.

Wingfoot's Avatar


Wingfoot
01.30.2012 , 02:15 AM | #111
Quote: Originally Posted by Transcend View Post
The cover mechanic is great, don't know why there's so much hate for it. All classes that use channeled spells (think grab round/ tracer missile spammers) would love to have knockbacks and interrupt immunity whilst channeling.

You clearly don't play a sniper/gunslinger if you think the cover mechanic is great...

Monkeybusiness's Avatar


Monkeybusiness
01.30.2012 , 02:32 AM | #112
Quote: Originally Posted by davidpop View Post
You cant cover when youre rooted either, for some stupid reason.
Not being able to go into cover when an immobilize effect should get a fix, because you're a living target for jet chargers/leapers, which irritates alot.

Found it in the beta and it's a great source of annoyance and outright stupid, i've mentioned it atleast 3 times in the Agent/smuggler forums but it seems to fall in deaf ears.

As for Marksman tree (i'm an agent) has the lowest viability in PvP because it's build around the cover system.

I'm currently letha specced because it fits me much better and i actually can kill those pesky melee'ers now .

As for operatives, i have a 360 vision, get first hit to get them out of stealth and they are frustrated

And a few posts back, getting 400k dmg is pretty much doing dmg only and not helping your team, you contribute nothing.

200/300k is far more reasonable as top dmg. (can do better or worse depending on amount of harrassment)
(EU) The Red Eclipse
50 Sniper, Lyoko
50 Sorcerer, Lackus
41 Powertech, Sejani

Mcfree's Avatar


Mcfree
01.30.2012 , 10:50 AM | #113
Again to anyone who says Slingers/snipers do the same damage as the other ranged if not paying attention to the discussion.

They have the strongest ranged burst in the game. Sages/commandos and their Imperial counterparts just dont come close. And to those who think Slingers/snipers are immobile you never played a sage or commando lol. Much more Turret based than Slingers other than their 1 cover based spec.

If you don't believe me look at all the other 50 Slingers POSTING links in THIS THREAD showing the ridiculous damage and burst they put out.

And i don't buy the damage doesn't help your team argument. If I have 400k damage and 40 kills not only will I be getting 6-7 medals but i will be saving my healers/tank /dps by using my DPS to kill the nasties hitting them with lightsabers.

Also the recent update did wonders for the cover mechanism, now it generally works as soon as i push the button. Still needs some work but ti's coming along.
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

Desgarden's Avatar


Desgarden
01.30.2012 , 11:09 AM | #114
Considering that the sniper class is a pure damage class and has neither access to invaluable heals nor the heavy armour of other rdps classes the package is simply lacking because other classes can do similiar burst (even better on targets with heavy armour) while providing more utility or survivabilty.

And exactly that's what's wrong: you simply can take one of the classes and they will do a better job overall.

If you don't believe me, then ask yourself why there are hardly any 50 snipers in pvp. Telling yourself that it is only about the looks or that the cover mechanic isn't for everyone can't explain the abundance of sorcs and BHs and the next to non-existant snipers in WZs (at least on my server)

Quote: Originally Posted by Mcfree View Post
Again to anyone who says Slingers/snipers do the same damage as the other ranged if not paying attention to the discussion.

They have the strongest ranged burst in the game. Sages/commandos and their Imperial counterparts just dont come close. And to those who think Slingers/snipers are immobile you never played a sage or commando lol. Much more Turret based than Slingers other than their 1 cover based spec.

If you don't believe me look at all the other 50 Slingers POSTING links in THIS THREAD showing the ridiculous damage and burst they put out.

And i don't buy the damage doesn't help your team argument. If I have 400k damage and 40 kills not only will I be getting 6-7 medals but i will be saving my healers/tank /dps by using my DPS to kill the nasties hitting them with lightsabers.

Also the recent update did wonders for the cover mechanism, now it generally works as soon as i push the button. Still needs some work but ti's coming along.
1. Burst
Yeah, this awesome burst...fully 1.2k damage on an ambush crit. The target was a sentinel and he had no absorb shield popped wohooooo (Rank 56 here).

I can also do ridiculous burst: on light armoured targets with no expertise.

I doubt that you play a sniper at 50 else you wouldn't make up these fairy tales especially not when you have a clue how the mitigation system pees on marksman's only damage type

2. Posting Numbers
I could post real jaw droppers numberwise as well. The best way to do it, you spec lethality and dot everything up and if you are lucky you play voidstar with a silly opponent team which likes to take a shower in orbital strikes.
Sith happens!

DeeMoneyBig's Avatar


DeeMoneyBig
01.30.2012 , 12:20 PM | #115
I like it and I'm glad most people don't care for the class or think it's buggy. I hope they don't change a thing so people will stay away.

Angel - <Resurgum>

Mcfree's Avatar


Mcfree
01.30.2012 , 12:27 PM | #116
Explain to me then how my Gunerry commando can't do jack to anyone with expertise because they get Los'd like a troll after the first grav round. While snipers absolutely drop me with 2 dots and a channel(lethality)in 6 seconds.

Yes i have the same expertise, yes i use my one crappy cleanse that does jack, yes I try to Los them but it doesnt matter because their root is always up. I could interupt them but damn i don't have an inturrupt and my stun is down...i'll just heal O **** my heals suck and i got interupted, damn that's right they get a ranged interupt on a what a 6 sec cooldown.

Commandos/mercs have horrible utility unless heal specced. No root, no reliable slow, 1 crappy stun, a knockback that is great for huttball, a horrible 2 sec castable single target 10 second CC that breaks on damagepy heals if dps specced, and heavy armor...Yay.

O and granted I don't have a slinger at 50 yet but I have played loads of games in the 50 bracket against snipers as a commando. And man do i have to play TWICE as hard to do half the damage as the snipers and slingers on my team.

I'm starting to think there is jut alot of bad Slingers/snipers out there who don't know how good they have it.
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

silentsurfer's Avatar


silentsurfer
01.30.2012 , 12:28 PM | #117
Quote: Originally Posted by Mcfree View Post
And to those who think Slingers/snipers are immobile you never played a sage or commando lol.
Setup for Gunslinger large burst damage:

Run to spot in range, try to go into cover, if you can't go into cover move around until you can, once you are in cover then fire.

Setup for Commando large burst damage:

Run to spot, fire.

Setup for Sage large burst damage:

Run to spot, concentrate.

Yes Gunslingers can do higher burst damage, but they have to pause more often to do so. Not to mention if your opponents are at all capable, they can shut you down easily and you won't be able to do hardly any damage.

MightyHalo's Avatar


MightyHalo
01.30.2012 , 12:29 PM | #118
Quote: Originally Posted by ihateyouall View Post
lolwat? I consistently put up over 300k damage, and have pushed 400-450k+ numerous times. And most my points are in marksman...
lying ***.

DigitalDreamz's Avatar


DigitalDreamz
01.30.2012 , 12:32 PM | #119
I'm a Sniper, usually the lonesome Sniper...well anywhere I go. Warzones are predominantly Sorc/Sage and Trooper/BH with the occasional sprinkle of Warrior/Knight. I've done extremely well as a marksman and engineering sniper but alas I've changed to lethality and haven't looked back.

Marks and Engineering are very viable 'right now' because there are a lot of stupid people who play in warzones. So many good spots to just pick people off and they never realize it. Once you get a melee on you it's pretty much game over. I save all my tricks for when they come and about 50/50 I can walk out alive. This does require for the melee to be an imbecile which happens quite frequently.

Couple of cool fixes I'd like to see is:

*When the Sniper/Gunslinger is in cover, melee are unable to use attacks which benefit
from being behind the target.*


*In the Marksman tree there should be a talent which reduces cover pulse to 15 seconds*

*Increase both melee and ranged defense to 15% when in cover*

Right now our counterpart the Scoundrel/Operative are lightyears ahead of us. They have the lethality build, Scrapper build, stealth and heals. We have...

Kinda wish I went Operative

Dominemesis's Avatar


Dominemesis
01.30.2012 , 12:32 PM | #120
Quote: Originally Posted by Choppinrockz View Post
Seen any lately? They are almost non existent on my server... I have 2 alts 1 is a 41 Guardian and the other is a 40 gunslinger... I'm not sure which to take to 50. I struggle to find any real top quality pvp footage on them, and rarely see them in Warzones...

Are Gunslingers/Snipers Underpowered? or people just hate to play this class in general over the other options?

If anyone could find 50vs50 footage of gunslinger/sniper it would be appreciated.
I'm also wondering if BioWare is going to maybe buff this AC since its barely played in Warzones?
The cover system is a bit to get used to, and sniper/gs don't get all their really mean tricks very early on, so I suspect a lot of people end up preferring to roll something more mobile . I like my sniper very much, my only complaints are I hate getting stuck when you try to go for cover and you are spamming that button and nothing happens, you literally can't do anything. Also when you try to take cover on the spot, and get sucked to a cover zone you didn't want to go to (this especially when you are on the high ground in Huttball and you snap yourself to lower ground going for cover). Otherwise I think sniper is great.