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Operative/Scoundrel Damage (Pics from WZs)

STAR WARS: The Old Republic > English > PvP
Operative/Scoundrel Damage (Pics from WZs)

HHHHHHHHHHHHHHH's Avatar


HHHHHHHHHHHHHHH
01.30.2012 , 06:20 AM | #41
A class with AoE spells tops damage chart -- NO WAY

Darkcloudy's Avatar


Darkcloudy
01.30.2012 , 06:27 AM | #42
Today the complains will be for Operatives, tomorrow will be BH and the day after tomorrow it will be Sorcerers.

It is always a never ending cycle.


It has been said a lot of times PVP in MMOs is Adapt or Die.

Treplos's Avatar


Treplos
01.30.2012 , 06:41 AM | #43
Quote: Originally Posted by BambulaGTS View Post
Actually geared operatives from my guild have 18 k hp and with all hostile debuff removing evasion and combat stealth and shockfrozen water ... Good luck to demolish (I mean BOOM DEMOLISHED NAB LOLO) something like that.
I am not sure if you mean PVP or PVE gear, but with BM gear, everyone is running with that much HP and up to 23k HP, or more depending on buffs/cons.

Out of stealth, Operatives cannot go toe-to-toe with any similarly-geared DPS class, or even a well played healer, due to the other classes having superior defensive CDs, and higher sustained DPS (or healers shielding / wearing them down), while having generally less energy problems. Other classes also have access to Water/Biochem.

Any similarly-skilled/geared class that catches an Operative out of Stealth (or simply sees them in Stealth or breaks their Stealth, which is easy to do), will very much likely kill them. The only thing that "might" save the Operative is using their Vanish type skill, and many times the attacker is waiting for it and can flush them out before they could move away.

The only advantage that Operatives really have is getting the jump on someone from Stealth. And that's the only good window they have to do their job.

Treplos's Avatar


Treplos
01.30.2012 , 06:43 AM | #44
Quote: Originally Posted by HHHHHHHHHHHHHHH View Post
A class with AoE spells tops damage chart -- NO WAY
Please go back and read again, as you apparently did not. This is about burst damage potential, not total damage.

Cyndelx's Avatar


Cyndelx
01.30.2012 , 06:46 AM | #45
Quote: Originally Posted by heikaze View Post
First off, theres something called resolve. Works for me 100 percent of the time. Thier opening, Hidde Strike puts you at full resolve. Therefore, your statement about being CCed back to back is incorrect, or your just trolling and fail to input any usefull statement and solutions.
Resolve doesn't work 100% of the time and I have more than once been stunned after the knockdown in hidden strike. Nice try.

I still think they should fix real issues before balancing. Add a dr or make resolve actually work. Fix the ability lag, fail animation-ability sync..then see what is overpowered.

heikaze's Avatar


heikaze
01.30.2012 , 07:01 AM | #46
Quote: Originally Posted by Cyndelx View Post
Resolve doesn't work 100% of the time and I have more than once been stunned after the knockdown in hidden strike. Nice try.

I still think they should fix real issues before balancing. Add a dr or make resolve actually work. Fix the ability lag, fail animation-ability sync..then see what is overpowered.
It does work 100 percent. You are really oblivous or just ignorant. There are 2 form of CC in this game, stuns and roots. Stuns makes you not able to do any action while roots puts you in place but you are able to cast and such.

Stuns fills your resolve bar and roots does not, and also works when your resolve bar are filled. Which is probably in your case.

So please don't give me that crap resolve does not work and such. Learn the form of CC and what it does before you come sprouting stuff. Because every single match i played, I was not able to "stun" a person with full resolve. Nor I seen one stunned.

Treplos's Avatar


Treplos
01.30.2012 , 07:16 AM | #47
Quote: Originally Posted by Cyndelx View Post
Resolve doesn't work 100% of the time and I have more than once been stunned after the knockdown in hidden strike. Nice try.

I still think they should fix real issues before balancing. Add a dr or make resolve actually work. Fix the ability lag, fail animation-ability sync..then see what is overpowered.

I agree. There are a few bugs that can happen sometimes with Resolve, but one cannot base a major nerf for a whole class/build on a bug that affects everyone!

And 100% agree, some DR or another look at Resolve needs to be done.

eroscastaldi's Avatar


eroscastaldi
01.30.2012 , 07:47 AM | #48
Quote:
People are running around with over 16k-23k HP in BM gear. Even assuming an opening crit for 6k, how is that instagib? Even after a "mythical" full rotation of crits during the 3s knockdown: 6k + 3k + 3k = 12k. How is that instagib?
bacause you can vanish and 12k+6k + 3k + 3k= 24k?
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dafoxeh's Avatar


dafoxeh
01.30.2012 , 08:18 AM | #49
Ok, this is first time posting on these forums coz i usualy just read and laugh to myself at how stupid most people are on these forums, and the truth is 95% that post here have no clue about what **** they're chattin, yet accuse others of the same and its pathetic, it really is.

now my first point for this is ....

Quote: Originally Posted by Jedahs View Post
TL;DR

All those photos show Sorcs and BH being top damage dealers with an occasional Imperial Agent (can't even tell if it is a sniper or operative).

you state "sorce" of being in all those screenies ...... and then claim Agent but not sure if SNP or OP ...... what makes you so sure they're sorce ?? ...... they are in fact Assasins, for 2 reasons ....

1. none of them have any healing done apart from one, which im not sure is a sorce and maybe due to use of med packs for my second reason which is ..

2. Sorce don't hit for the numbers being shown .. equal champ gear to another player a sorce will NOT hit for over 4k, Assassin on the other hand will, and do all the time.


I play sorcerer my self, healer mostly, i'm currently sitting on 10% expertise with my current gear, and i can say 100% i've never bin hit by another sorce for more than 3.2k
i've also when running dmg specc never hit anyone my self for more than 2.8k which was with chain lightening used off the wrath proc from madness tree giving 20% extra damage.

i have however, bin hit regularly by assassins for 4k+, BH's for 4.5k+ and bin hit a few times by Scoundrels Operatives for 7k+

the current situation for me atm is this .... i regularly get killed inside a stunlock by OP's coz theres just no way to counter the amount of burst they put out, only if im lucky, and they arn't very good, i can run away, if they are good however im dead, no question, no argument, im dead. don't give me the lol force sprint/bubble/cc ******** coz in the real world vs real pvper's it's not even a factor my healings gimped within pvp combat, and certain classes i cannot stand toe to toe and out heal a single classes DMG its not possible, i can run rings around a single assassin IF i have obsticles to kite him around, same can't be said for the other melee classes as they have more tools for lockin people down and closing gaps.

now im not saying sorce is underpowered as such, but they deffo are NOT overpowered and all the people saying otherwise are just bad players, every decent pvper knows if theres a sorce on the field you go kill them first, coz they're the easiest target to kill especialy for melee, i constantly get arse ***** by 4+ melee in every WZ coz they know as well as i do, im not gonna survive 3 seconds.

lets list the sorcerers defensive arsenal :-

1. Static Barrier

oh wait thats it .... which can be used once every 20 seconds and by my estimate absorbs roughly 4 - 5k dmg with the 20% buff from lightening ..... which seein as almost every other class in the game crits for 4k+ anyway, doesn't exactly stop much in the long run.

with how all the whiners on this forum talk static barrier could even absorb chuck norris, its bollox.

truth is at the end of the day sorce is not Overpowered, its far from it, yes they "can" be nasty if left alone to freecast on some nub standing in the open scratchin his lefty.

but as soon as any attention is turned to them they have to run away coz they can't withstand a battering from anyone, light armour, no Defensive CD, and everything we do is on a cast, any instant cast's we get, then have a 10 sec+ CD before they can be used again, some instants we need to cast or channel something in order to get a proc BEFORE we can instant cast .... and even then the proc isn't 100% .... wrath from madness sometimes takes 3 Force lightening channels to proc, thats 9 seconds of channeling before you can then insta cast chain lightening, which then has a 6 sec CD.

i could ramble about this all day, i know there are ignorant arrogant anal passages out there that will still argue Sorce is the devils work.

OP / scound is gettin nerfed coz they need it, theres no way anyone can argue against it.

BH =//= Merc / trooper -- this needs nerfing next, as thier DMG / armour / healing is out of whack they're a hybrid just the same as a sorce, yet they have heavy armour which provides a 100% uptime dmg reduction, as well as doing the second / third biggest crits in game next to the OP's, as well as being able to heal ..... now im not gonna say what needs to be done to nerf these coz i honestly don't know enough about every single ability they have to give a factual opinion .... only thing i can say is .... gettin spammed by a single ability that hits for shet loads is too much combined with everything else.

marauders -- i think they need a little tone down on thier defensive CD's in conjuction with thier dmg ... i've seen a fully BM geared guy tank 6 people, and kill 2 of them before they could finaly kill him ... given, some of the 6 may have bin window lickers but fact remains, 1 guy shouldn't be able to tank 6 and kill 2 while his CD's are active. other than that, don't see much issue with them

every other class has thier annoyances, but in general is somethin you learn to live with and counter ....

so i say this ..... all the people claiming sorce dmg is OP in pvp, piss off and stop being bad.

all those that say sorce utility in pvp is OP .... maybe in butthall only ... but then, concidering the amount of knockbacks / grips / charges / stuns ect ect .... they are hardly alone, they are the only class that brings a defensive grip .... but theres 2 others that have an offensive grip to counter ....... so agen, stop whining and form a team of players that combine the strengths of everyone. theres no "i" in TEAM !

eroscastaldi's Avatar


eroscastaldi
01.30.2012 , 08:20 AM | #50
Quote:
Ok, this is first time posting on these forums coz i usualy just read and laugh to myself at how stupid most people are on these forums, and the truth is 95% that post here have no clue about what **** they're chattin, yet accuse others of the same and its pathetic, it really is.

now my first point for this is ....

Quote:
Originally Posted by Jedahs
TL;DR

All those photos show Sorcs and BH being top damage dealers with an occasional Imperial Agent (can't even tell if it is a sniper or operative).

you state "sorce" of being in all those screenies ...... and then claim Agent but not sure if SNP or OP ...... what makes you so sure they're sorce ?? ...... they are in fact Assasins, for 2 reasons ....

1. none of them have any healing done apart from one, which im not sure is a sorce and maybe due to use of med packs for my second reason which is ..

2. Sorce don't hit for the numbers being shown .. equal champ gear to another player a sorce will NOT hit for over 4k, Assassin on the other hand will, and do all the time.


I play sorcerer my self, healer mostly, i'm currently sitting on 10% expertise with my current gear, and i can say 100% i've never bin hit by another sorce for more than 3.2k
i've also when running dmg specc never hit anyone my self for more than 2.8k which was with chain lightening used off the wrath proc from madness tree giving 20% extra damage.

i have however, bin hit regularly by assassins for 4k+, BH's for 4.5k+ and bin hit a few times by Scoundrels Operatives for 7k+

the current situation for me atm is this .... i regularly get killed inside a stunlock by OP's coz theres just no way to counter the amount of burst they put out, only if im lucky, and they arn't very good, i can run away, if they are good however im dead, no question, no argument, im dead. don't give me the lol force sprint/bubble/cc ******** coz in the real world vs real pvper's it's not even a factor my healings gimped within pvp combat, and certain classes i cannot stand toe to toe and out heal a single classes DMG its not possible, i can run rings around a single assassin IF i have obsticles to kite him around, same can't be said for the other melee classes as they have more tools for lockin people down and closing gaps.

now im not saying sorce is underpowered as such, but they deffo are NOT overpowered and all the people saying otherwise are just bad players, every decent pvper knows if theres a sorce on the field you go kill them first, coz they're the easiest target to kill especialy for melee, i constantly get arse ***** by 4+ melee in every WZ coz they know as well as i do, im not gonna survive 3 seconds.

lets list the sorcerers defensive arsenal :-

1. Static Barrier

oh wait thats it .... which can be used once every 20 seconds and by my estimate absorbs roughly 4 - 5k dmg with the 20% buff from lightening ..... which seein as almost every other class in the game crits for 4k+ anyway, doesn't exactly stop much in the long run.

with how all the whiners on this forum talk static barrier could even absorb chuck norris, its bollox.

truth is at the end of the day sorce is not Overpowered, its far from it, yes they "can" be nasty if left alone to freecast on some nub standing in the open scratchin his lefty.

but as soon as any attention is turned to them they have to run away coz they can't withstand a battering from anyone, light armour, no Defensive CD, and everything we do is on a cast, any instant cast's we get, then have a 10 sec+ CD before they can be used again, some instants we need to cast or channel something in order to get a proc BEFORE we can instant cast .... and even then the proc isn't 100% .... wrath from madness sometimes takes 3 Force lightening channels to proc, thats 9 seconds of channeling before you can then insta cast chain lightening, which then has a 6 sec CD.

i could ramble about this all day, i know there are ignorant arrogant anal passages out there that will still argue Sorce is the devils work.

OP / scound is gettin nerfed coz they need it, theres no way anyone can argue against it.

BH =//= Merc / trooper -- this needs nerfing next, as thier DMG / armour / healing is out of whack they're a hybrid just the same as a sorce, yet they have heavy armour which provides a 100% uptime dmg reduction, as well as doing the second / third biggest crits in game next to the OP's, as well as being able to heal ..... now im not gonna say what needs to be done to nerf these coz i honestly don't know enough about every single ability they have to give a factual opinion .... only thing i can say is .... gettin spammed by a single ability that hits for shet loads is too much combined with everything else.

marauders -- i think they need a little tone down on thier defensive CD's in conjuction with thier dmg ... i've seen a fully BM geared guy tank 6 people, and kill 2 of them before they could finaly kill him ... given, some of the 6 may have bin window lickers but fact remains, 1 guy shouldn't be able to tank 6 and kill 2 while his CD's are active. other than that, don't see much issue with them

every other class has thier annoyances, but in general is somethin you learn to live with and counter ....

so i say this ..... all the people claiming sorce dmg is OP in pvp, piss off and stop being bad.

all those that say sorce utility in pvp is OP .... maybe in butthall only ... but then, concidering the amount of knockbacks / grips / charges / stuns ect ect .... they are hardly alone, they are the only class that brings a defensive grip .... but theres 2 others that have an offensive grip to counter ....... so agen, stop whining and form a team of players that combine the strengths of everyone. theres no "i" in TEAM !

wich class you play?
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