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I can't take the pointless travelling between planets...

STAR WARS: The Old Republic > English > General Discussion
I can't take the pointless travelling between planets...

zerobounds's Avatar


zerobounds
01.30.2012 , 06:57 AM | #391
Quote: Originally Posted by Irusan View Post
Maybe someone mentioned this already, but so far about every planet I have been on has a shuttle that takes you directly to Fleet. You kinda have to remember where its at while you are questing there, but say your buddy needs help on another planet, its a bit quicker to quick travel to the shuttle that takes you directly to fleet then just grab your ship at fleet and head to whatever planet you need to.
this.

i dunno about you guys, doesnt take me any more than 5 minutes to get from planetside A to planetside B, I guess you could say the time is "wasted" but i think the cool views and environment are worth it.

I'd probably be more off'd if I could grind, then teleport exactly where i need to and continue grinding. I'd never get a second to walk around and check things out and take a break from the regular gameplay. If you pay attention to where you're at and where you're going instead of just "this door goes to here, then there, then there" its more fun. But, whatever. They're not going to change anything and I'm sure plenty of people are just gonna hate it no matter what.

Vindor's Avatar


Vindor
01.30.2012 , 06:57 AM | #392
Quote: Originally Posted by Yograin View Post
Imperial Agent Companion lvl 35 Quest = Fly Hutta kill 4 mobs/chat, Fly Nar Shadda chat, fly Balmora kill 2 mobs, Fly Tatooin kill 1 mob/chat.

Good quest except you have to run through 8x airlock 8x hangar 8x space station 4x zone to new planet 8x listen to that stupid robot. No speeder allowed.

Good stuff to do while running these Airlock marathons is companion gifting every 30seconds give your companion another gift..
Haha yeah i loved "those" quest.

I bet you spend like 1/3 of your time running/on mount leveling.

But then every now and then your "most powerful since a decade" jedi or your " futur of the empire " sith get the pleasure to struggle killing 2 crappy soldier who broke your "mega cyclone turbo anti gravity speeder which goes as fast a girl bicycle ". Not to mention that your epic hero of a character need help from his companion to kill those 2 soldier.

Thank god for warzones, flashpoints and spatial quest

Ancaglon's Avatar


Ancaglon
01.30.2012 , 06:58 AM | #393
Quote: Originally Posted by Cancrizans View Post
You obviously have no interest in the immersion the travel system provides, which is important to those of us who actually care about RP elements in the game.
There are no RP elements involved in the 50th or 500th run from spaceport to your ship, via the same featureless airlocks, nor a lot of sense why your ship takes off the moment you enter it, when all I wanted to do was talk to my companion in private for a moment -- I'm pretty sure they aren't so paranoid that they don't want to talk to me unless we're floating in orbit.

(In a game mechanics sense, we should be able to disable the cutscenes for transiting into and out of our ship after the first time we have gone to/lifted off from a particular place. The arrivals are pretty much uniformly pointless, but the departures are nicely done -- the first time. Spacebar through the departure from Carrick Station or some other orbital station for the umpteenth time is not RP, nor immersive, it is just tedious.

If all airlocks permitted the use of the speeder, that would be a step in the right direction. Alternatively, just skip the transition from your ship to the shared area of the spaceport/orbital station. Just in case the Story elements require an interaction in the airlock or the hangar, the game could override that skip fairly easily, I think).

mezlabor's Avatar


mezlabor
01.30.2012 , 06:59 AM | #394
Quote: Originally Posted by zerobounds View Post
this.

i dunno about you guys, doesnt take me any more than 5 minutes to get from planetside A to planetside B, I guess you could say the time is "wasted" but i think the cool views and environment are worth it.

I'd probably be more off'd if I could grind, then teleport exactly where i need to and continue grinding. I'd never get a second to walk around and check things out and take a break from the regular gameplay. If you pay attention to where you're at and where you're going instead of just "this door goes to here, then there, then there" its more fun. But, whatever. They're not going to change anything and I'm sure plenty of people are just gonna hate it no matter what.
If they were actually cool views it might be worth it. But they are just the same recycled maps with different lighting.

In fact I've noticed that in alot of the maps through out the game they reuse the same map over and over and just change the lighting.

Embrosil's Avatar


Embrosil
01.30.2012 , 07:00 AM | #395
Quote: Originally Posted by Irusan View Post
Maybe someone mentioned this already, but so far about every planet I have been on has a shuttle that takes you directly to Fleet. You kinda have to remember where its at while you are questing there, but say your buddy needs help on another planet, its a bit quicker to quick travel to the shuttle that takes you directly to fleet then just grab your ship at fleet and head to whatever planet you need to.
Yes, but some storyline missions can get bugged if you use a shuttle (e.g. going to see gen. Garza on Coruscant using a shuttle can get your quest bugged) so I am avoiding every and all shuttles in game. You know, better safe then sorry.

Rabrac's Avatar


Rabrac
01.30.2012 , 07:08 AM | #396
I think they should at least remove the hangar. It is not needed.

Umbrex's Avatar


Umbrex
01.30.2012 , 07:13 AM | #397
After playing EVE Online for several years, I don't even notice what you guys are whining about.

Lolololo

For those who don't know, there are thousands of planets, systems, space stations, etc in Eve.

If you choose the automatic travel, you will warp 20KM away, which then takes like 5 minutes to close that gap, then you take the warp gate. If you do it manually, you warp ontop of the gate, so you have to manually warp to each location.

Not bad for 4-5 jumps, but often Eve players have to travel 25-75 jumps, which can take 30 minutes to over an hour.

Overall, its just based on experience.

But back on topic; They should remove the orbital station, without that one step I think travel would be more fluid. Probably the most annoying part is the 1-2 minute walk from your physical ship, to the elevator inside of the hanger. So I guess add an option to toggle the hanger and orbital station. As an RPer myself, I do enjoy the various travel locations they have.

Goretzu's Avatar


Goretzu
01.30.2012 , 07:16 AM | #398
Quote: Originally Posted by Umbrex View Post
After playing EVE Online for several years, I don't even notice what you guys are whining about.

Lolololo

For those who don't know, there are thousands of planets, systems, space stations, etc in Eve.

If you choose the automatic travel, you will warp 20KM away, which then takes like 5 minutes to close that gap, then you take the warp gate. If you do it manually, you warp ontop of the gate, so you have to manually warp to each location.

Not bad for 4-5 jumps, but often Eve players have to travel 25-75 jumps, which can take 30 minutes to over an hour.

Overall, its just based on experience.

But back on topic; They should remove the orbital station, without that one step I think travel would be more fluid.




Where's the immersion or validity in the loading screens here though?

There's no real justification of it at all, it's just because their story section was an ill-thought-out design.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Embrosil's Avatar


Embrosil
01.30.2012 , 07:17 AM | #399
Quote: Originally Posted by Umbrex View Post
After playing EVE Online for several years, I don't even notice what you guys are whining about.

Lolololo

For those who don't know, there are thousands of planets, systems, space stations, etc in Eve.

If you choose the automatic travel, you will warp 20KM away, which then takes like 5 minutes to close that gap, then you take the warp gate. If you do it manually, you warp ontop of the gate, so you have to manually warp to each location.

Not bad for 4-5 jumps, but often Eve players have to travel 25-75 jumps, which can take 30 minutes to over an hour.

Overall, its just based on experience.

But back on topic; They should remove the orbital station, without that one step I think travel would be more fluid. Probably the most annoying part is the 1-2 minute walk from your physical ship, to the elevator inside of the hanger. So I guess add an option to toggle the hanger and orbital station. As an RPer myself, I do enjoy the various travel locations they have.
And you have to be present and manualy pilot the ship for every jump? Last time I checked, you did not have to. So please read what we are complaining about. We do not mind a bit waiting, when we can leave PC to do something else (e.g. toilet, cofee, snack). The problem is that we HAVE TO be present to make all these tedious journeys. Whoever designed spaceports, Galactic Senate and Organa palace should be fired at once.

ThePirateMD's Avatar


ThePirateMD
01.30.2012 , 07:17 AM | #400
are people honestly arguing that orbital stations and docks add immersion?

I dont think so, all I see are un-interactable NPCs, nothing to do, nothing unique

Bioware should figure out how to make these empty hallways have SOMETHING worthwhil for us to do... no clue what that is, not my job