Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I can't take the pointless travelling between planets...

STAR WARS: The Old Republic > English > General Discussion
I can't take the pointless travelling between planets...

Sythian's Avatar


Sythian
01.30.2012 , 09:46 AM | #461
you seem to be missing the reason those stations are there. There are Missions in them and shuttles to the Flash Points. Then on your ship you have access to your Cargo hold, a rest point to speak with companions to get more Missions as well as Flight Missions. So no, none of it is a waste for those of us who are not bypassing content to get to the top.
Squadron 11-11-11 *Never Forget*

Matte_Black's Avatar


Matte_Black
01.30.2012 , 09:47 AM | #462
Quote: Originally Posted by Obi-Shinobi View Post
They should have made it like SWG when traveling in between planets. Just go to a starport terminal at any starport click then chose where to go and be done with it. Impossible to go help someone Pvp on some planet when it's going to take 2-3 minutes just to get to the planet.
For the record, I preferred SWG before they changed to that system. There were longer shuttle waits (a bit too long) and specific travel lanes between certain planets. The galaxy had a sense of scale to it. I don't think you should be able to help everyone in every corner of the galaxy with their PvP in 2 mins.

I think SWTOR has their travel times about right. Were they going to fix anything, I could see them shifting the balance of the wait times to a space travel countdown on the ship which would let you take a bio break or what ever and still retain that sense of distance..
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Goretzu's Avatar


Goretzu
01.30.2012 , 09:48 AM | #463
Quote: Originally Posted by Sythian View Post
you seem to be missing the reason those stations are there. There are Missions in them and shuttles to the Flash Points. Then on your ship you have access to your Cargo hold, a rest point to speak with companions to get more Missions as well as Flight Missions. So no, none of it is a waste for those of us who are not bypassing content to get to the top.


And if you're going from 1 planet you've been to plenty of times to another planet you've been to plenty of times to help a guildmate, then back to the original planet afterwards.......... why do you need to go through all that?

There's no "content" to bypass at that point just artefact (of once used content) loading screens to look at for the nth time.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Matte_Black's Avatar


Matte_Black
01.30.2012 , 09:49 AM | #464
Quote: Originally Posted by Sythian View Post
you seem to be missing the reason those stations are there. There are Missions in them and shuttles to the Flash Points. Then on your ship you have access to your Cargo hold, a rest point to speak with companions to get more Missions as well as Flight Missions. So no, none of it is a waste for those of us who are not bypassing content to get to the top.
I do find it a nice change a pace on the few occasions you jumped in the airlock by some of the plot encounters.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Goretzu's Avatar


Goretzu
01.30.2012 , 09:53 AM | #465
Quote: Originally Posted by Matte_Black View Post
For the record, I preferred SWG before they changed to that system. There were longer shuttle waits (a bit too long) and specific travel lanes between certain planets. The galaxy had a sense of scale to it. I don't think you should be able to help everyone in every corner of the galaxy with their PvP in 2 mins.

I think SWTOR has their travel times about right. Were they going to fix anything, I could see them shifting the balance of the wait times to a space travel countdown on the ship which would let you take a bio break or what ever and still retain that sense of distance..


And if you could speeder straight onto your ship, would losing the time to run through the space port and loading screens really do anything to any sense of distance?

You still get from 1 planet to another in seconds once you fly your ship.

Personally I find it plain bizarre that it takes longer to get through a space port than it does to get from a planet on one side of the galaxy to a planet on the other side.

The loading screens and pointless repetitive running don't do anything at all for immersion, they are just artefacts of story content.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Goreson's Avatar


Goreson
01.30.2012 , 09:58 AM | #466
Quote: Originally Posted by Nanfoodle View Post
Ya the number of load screens between switching planets is a little much. The first little while walking into your doc to see your ship is cool but after that it gets old fast. Also no mounts in space ports? Really? Coruscant space port is just big and nothing to see. I dont mind travel time to get places but its gota be worth seeing and going between planets is just not a fun process.
Loading screens? Fades? Or cut scenes? What number of 'loading screens' are you tallking about?

saminaobx's Avatar


saminaobx
01.30.2012 , 09:59 AM | #467
Amen brovah

doctor_atomic's Avatar


doctor_atomic
01.30.2012 , 10:01 AM | #468
Personally I think it is too easy to change planets, the ride between planets should take 5 minutes or so in order to reinforce how much distance is being covered in the journey.
"Personally, I play a warlock to set people on fire as they run in fear while I steal their souls. As an added perk, I play an undead warlock so I can eat their brains afterwards. I suppose a better question is, why do people play anything else?" (Unknown WoW forum poster)

Buur's Avatar


Buur
01.30.2012 , 10:03 AM | #469
Quote: Originally Posted by doctor_atomic View Post
Personally I think it is too easy to change planets, the ride between planets should take 5 minutes or so in order to reinforce how much distance is being covered in the journey.
A lot of people would be fine with that as long as you eliminated having to click boxes constantly to start the trip.

Goreson's Avatar


Goreson
01.30.2012 , 10:05 AM | #470
Quote: Originally Posted by Goretzu View Post
And if you're going from 1 planet you've been to plenty of times to another planet you've been to plenty of times to help a guildmate, then back to the original planet afterwards.......... why do you need to go through all that?

There's no "content" to bypass at that point just artefact (of once used content) loading screens to look at for the nth time.
Read words, does help sometimes: because - there - is - no - instant - helping - other - people - your - character - is - not - physically - close - to - in - SWTOR.

Please try to understand this...

Or it could (should?) be argued that 'why can't I heal my team mate that is on the other side of the map?' I've been on that side of the map before! or 'why can't I just jump past all those little pests to the end boss? I've been here before!' is of course also 'bad game design'