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No, You May Not Roll on Items for Another Class and Strip Out the Mods

STAR WARS: The Old Republic > English > General Discussion
No, You May Not Roll on Items for Another Class and Strip Out the Mods

braydendg's Avatar


braydendg
01.29.2012 , 04:50 PM | #461
This thread has so many views, almost more than a sticky.

gurugeorge's Avatar


gurugeorge
01.29.2012 , 04:52 PM | #462
Quote: Originally Posted by sjmc View Post
The only time I might get upset (in as much as I might get upset about loot in a video game) is if someone was repeatedly pressing need on things and then later posting the items on the GTN. If you are going to sell it (or send it to an alt/guildmate/friend), that's what the "greed" button is for.
Exactly, but how are you going to be able to tell?

Again, people keep missing out on the obvious.

Everyone gets a chance to roll, but the person who rolls "Need" gets a higher chance than the person who rolls "Greed", right?

Now why on earth would BioWare implement such a system, bearing in mind:-

You cannot ensure that whoever has pressed "Need" pressed it HONESTLY and wasn't just taking advantage of the higher chance with a "Need" roll to maximise their chances of getting the item so they can just sell it?

But guess what?

You can darn well see what class they're playing.

The Need/Greed system has a function - otherwise BW could just as easily implement a straight roll in which everybody has the same chance.

And that function is (and logically can only be) twofold:-

1) to ensure as much as possible in a situation of freedom, but given courtesy and politeness, that classes which benefit from an item of gear are more likely to get that gear, but also

2) to enable players to check each others' honesty, and for people who consistently ninja to be identifiable and blackballable on that server.

This is why WoW implemented a "hard" Need/Greed system concurrently with the cross-server LFG tool (with patch 3.3):- when you have a cross-server tool, the community-self-monitoring function of the Need/Greed system goes out the window, so you might as well hard-code it that classes can only roll for what they Need, because dishonesty can no longer be monitored by a server's community when people from all servers can just nip in and out and ninja costlessly.

IOW, you can be absolutely guaranteed that if BW ever implement a cross-server LFG tool, they will at the same time make "Need" greyed out for non-appropriate classes (or some equivalent mechanism).

Now I agree that with a game like this, that Orange gear and Companions do complicate the issue - it's not quite so clear-cut as some of the hardliners here would have it, I agree. Perhaps the system could be cleverer in some ways. It may be that BW haven't quite thought through the ramifications of these two complications yet, as they've had bigger fish to fry to get the game up and running.

But it's just not credible to keep claiming that the purpose and function of the Need/Greed system is not obviously (and traditionally) in place to serve the two functions above.

Morality is inbuilt into the system, as is further shown by the use of morally loaded words like "Need" and "Greed" to distinguish the choices. The system is all about honesty, civility, courtesy and letting one's greed be subordinate to someone else's need (as per the class they are playing).

Setanian's Avatar


Setanian
01.29.2012 , 04:53 PM | #463
Quote: Originally Posted by Maccaroth View Post
Agreed, people are different and have various opinions.

When it is all on you, when you design purpose for which you need an item then it all becomes unpredictable and turns into dice contest where all people can do virtually anything. I can't trust that the other people will be following same pattern as I do (I have my own rules I don't force people to follow, aside from already existing social contract). That's why I need people who I can relay on. It's safer and more beneficial when everything is established.

Let's be clear. We both want to gain, but our means are different - I gain by going in with group of like minded individuals, you gain by rolling a dice and trusting the system to point you as a winner. Completely different approaches and different results. That's why we need to stay apart. It's not something we can solve by discussion.

I think I'll have to start asking people about loot rules from now on. I didn't do it before, because I thought people are thinking like me and they did (except for the one man in the very first flashpoint who was a typical ninja needing on EVERYTHING) not let me down.
That's all fine and acceptable, We just don't group together

I'm not happy with the 'ninja' comment though, as it was not ninja'ing at all. But lots of people tent to use that term in many many different ways.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

GavinRuneblade's Avatar


GavinRuneblade
01.29.2012 , 04:53 PM | #464
Quote: Originally Posted by Lifeshield View Post
What if someone needs that gear for an alternate character?
As stated, the original issue is about bind on pickup gear that cannot be traded or sold (except to a vendor). However the guidelines about good sportsmanship do apply even on Bind on Equip rolls.

Quote: Originally Posted by SnoggyMack View Post
The Marauder in the original post was rolling on the item to use the item. Well to wear it.
Not at all, he thought he could strip out the mods on orange gear and sell them on the market. Missing the fact that mods are bound also.

Quote: Originally Posted by SnoggyMack View Post
The item this thread was about was not BoP.
Is WAS about BoP but has grown into more than that and is certainly relevant to more than just BoP.

And I will venture one post into the more direct argument:
Quote: Originally Posted by Setanian View Post
Your heals are irrelevant after the boss is dead. This is nothing more than a straw man argument used in some vain hope that someone will go "OMG, I'll give him everything cuz his heals suxxorz" outs.
Set, that's only a straw man if you're on the very last fight of the raid. On all other fights the gear will impact performance of the group for the rest of the time the group is together. Minor point, but still.

GavinRuneblade's Avatar


GavinRuneblade
01.29.2012 , 04:59 PM | #465
Quote: Originally Posted by gurugeorge View Post
Morality is inbuilt into the system, as is further shown by the use of morally loaded words like "Need" and "Greed" to distinguish the choices. The system is all about honesty, civility, courtesy and letting one's greed be subordinate to someone else's need (as per the class they are playing).
The thing that makes me chuckle though, is that the people who abuse "need" are being "greedy".

I do agree with the points that the game's mechanics, especially the mods and companions make this a more complex issue than others. Personally, I'd prefer they throw out the entire bind on pickup mechanic and call it a day. But I've never been a fan of that mechanic anyway, it is nothing more than a tool to enforce grinding. Which I do understand there is a certain need for. But that discussion would get way off topic.

Maccaroth's Avatar


Maccaroth
01.29.2012 , 05:00 PM | #466
Quote: Originally Posted by Setanian
I'm not happy with the 'ninja' comment though, as it was not ninja'ing at all. But lots of people tent to use that term in many many different ways.
It's not about people like you, who take need when they want. I am sure you do it for the right reasons and are honest while doing so. But I can't describe otherwise a man who need on EVERY item that is looted EVERY time he can do so. That's greed - boosted by the fact that he simply did use need to win items over all other party members - if I ever saw greedy person. While I can respect your opinion I wouldn't respect person like described above.
Spirit of the warrior is born through rejection and tears.

Setanian's Avatar


Setanian
01.29.2012 , 05:01 PM | #467
Quote: Originally Posted by gurugeorge View Post
Exactly, but how are you going to be able to tell?

Again, people keep missing out on the obvious.

Everyone gets a chance to roll, but the person who rolls "Need" gets a higher chance than the person who rolls "Greed", right?

Now why on earth would BioWare implement such a system, bearing in mind:-

You cannot ensure that whoever has pressed "Need" pressed it HONESTLY and wasn't just taking advantage of the higher chance with a "Need" roll to maximise their chances of getting the item so they can just sell it?

But guess what?

You can darn well see what class they're playing.

The Need/Greed system has a function - otherwise BW could just as easily implement a straight roll in which everybody has the same chance.

And that function is (and logically can only be) twofold:-

1) to ensure as much as possible in a situation of freedom, but given courtesy and politeness, that classes which benefit from an item of gear are more likely to get that gear, but also

2) to enable players to check each others' honesty, and for people who consistently ninja to be identifiable and blackballable on that server.

This is why WoW implemented a "hard" Need/Greed system concurrently with the cross-server LFG tool (with patch 3.3):- when you have a cross-server tool, the community-self-monitoring function of the Need/Greed system goes out the window, so you might as well hard-code it that classes can only roll for what they Need, because dishonesty can no longer be monitored by a server's community when people from all servers can just nip in and out and ninja costlessly.

IOW, you can be absolutely guaranteed that if BW ever implement a cross-server LFG tool, they will at the same time make "Need" greyed out for non-appropriate classes (or some equivalent mechanism).

Now I agree that with a game like this, that Orange gear and Companions do complicate the issue - it's not quite so clear-cut as some of the hardliners here would have it, I agree. Perhaps the system could be cleverer in some ways. It may be that BW haven't quite thought through the ramifications of these two complications yet, as they've had bigger fish to fry to get the game up and running.

But it's just not credible to keep claiming that the purpose and function of the Need/Greed system is not obviously (and traditionally) in place to serve the two functions above.

Morality is inbuilt into the system, as is further shown by the use of morally loaded words like "Need" and "Greed" to distinguish the choices. The system is all about honesty, civility, courtesy and letting one's greed be subordinate to someone else's need (as per the class they are playing).
Nothing but pure speculation and opinion.

The purpose of the need/greed is quite obvious. If you 'need' you press need, if you don't 'need' you press greed.

Just because you speculate something else, does not make it so.

The best option, is to remove the 'need' entirely. And it would be the fairest and easiest to implement. And hurts nobody.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

perato's Avatar


perato
01.29.2012 , 05:02 PM | #468
Not gonna read all the responses, but wanted to make these points:

1. people rolling on other classes' gear when in the same group is just wrong and should not happen. as OP correctly points out, this "prisoners' dilemma" option of screwing the other guy before he screws you actually turns out to be detrimental to all parties involved.

2. anyone who says it's okay because it's possible (or possible to merely be able to use the item) is just deluded. it's possible to steal your neighbours' mail and use their new credit card but does that make it okay? we still have moral responsibilities, and just because the game allows you to do something does not mean anything goes.

3. if you are the leader of the group you should immediately kick someone who does this. a corollary of this is to form more groups yourself so you have the ability to do this.

4. take heart in that it's not so much of an issue pre 50 where u will out-level the gear in a matter of game-hours, while at 50, people who do this will not be tolerated and it won't take long before the rest of the community knows not to group with them or have them in their guild.

Setanian's Avatar


Setanian
01.29.2012 , 05:05 PM | #469
Quote: Originally Posted by Maccaroth View Post
It's not about people like you, who take need when they want. I am sure you do it for the right reasons and are honest while doing so. But I can't describe otherwise a man who need on EVERY item that is looted EVERY time he can do so. That's greed - boosted by the fact that he simply did use need to win items over all other party members - if I ever saw greedy person. While I can respect your opinion I wouldn't respect person like described above.
I'll accept this as you say it. It is greed, as one cannot perceive any situation with such random drops, where one person needs the entire loot bag. But it is not 'ninja' and that's the bit that irks me. If we stick to greedy, then I'm all for it.

people mis-use the 'ninja' concept far too often. More often than not to cause angst. (not saying you did). But it is a very aggressive term in todays gaming environment.
What is that baseball bat in your signature? Oh! It's a lightsaber! How cute is that !

Maccaroth's Avatar


Maccaroth
01.29.2012 , 05:08 PM | #470
I thought that "ninja" is another word for someone taking everything. My mistake. It was simply a greedy person then.
Spirit of the warrior is born through rejection and tears.