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Tracer Missile truth!

STAR WARS: The Old Republic > English > PvP
Tracer Missile truth!

DarthVarrak's Avatar


DarthVarrak
01.29.2012 , 07:27 PM | #11
Personally I think Force Lightning spam is worse. I love how people have a problem with Tracer but don't have a problem with Force Lightning. OP must play a Sorc eh?

Force Lightning does good damage, and slows you, and it is spammable if you are Madness OR hybrid madness/lightning.
Vendri Aybara, Level 50 Bodyguard Merc
<Because Good Is Dumb>
Iron Citadel

dirtyboxer's Avatar


dirtyboxer
01.29.2012 , 07:27 PM | #12
Its definately a L2P issue. Stop all this crying and learn to play your class. And yes, the sage/sorc is worse... but do you guys see what happened when people started crying about the sage/sorc? Everyone that rolled sage/sorc started yelling "no no no look at the merc/commando, he only pushed 1 button!!!"

Norr's Avatar


Norr
01.29.2012 , 07:28 PM | #13
I don't see the issue. Just use your interrupt. My mara has a 6sec cd 4sec lockout. between the cast time and human reaction it essentially stops players using grav round at all.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of your opponent's fate.

Blasphemerr's Avatar


Blasphemerr
01.29.2012 , 07:30 PM | #14
Something pretentious.

wixxkruppel's Avatar


wixxkruppel
01.29.2012 , 07:35 PM | #15
Quote: Originally Posted by xPROOF View Post
And i love it when i see tracer missiles vs tracer missile. lol cracks me up
Mental image from this made me lol.

Evuke's Avatar


Evuke
01.29.2012 , 07:36 PM | #16
Quote: Originally Posted by Norr View Post
I don't see the issue. Just use your interrupt. My mara has a 6sec cd 4sec lockout. between the cast time and human reaction it essentially stops players using grav round at all.
how does a 4 second interupt on a 16 second cooldown stop anything?

DirtyDiggler's Avatar


DirtyDiggler
01.29.2012 , 07:39 PM | #17
I was thinking bioware could go old school and offer up an old atari controller with a star wars bounty hunter theme. You know the big huge controller with the stick to move and the one button to push.

This would be perfect for the BH profession,

zeroburrito's Avatar


zeroburrito
01.29.2012 , 07:40 PM | #18
Quote: Originally Posted by Evuke View Post
how does a 4 second interupt on a 16 second cooldown stop anything?
it forces them to run or use charged bolts which is white damage. most will panic and just stand there. it's a great advantage.

Barrechor's Avatar


Barrechor
01.29.2012 , 07:40 PM | #19
Quote: Originally Posted by Evuke View Post
how does a 4 second interupt on a 16 second cooldown stop anything?
4 second interrupt on a 6 second CD. Personally I have a 4 sec int on an 8 second CD and this varies between classes apparently (Which it shouldnt at all imo).

Your idea of an increased CD is a legit one, however 5 seconds is a bit too much.

A 2.5 second CD on TM would be a bit more realistic.
Barrechor - Lv50 BM Focus Guard / Katana - Lv40 Scrapper / <Tarro Blood> - East Coast

zeroburrito's Avatar


zeroburrito
01.29.2012 , 07:42 PM | #20
on equally or better geared players with 400~ expertise my grav hits for 900(tanks) to 1400(sorc). crits between 1600-2500.

of course on fresh 50's it does about 1600 with 3000 crits, but that is expected.

i don't see how that is op when you can interrupt it or just los.

if you're seeing higher than that they are seriously geared(full champ or BM) with some pve gear(better than pvp gear for some reason).