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I can't take the pointless travelling between planets...

STAR WARS: The Old Republic > English > General Discussion
I can't take the pointless travelling between planets...

AHierophant's Avatar


AHierophant
01.30.2012 , 10:30 AM | #481
Quote: Originally Posted by StrikeOfLight View Post
Pal, I waste enough time going places IRL anyways. If I am playing a game, I want to get places and get things done.

One of the above posters is correct. They should put in an option to fast-travel or to go to a spaceport and select where you want to go and GO there, bypassing all the orbital station and spaceship crap.
You know how I know you're from WoW?

This was a conscious decision by BioWare. Making you go aboard your ship was done intentionally so that you'd actually use your ship. Otherwise, you'd never go in it, and you'd race to the forums to make threads titled "Spaceships R useles fix NOA".
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Mrpoodles's Avatar


Mrpoodles
01.30.2012 , 10:31 AM | #482
When will they make portals in real life i dislike traffic and driving!!!!!!!!!!!!!!
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Buur's Avatar


Buur
01.30.2012 , 10:32 AM | #483
Quote: Originally Posted by AHierophant View Post
You know how I know you're from WoW?

This was a conscious decision by BioWare. Making you go aboard your ship was done intentionally so that you'd actually use your ship. Otherwise, you'd never go in it, and you'd race to the forums to make threads titled "Spaceships R useles fix NOA".
You'd still have to use them if you wanted to do space combat.

Murasakikitsune's Avatar


Murasakikitsune
01.30.2012 , 10:33 AM | #484
The Hutts dislike it too. That's how Han Solo makes a living.

Vydor_HC's Avatar


Vydor_HC
01.30.2012 , 10:37 AM | #485
Space travel can be both immersive AND simple with some design changes. In it's current form, it's kinda bulky and over done with the number of steps it takes. It can be streamlined and satisfy both crowds.

kalexkhan's Avatar


kalexkhan
01.30.2012 , 10:40 AM | #486
Quote: Originally Posted by Vydor_HC View Post
Space travel can be both immersive AND simple with some design changes. In it's current form, it's kinda bulky and over done with the number of steps it takes. It can be streamlined and satisfy both crowds.
I agree. For example, when you are at the fleet and you had to fly over to another ship for the odd quest and flash points, the little shuttle that flys through space, still feels cool and awesome in my opinion. Its short and sweet, and ties the actual fleet experience together somewhat, and it's all automated.

Nanfoodle's Avatar


Nanfoodle
01.30.2012 , 10:42 AM | #487
Quote: Originally Posted by Mrpoodles View Post
its really not that bad.........you people really need to relax. like srsly. whine about anything.


you know what lets just make this game into a single room with portals to the raids and flash points and a single toilet.



BAM everyones happy.
No one here is asking for that if you read the thread. There is 7 loading spots from planet to planet with nothing to see. At best 1 or 2 vendors. With a few adjustments covering the same space have just 2-4 loading screens and fill it with things worth running threw that space. As it stands its just something to get threw. Like why when I load to a space station do I need to take an elevator to get to my ships loading screen?
Pain is a friend, lets you know your still alive. Man am I alive!

Blotter's Avatar


Blotter
01.30.2012 , 10:43 AM | #488
Yes, because riding a griffin or [insert mount] for 10 minutes from one end of a continent to the other is so much better. And hey, if I had a copper for every time I had a happy fun time explosion from the pure, unadulterated joy of waiting 5-10 minutes for the blimp to arrive, I'd have been able to afford all those arena repair bills.

This repeated complaint and the expectations underlying it are what is broken, not the game.
Captain Bubblevendor Targetdummy reporting for doody.

mobow's Avatar


mobow
01.30.2012 , 10:47 AM | #489
Wish the travel between planets was more along the lines, spaceport, ship spaceport. Get ride of the orbital station and such, unless it part of a mission
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Goreson's Avatar


Goreson
01.30.2012 , 10:52 AM | #490
Quote: Originally Posted by Goretzu View Post
That's that ALL these thread are, people saying how much they don't like the current system.

Loading times that are purely there as artifacts of the story content (but then once the story content is done continue to exist every single time you use the space travel system) is HIDEOUSLY BAD GAME DESIGN.

There's no other way to describe it.


There are however many ways to fix it (see above).
Quote: Originally Posted by Goretzu View Post

- Allow you to skip your ship entirely as you said (although it's not really the bit on the ships that is so mind-numbing, as you are taking physical choice actions on there).

- Allow you to speeder straight on to your ship (as it hits the speeder point closest to the space port you just load on to your ship maybe with quick cut scene or whatever).

- Allow you to quick travel straight onto your ship (probably the one with the most potential issues and exploits).

All of these would improve the current situation to some degree or other.
Goretzu, do you know what a 'suggestion' is? Compared to a 'discussion'?

Drop it into the right box and it should be handled the right way... drop it into the wrong one, don't be surprised that you don't just get yes-man posts.

And what 'Loading times that are purely there as artifacts of the story content ' are you referring to?

Things like 'oh, wait, this Taris customs offers needs to greet me when I'm leaving my Smuggler ship for the first time on Taris, due to that there will always be the need to load the hangar when I'm leaving the ship on Taris'?

Please don't say that is how you explain your 'artifacts of story content = loading time' theory?!

But okay, let's handle this as a suggestion:

You say 'skip the ship', I say 'skip taxi rides! Skip walking thru re-populated hallways, tunels, caves, rooms, etc. just because you died one too often and don't want to wait 10 min to wait for a med probe! Heck, skip having to go somewhere to get your quest!'

All of this is part of the design BW has for the game.

Will it be considered perfect by everybody? Obviously not! Will it be a gamebreaker for some? Potentially.
But what if I were to say that it would be a gamebreaker for me if I could just teleport around the galaxy instantly? Would that (considering that apparently I'm not the only one who feels like this) be something where BW would have to revert their design back to the original setup?

As a suggestion, it is fine, as a concept it is bad: because if you want to cater to everybody you will just bloat the game further - which I assume you don't want either?

Imagine: Instead of 'enter spaceport, run to hangar, etc.' you may know have 'enter spaceport, option menu: do you want to continue to a) spaceport (interior), b) hangar, c) your ship, d) different planet, e) cancel?, You selected d), please select destination from available options...' etc. which is an extra step if you just want to get into the spaceport. (Granted, it would quicken the access to both hangar and ship, and of course planet, but if you are already complaining about such 'phase walls' you should not add more of them!

I'm sure BW could improve the performance of the game by cutting down further on content that is loaded (resulting in more but shorter loading screens) but people would potentially not be too happy about it...

"Allow you to speeder straight on to your ship (as it hits the speeder point closest to the space port you just load on to your ship maybe with quick cut scene or whatever)."

Basically an interesting idea... except that you would have to mark that threshold extremely well because (especially considering lag!) having people teleport into the ship against their will will not win you any friends!

"Allow you to quick travel straight onto your ship (probably the one with the most potential issues and exploits)."

Actually, I don't quite agree on that. How often have you Quick Travelled from a mission back to 'somewhere' after completing said mission just because it was too long a trip and you couldn't be bothered?

This wouldn't be too different except that your 'binding point' is the ship and not the cantina in the city or the taxi stand.

Could be done... only questions: a) should it share the cooldown with the normal QT? Frankly then you didn't really gain much as you would not be able to QT at your destination. Meaning that friend that you may want to help will still have to wait till you taxied your way to his location.

And unless you know the actual times it takes for every single taxi track really well your are bound to make miscalculations taking a QT to the ship for a trip that would have taken 3 min via taxi and then in turn having to taxi a route on another planet for 5 min because you are not able to QT.

So maybe split ship-QT and normal QT? But what about the way back then?

See, unless you really get to the exploit stage (QT cd: 2 min!) there is very little point in a QT to ship option other than avoiding running thru the spaceport/airlock/hangar.