Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why are so many people against Arena in Swtor?

STAR WARS: The Old Republic > English > PvP
Why are so many people against Arena in Swtor?

Darth_Philar's Avatar


Darth_Philar
01.30.2012 , 08:59 AM | #191
Quote: Originally Posted by SWImara View Post
I like these ideas even more, however they seem like they would make the game a good deal less accessible (particularly your last rule) also the different ACs of the varied classes are actually pretty dramatically different so limiting the "one of X only" to class rather than AC strikes me as somewhat arbitrary.
Well, we are free to debate the merits of either method. As I said, I was trying to prevent "FOTM Roulette" and that seemed like the best way to do it.

Poor_Grammar's Avatar


Poor_Grammar
01.30.2012 , 09:02 AM | #192
Quote: Originally Posted by Dee-Jay View Post
Arena PvP is fun, but it puts class balance under the microscope.

While a lot of imbalances are hard to identify ad fly under the radar is larger scale PvP, adding Arenas puts a lot of preasure on developers to give every class a fighting chance).
What you need to consider is there are no arenas, yet classes are currently getting tweaked.

Class re-balancing is going to happen either way.

JingleHell's Avatar


JingleHell
01.30.2012 , 09:04 AM | #193
Quote: Originally Posted by Izini View Post
MMOs should not be balanced for small scale fights, like arenas. There would be a couple of classes that would own in the arena, then the other classes will cry and the devs will have to try to balance the game specifically for arenas. When that happens, any PvP with more people will be completely ruined aswell as PvE. Blizzard said it was the worse thing they did to WoW because of balance.
Certain classes would only own in the Arena if the Arena design itself was inherently flawed. I'm still more for rated WZs, but Arena could work, as long as the design included a few key features.

1: Dynamic environment. The arenas should have a properly interactive environment. Elevation changes, LOS, and even some hazard stuff, to encourage tactical thinking instead of strategic.

2: A reasonable time limit. 5-7 minute time limits for matches. If time runs out and all players are still standing, Tie, no rewards. If one player is down on one team, that team loses. If one player is down on each team, 2 minutes sudden death, followed by a draw.

3: Alternative win condition. Put a control point in the middle. In the case of a no-deaths tie, the team with more time controlling that point wins, encouraging players to actually engage within the short timer.

The inclusion of features like this would force players to actually engage if they wanted to win, instead of getting 30 minute LOS-fests like WoW Arenas could turn into.
One to embody the power, the other to crave it.

Galendril's Avatar


Galendril
01.30.2012 , 09:37 AM | #194
Quote: Originally Posted by Negatyv View Post
Actually

I remember clearly some of the many instances where they've nerfed abilities solely because of PvP.

For example, Shaman's interrupt cooldown was increased because of PvP resto, which caused DPS shamans to have to spec into a useless talent in order to maintain the short interrupt cooldown for raiding.

Fan of Knives was nerfed back in Wrath for PvP reasons, when rogues also used it as their only source of aoe for certain boss fights that spawned a lot of adds

In Vanilla, Blizzard killed the whole idea of 2h Shamans in PvE because WF was too powerful in pvp

So if Arena--being a smaller PvP setting where abilities matter--is introduced, that would result in certain combinations being overly powerful vs the rest, and that ALWAYS leads to balancing nightmares that will affect PvE

does anyone really want to bring that curse onto SWTOR?
+1 I agree

Delavager's Avatar


Delavager
01.30.2012 , 09:45 AM | #195
A lot of these posts are:

I don't want Arenas because...[Enter Assumption Here]

The biggest issue is that they are all assumptions, and aren't necessarily true nor how BW would implement Arena's if they so choose to do so.

-There doesn't have to be gear grind or any special gear associated with Arena.
-There can be separate ability sets for Arena so that it doesn't effect PvE or Warzones.

It is very possible for BW to do a good job and create an Arena that does not effect the rest of the game in the slightest. An arena would make a lot of people happy, and if they can do it in a way that doesn't "break" the rest of the game, then they probably should.

I don't think anybody (or at least very few) want an Arena for the sake of L33T gear, or balancing.

Daeromas's Avatar


Daeromas
01.30.2012 , 02:06 PM | #196
Quote: Originally Posted by Delavager View Post
<snip>
I don't think anybody (or at least very few) want an Arena for the sake of L33T gear, or balancing.
I want them cause they can be a ton of fun. I like competition, I don't need any rewards, I just like to win. Like playing a pick-up game of basketball, there aren't any rewards besides beating the other team.

Dreadker's Avatar


Dreadker
01.30.2012 , 02:08 PM | #197
I'm all for Arena... but only if there is a 1v1 system as well as 2v2, 3v3 and 5v5... Not everyone is able to pvp in a team arena environment - it would also be extremely good for balance monitoring imo
Let the darkness prevail...

Semitote's Avatar


Semitote
01.30.2012 , 02:10 PM | #198
There already is an arena, it's on Tatooine.

This is where smaller battles of 2v2 & 3v3 & 5v5 should take place. Organize a tournament and use bouncers to guard the entrances/exits. Boom, there's your arenas.
Semee - Legacy 39 - Valor 83 - Social VIII - Juggernaut
The Fatman Nerf Dialogue World #1 8M Empire
"Once you realize what a joke everything is, being the Comedian is the only thing that makes sense."

meatmower's Avatar


meatmower
01.30.2012 , 02:23 PM | #199
All I see here is whining for another avenue to gain pvp gear where "skill" and class balance dominates.

Quote: Originally Posted by Semitote View Post
There already is an arena, it's on Tatooine.

This is where smaller battles of 2v2 & 3v3 & 5v5 should take place. Organize a tournament and use bouncers to guard the entrances/exits. Boom, there's your arenas.
As he stated Tatooine is the perfect place to setup an arena. If you enjoy playing in Arenas that's reward enough isn't it?

Perhaps people should be asking for a non-pvp spectating area overlooking the pit in the ffa zone.

diogolp's Avatar


diogolp
01.30.2012 , 02:25 PM | #200
class based MMOs should never emphasize small scale pvp. It is a nightmare for balance, and the genre is simply not suited to it. No matter how much people want to claim "skill" is the reason, was the fact that rogue mage priest dominated arenas for a season just a coincidence that skilled players played those classes? or was is class balance? Same thing for sl/sl/shadow set ups.

Was it a coincidence that pretty much every season of Wow arena has a certain class composition that rolls through people?