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Are You Feeling "Burned Out" by SWTOR?

STAR WARS: The Old Republic > English > General Discussion
Are You Feeling "Burned Out" by SWTOR?

Demorase's Avatar


Demorase
01.30.2012 , 03:18 AM | #81
Quote: Originally Posted by flyersfan View Post
Also, players should still be able to play as they desire. I don't think that they "SHOULD" feel like they have to get to max level just to have fun. Why can't it be both? I think that TOR has that, but there are obviously others that disagree.


Yeah people have been looking for a MMO that would deliver what you just described (entertaining leveling experience and good max level content), and I personally thought SWTOR could be that. Unfortunately it fails on both front imo, sure your first character is fun, but what after that when you know all the quests? It becomes the same thing as any other MMO. And on top of that the max level content is mediocre.

Fail on both front

archifikoss's Avatar


archifikoss
01.30.2012 , 03:18 AM | #82
Quote: Originally Posted by Demorase View Post
What?

You say this game is story-driven first and foremost (and therefore loses most of its interest once max level), and you think there's nothing wrong here for a freaking MMO?

You've proven yourself irrelevant to this discussion unfortunately, as players should never feel like they shouldn't rush to max level in a MMO, in fact they SHOULD feel the urge to be max level to get to play all the cool stuff, not dread to be bored.

What you described is what a good solo RPG should be, not a MMO with a subscription fee.
The "cool stuff" you describe is purely your opinion. I find MMO end-game to be horrendously boring because you do nothing, NOTHING that actually advances your character, which is the main distinction RPGs have (yeah they're MMORPGs). All it's about is repeating the same **** day in and day out to get what? A better item. Thanks, but no thanks, if I wanted a wardrobe changing game I'd be playing with Barbies.

Give me an MMORPG with end-game that actually makes you feel like you're advancing your actual character, in a living, persistent yet ever changing open world, and yeah you've got me hooked. But the hamster wheel grind in a bunch of instances is not what I would pay money for.

At least TOR gets the story leveling process right, if only it persisted well into max level content instead of dropping off... Oh well, there are many unique classes to explore.

Demorase's Avatar


Demorase
01.30.2012 , 03:23 AM | #83
Quote: Originally Posted by archifikoss View Post
The "cool stuff" you describe is purely your opinion. I find MMO end-game to be horrendously boring because you do nothing, NOTHING that actually advances your character, which is the main distinction RPGs have (yeah they're MMORPGs). All it's about is repeating the same **** day in and day out to get what? A better item. Thanks, but no thanks, if I wanted a wardrobe changing game I'd be playing with Barbies.

You misunderstand my point. I'm not saying every MMO has good max level content, I'm saying a well craft MMO should make you feel like you want to be max level and enjoy the experience that you get when you're max level.

That's when a MMO is at its best, and if you're not enjoying the end-game content then yeah the MMO has failed. Which is precisely the problem a lot of people here have with SWTOR.

Bizwolf's Avatar


Bizwolf
01.30.2012 , 03:29 AM | #84
I still have fun. I switch characters a lot. But it's still fun.

Although, I have a guild with 36 members, 17 of which are 50 and in Champion and only 6 total guild members play anymore. They all loved it but there isn't enough to keep them locked in.

Arenas would get all my guys back. Add 2 more operations. Add 3 more Warzones. I know the game is super new but they made the game simple to get to cap so there should be tons more at end game.

If there was only this, they should have made leveling twice as long.

Kweevon's Avatar


Kweevon
01.30.2012 , 03:33 AM | #85
I have been struggling to sum up the experience. My best try -

No sense of place. No sense of world. No sense of wonder. All on rails. A plastic, charmless experience.

archifikoss's Avatar


archifikoss
01.30.2012 , 03:41 AM | #86
Quote: Originally Posted by Demorase View Post
You misunderstand my point. I'm not saying every MMO has good max level content, I'm saying a well craft MMO should make you feel like you want to be max level and enjoy the experience that you get when you're max level.

That's when a MMO is at its best, and if you're not enjoying the end-game content then yeah the MMO has failed. Which is precisely the problem a lot of people here have with SWTOR.
That is true, I agree. As you say, there should be something to actually make you want to get to the end of the road, so to speak.

However, in TOR I find myself not really caring about the max level stuff, simply because I'm having more fun getting there! In WoW, I felt kind of "oblidged" to reach end-level, I'd heard so much about how "the game starts and end-level" and all that, and when I got there I found the whole thing very deflating... I will concede that it was my own expectations that were set quite high, but I found it very boring and disappointing.

I think I'm more aware about how things will be at max level in TOR... So I knew exactly what I was getting into, hence less disappointment when I get there. No hurry either, I've found that playing short hours and casually is the best way to enjoy what the game has to offer.

And besides... The game is still so new! It has a lot of issues, most of which the devs have acknowledged and are working on. And they're releasing new content as often as they can. I think that a little patience will go a long way, for Bioware as well as the player base.

Elocke's Avatar


Elocke
01.30.2012 , 08:38 AM | #87
Quote: Originally Posted by suzy_lee View Post
I have felt this way a lot recently, I think that my lack of zest has a little to do with the amount of time spent LFG'ing while sitting at the imperial fleet.

I also feel that without achievements, and very detailed stats, I lose interest. I wish that there were achievements that reward exclusive items, mounts, titles, etc. I love looking through my stats on other MMO's, to some players it's not a big deal, to me it is. How else will you know when you've reached 1 Billion points of damage, or when you've done 100 FP's, earned 10,000 warzone commendations. Seriously stats should record EVERYTHING, total amount of credits aquired, highest bid on an auction, total amount spent on postage, bosses killed and how many times you've killed them. Soooo many things, too many to list.

Achievements are pivotal, I'd like to see an achievement page that shows all achievements in the game with the ones completed highlighted, this would give me goals to focus on, especially if they could unlock cool stuff IE: tauntaun mount, Exclusive pets, interactive non-combat companions, Or Relics that are just for fun, like the ability to hover 3 feet in the air while moving for 5 mins, or unlock an ability so that everytime you use parlordance, a glimmering discoball hangs above your head.

I just invented those, they may be crappy but what I'm trying to highlight is,,,,they have the ability to make anything possible, it would be exciting to see what they can come up with if they felt that it was a worthy addition. You may feel that this would mimic WOW too much, to hell with it, don't let the existence of other MMO's tie the hands of the devs. IMO, this game has such powerful potential it could eventually surpass WOW in popularity.
I agree with this. I started the game in December hoping I could collect mounts and have it be rewarding, like after collection 20 or more you get an extra one, same with vanity pets. You know, the way WoW and Rift does it with their achievements. But what do we get? The Codex. Woopdie Doo. An ingame incyclopedia of useless lore that's only good for extra xp here and there while you level. The codex should be bigger, flashier and be a recorder of achievements, stats and your personal story so that you can sift through it and plan things to do while waiting in the fleet for a party to form for the FP you "need" to run.

Dechomai's Avatar


Dechomai
01.30.2012 , 08:57 AM | #88
As I posted in another thread, I think what's "missing" is ambience: No epic music, lack of sound effects (alien birds chirping, droids bleeping, lack of population and conversations going on at the space ports, mobs and beasts practically silent as you fight them, etc.). The "silence" is deafening. What made you feel like you were walking into an epic story in WoW? How about the anthems you heard when entering/exploring a major city or region? And when the music wasn't playing, the environmental sounds carried the immersion effect.

SWTOR is painfully lacking in this department. Try this experiment: Go to the Stormwind bank area in WoW during a normal evening when a good amount of players are on and just listen for around 5 minutes or so. Then go to back to SWTOR and to Carricks Station (as you get off your respective elevator from the hangar) during a normal time when a lot of players should be on. Or step just outside (or anywhere in) Anchorhead Spaceport and just listen for 5 minutes. Too freakin' quiet in SWTOR! Makes for a BIG difference in the immersion aspect.

Film producers spend a great deal of time and money on music composition and sound effects...for a good reason: to produce the immersion in the audience. If SWTOR ever gets the ambience fixed, then they'll find more people coming to the game and sticking around.

Elocke's Avatar


Elocke
01.30.2012 , 09:10 AM | #89
Quote: Originally Posted by Demorase View Post
What?

You say this game is story-driven first and foremost (and therefore loses most of its interest once max level), and you think there's nothing wrong here for a freaking MMO?

You've proven yourself irrelevant to this discussion unfortunately, as players should never feel like they shouldn't rush to max level in a MMO, in fact they SHOULD feel the urge to be max level to get to play all the cool stuff, not dread to be bored.

What you described is what a good solo RPG should be, not a MMO with a subscription fee.
STOP blaming the story aspect. Sheesh, it's the one redeeming value in the game. It's the lackluster rest of the game that needs work and needs to be complained about. But don't you dare blame the story which is the only thing keeping me playing at the moment.

archifikoss's Avatar


archifikoss
01.30.2012 , 09:14 AM | #90
Quote: Originally Posted by Dechomai View Post
As I posted in another thread, I think what's "missing" is ambience: No epic music, lack of sound effects (alien birds chirping, droids bleeping, lack of population and conversations going on at the space ports, mobs and beasts practically silent as you fight them, etc.). The "silence" is deafening. What made you feel like you were walking into an epic story in WoW? How about the anthems you heard when entering/exploring a major city or region? And when the music wasn't playing, the environmental sounds carried the immersion effect.

SWTOR is painfully lacking in this department. Try this experiment: Go to the Stormwind bank area in WoW during a normal evening when a good amount of players are on and just listen for around 5 minutes or so. Then go to back to SWTOR and to Carricks Station (as you get off your respective elevator from the hangar) during a normal time when a lot of players should be on. Or step just outside (or anywhere in) Anchorhead Spaceport and just listen for 5 minutes. Too freakin' quiet in SWTOR! Makes for a BIG difference in the immersion aspect.

Film producers spend a great deal of time and money on music composition and sound effects...for a good reason: to produce the immersion in the audience. If SWTOR ever gets the ambience fixed, then they'll find more people coming to the game and sticking around.
This I agree with, it's one of my bigger gripes with this game (which I am enjoying). It's more like being on an elaborate movie set than a living, breathing world. It doesn't ruin my fun, but certainly doesn't enhance it either