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Lack of damage meters is why this game is getting boring

STAR WARS: The Old Republic > English > PvP
Lack of damage meters is why this game is getting boring

The_Haro's Avatar


The_Haro
01.30.2012 , 05:21 AM | #141
I'm guessing all the people in this thread that are against a dps meter or combat logs never played end game WoW. When you run a raid, and your group cant down the boss before an enrage timer you need to know who is falling short so you can replace them and finish the content. If you don't know you suck how can you improve and play to your best potential.

Maybe that is why you don't want people to see your dps; afraid people will know you suck?

Truga's Avatar


Truga
01.30.2012 , 05:22 AM | #142
Quote: Originally Posted by Bonev View Post
In all situations you can find a way to better yourself or your group. It's laziness if you want combat logs to do that for you. It makes the game easier and cuts from the fun for some people.

There are people complaining that HM FP are too hard and they can't do them right after they hit 50. Should they be made easier? It would make the game easier and cut from the fun for some people. Same as with damage meters.
That's exactly my point. Logs make stuff easier, since you get all the info you need even if you're playing with your eyes closed. Therefore, if there were to be all-encompassing combat logs, wipe = lockout.
boot.ini

Deamor's Avatar


Deamor
01.30.2012 , 05:22 AM | #143
Quote: Originally Posted by The_Haro View Post
I'm guessing all the people in this thread that are against a dps meter or combat logs never played end game WoW. When you run a raid, and your group cant down the boss before an enrage timer you need to know who is falling short so you can replace them and finish the content. If you don't know you suck how can you improve and play to your best potential.

Maybe that is why you don't want people to see your dps; afraid people will know you suck?
You guessed wrong.
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The Red Eclipse - EU

Chado_'s Avatar


Chado_
01.30.2012 , 05:23 AM | #144
Quote: Originally Posted by Covalent View Post
Please explain in detail how players competing between themselves leads to content not being challenging. I just don't see the connection. Actually on the contrary a little competition usually motivates everyone to get better.

Keep in mind that a good player dodges all the fires and does all the other gimmicks that the encounter requires and STILL does top damage.
If you don't get it me explaining it is not going to help.

The introduction of mods and meters into wow was the beginning of the end of quality and challenge Why do you think they took their efforts out of blackwing lair / naxx quality content etc and put them instead into dual specs, gear scores and meters?

It's impossible to make a game that is challenges on a team level when most players think it should be about their individual hero status.

The_Haro's Avatar


The_Haro
01.30.2012 , 05:29 AM | #145
Quote: Originally Posted by Deamor View Post
You guessed wrong.
In a previous post you said something along the lines of people wanting harder content, yet by demanding addons it seems they want to make things easier. Am I correct?

You're observation is a bit offbase. We want harder content, but we need a system in which to gauge our fellow players, and our own capabilities in order to consistently take on harder content. The way things are baddies with good gear can jump in to raids and hold their entire team back, and there is no way to tell where the snag is that's keeping you from progressing.

And its not just the damage aspect of combat logs, but the damage taken, healing done, interrupts and everything else that is essential to a fight to see who isn't cutting it. Your apparent impression of endgame wow must have been regular 5mans.

Dirtylobster's Avatar


Dirtylobster
01.30.2012 , 05:30 AM | #146
Sir, are you only good enough when you can point at a chart and tell people their DPS suck?
Or what are you saying exactly?

Deamor's Avatar


Deamor
01.30.2012 , 05:34 AM | #147
Quote: Originally Posted by The_Haro View Post
In a previous post you said something along the lines of people wanting harder content, yet by demanding addons it seems they want to make things easier. Am I correct?

You're observation is a bit offbase. We want harder content, but we need a system in which to gauge our fellow players, and our own capabilities in order to consistently take on harder content. The way things are baddies with good gear can jump in to raids and hold their entire team back, and there is no way to tell where the snag is that's keeping you from progressing.

And its not just the damage aspect of combat logs, but the damage taken, healing done, interrupts and everything else that is essential to a fight to see who isn't cutting it. Your apparent impression of endgame wow must have been regular 5mans.
You could've just followed the links provided in my sig to find out that our WoW guild is over 6 years old and raided until Ragnaros was killed on normal mode.
I quit WoW before that and so did most of the core of our guild because we wanted to play this game instead.

But this is not about our guild, this topic is about the NEED and NECESSITY of damage meters. My point is that they are not needed because if you do your job as a raidleader, you get to know your teammates, you know how they perform. You do not need damage meters to do that.

And I still remind you; I am not AGAINST damage meters. I am only here to explain why they are not NEEDED.
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The Red Eclipse - EU

Wyntar's Avatar


Wyntar
01.30.2012 , 05:35 AM | #148
Please Bioware do not imput damage meters, they are the reason I hated WoW to some degree.The number of ******s yelling at players because they did not hit harder...I for one would not welcome these infernal things. WarHammer online had it about right..when the raid/warzone etc etc was done then a table was up for your perusal.

PanzerKing's Avatar


PanzerKing
01.30.2012 , 05:36 AM | #149
Quote: Originally Posted by JornFalm View Post
Yes, quite the sore spot.

Can you prove to me that clicking makes a difference? Or are you another player like many who find that your way is the ONLY way?

And LOL @ you thinking you know how I live my life. Just telling the story of your own life but afraid to say it, so you substitute others?
Without using keybinds, I want you to click a target then instantly press an off-the-gcd ability followed by an on-the-gcd ability.

The fact that you can't do that is why clicking will always be inferior to keybinds. You're playing the game wrong, short and simple =( It has nothing to do with snobbery or elitism - you're just doing it wrong. Clicking isn't a stylistic choice, it's demonstrably slower and less efficient than binding your keys. It's not different, it's just bad.

Regardless, it's good to know that they're implementing damage meters in the future. It makes it easier to find out who isn't pulling their weight, so you can make rational decisions about who needs advice, better gear, or a quick kick from the group. Sure beats bashing your head against an enrage timer because you can't figure out which pugger isn't doing a proper rotation.

The_Haro's Avatar


The_Haro
01.30.2012 , 05:39 AM | #150
Quote: Originally Posted by Deamor View Post
You could've just followed the links provided in my sig to find out that our WoW guild is over 6 years old and raided until Ragnaros was killed on normal mode.
I quit WoW before that and so did most of the core of our guild because we wanted to play this game instead.

But this is not about our guild, this topic is about the NEED and NECESSITY of damage meters. My point is that they are not needed because if you do your job as a raidleader, you get to know your teammates, you know how they perform. You do not need damage meters to do that.

And I still remind you; I am not AGAINST damage meters. I am only here to explain why they are not NEEDED.
As far as swtor's survival is concerned addons are needed to continue to maintain its "hardcore?" demographic. Without something to measure your performance against someone else takes away the competitive aspect of pve and leaves you only to be judged by the quality of your gear which is not an accurate observation.