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THIS is SO TRUE !


akunamatata's Avatar


akunamatata
01.29.2012 , 04:57 PM | #191
Quote: Originally Posted by doombomb View Post

WoW was great, and Mists does look great, but currently Swtor is better. It just lacks the competitive environment that WoW Arena had.
swtor is really far from a balance environment for arenas, or anything else that is skill class based , and not objective based

doombomb's Avatar


doombomb
01.29.2012 , 05:00 PM | #192
Quote: Originally Posted by akunamatata View Post
swtor is really far from a balance environment for arenas, or anything else that is skill class based , and not objective based
I agree. But the competitive environment is where BW can really look to refine what needs to be done (IMO, stuns need nefs!). In addition to combat logs. I just feel it's closer to balance than Cata is.
VEELA
Darth Destroy; Marauder

Cypan's Avatar


Cypan
01.29.2012 , 05:37 PM | #193
They need to read this thread and actually take note, and implement fixes in a timely manner. At least announce that they're working on specific things. Like they did for ability delay.

Lexhorn's Avatar


Lexhorn
01.29.2012 , 05:41 PM | #194
Quote: Originally Posted by Thekze View Post
Bioware executives should watch this movie and learn.
I stopped when he said (at 3:20 on the video) that : "Warcraft is perfect, in WoW, Pvp Balance is sooo polished"

....
I lolled, WoW has the most PvP unbalance in the MMO industry.

Bioware executive will probably stop also at 3:20 ....

Also, he is comparing with WoW a game released one month ago (same think that the kids are doing here).

WoW was unplayable et release, Raids were not implemented, and skills bugged, it made the PvP totally broken.

Kitsummerisle's Avatar


Kitsummerisle
01.29.2012 , 05:46 PM | #195
Lol, the warzones have just as many imba's in them as arena would, expect you can't control them imba's you're just stuck with random classes to go at it with.

I don't think it's fair to compare this game with WoW, Blizzard makes some really good games. How many games to they have that are played extremely competitive? Most be doing something right. SC2 World Wide played every day for large $ pools. That's just SC2

Noctournys's Avatar


Noctournys
01.29.2012 , 05:58 PM | #196
Quote: Originally Posted by Lexhorn View Post
I stopped when he said (at 3:20 on the video) that : "Warcraft is perfect, in WoW, Pvp Balance is sooo polished"

....
I lolled, WoW has the most PvP unbalance in the MMO industry.

Bioware executive will probably stop also at 3:20 ....

Also, he is comparing with WoW a game released one month ago (same think that the kids are doing here).

WoW was unplayable et release, Raids were not implemented, and skills bugged, it made the PvP totally broken.
Ive seen a lot of people posting some variant of this phrase:

"it doesn't matter that SWTOR was just released, it matters that WoW has those things now, and SWTOR is competing with WoW now!" followed by "SWTOR shouldn't have released until it could compete with everything WoW has".

Realism, it is your friend kids.

Lets understand MMO development:

Without exception, really, the first 3-5 years of MMO development are basic engine, systems, and content creation. I mean basic. Building all of the geometry for the giant world(s), basic systems like code for rolling to hit and stuff like that - not advanced systems like the UI. Basic stuff.

The next year or two are spent putting polish passes on the content, adding second tier content (quests!), and advanced systems (the UI, chat systems, etc).

Maybe the last year (if a game is allowed to go 7 years in development) is spent on PvP concerns, class-numbers-balance (like dps) and stuff like that. Probably more like the last six months.

Sometimes, it's not too hard to incorporate something another game has done (a moddable UI interface, for instance, would not have added a lot of development overhead) and incorporate it into yours... sometimes it just cant be done, because it takes man-hours, sometimes man-years, to add that stuff, because it isnt something you can just slap on - it is built on top of layers and layers of other systems. There's no shortcut around it. If you didnt take steps A-S, you cant take Step T, no matter what.

A lot of the stuff people are asking for, or assume that SWTOR should have had at launch (like, apparently, 8+ raids with 5 difficulty modes) are things that just take more development time.

"Well then they should have kept it in development until it was DONE!"

well, two things about that:

firstly, Blizzard isn't sitting still. Theyre going to have the same number of man hours. months, or years, to continue adding to WoW. So in another year, if SWTOR had stayed in development and added al ot of the stuff people want, theyd just be ************ that SWTOR didn't have the things that Blizzard just added.

There's no way around that.

secondly, and more importantly - so important that im going to break a personal pet peeve and underline, bold, and all-caps this crap:

SOFTWARE IS DEVELOPED IN A REAL-WORLD SCENARIO. GAMES LIKE SWTOR ARE DEVELOPED BY COMPANIES WITH A LOT OF INVESTORS AND INVESTMENT CAPITAL BEHIND THEM. IT IS THE ONLY WAY THE GAME CAN AFFORD TO GET MADE. THE PEOPLE WHO MAKE THE GAME ARE BEHOLDEN TO THESE SHAREHOLDERS AND INVESTORS FOR THEIR JOBS. PERIOD.

THERE IS NO COMPANY IN THE WORLD THAT IS JUST GOING TO KEEP A GAME IN DEVELOPMENT, ESPECIALLY AN MMO, FOR 11+ YEARS SO THAT IT CAN SHIP WITH EVERY FEATURE POSSIBLE AND LAUNCH WITH 22 TIERS OF RAIDING AND ENDLESS CONTENT.

IT SIMPLY WILL NOT HAPPEN.

TO QUOTE LIZARD:

There is no “done” in games like this. Nor is there bug-free. You release when the game is playable, or you do not release at all. For one thing, many bugs, especially balance issues or server issues, simply do not show up until there’s 200 thousand people playing for an extended period — and you cannot have an extended open beta for that many people, the cost is simply too much. In most cases, games are kept in development until the order comes down: Ship something, or look for new jobs. That’s the fact, and there’s really no hope of it changing any time soon.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Kitsummerisle's Avatar


Kitsummerisle
01.29.2012 , 06:05 PM | #197
Wow, this video is right on the nail. I feel exactly the same as this guy, his reasons are the same reason why I unsub'd.

It's funny the only reason I'm still around is because my guy is Bmaster and my friend gave me his wifes gamecard because he says he can't handle the game unless we play together and he signed up for the 60 days.

Synxos's Avatar


Synxos
01.29.2012 , 06:15 PM | #198
Best start..."I've been thinking of making this for a long time now."
One month after release....

/facepalm

Kitsummerisle's Avatar


Kitsummerisle
01.29.2012 , 06:17 PM | #199
Lol, I know right.

Orlylol's Avatar


Orlylol
01.29.2012 , 06:24 PM | #200
I agree with every single word of this video.

they should fix that, i love swtor but really am done with this crap. playing as Rep in Ilum is a joke pvp bags are annoying.

every thing in this game force me to quit while i try my best to enjoy the game.

and yes am bored of wow and other games that's why am playing swtor to give it a try but swtor will get smashed out with MOP or GW2. period

my opinion no offense