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Bioware make Gearing Harder


Norbix's Avatar


Norbix
01.29.2012 , 03:38 PM | #71
Quote: Originally Posted by doublehelix View Post
None taken. I just find it amusing you can't even accept people might be different.
I noted that, but statistics (LFR tool as I show) prove the majority incentive. Like I said, debating this topic using individual opinions as an argument is vacuous.

Norbix's Avatar


Norbix
01.29.2012 , 03:39 PM | #72
Quote: Originally Posted by Skaara View Post
This thread just reeks of I got mine so now slow everyone down so I can be a special snowflake. I'm going to vote no ... it's fine how it is.
If you didn't read or can't comprehend what's being discussed I can see how you would come up with that conclusion.

zzzzzzz

doublehelix's Avatar


doublehelix
01.29.2012 , 03:41 PM | #73
Quote: Originally Posted by Norbix View Post
I noted that, but statistics (LFR tool as I show) prove the majority incentive. Like I said, debating this topic using individual opinions as an argument is vacuous.
I don't see any statistics besides what you said/typed. LFD just proved people use it because its fast and easy. It does not prove people would stop playing it when they get all their gears.

I can also said that gear grind makes people quit game. See Aion.

PjPablo's Avatar


PjPablo
01.29.2012 , 03:42 PM | #74
Quote: Originally Posted by JDTC View Post
why is this bad?
Do you still play checkers or tic-tac-toe?

SushaBrancaleone's Avatar


SushaBrancaleone
01.29.2012 , 03:42 PM | #75
Personally, I believe people like you have destroyed the mmo genre. When you play a single player game, do you slide the difficulty bar all the way to the bottom as you go further towards the end? MMO's these days are so bland and boring. You probably think that I want the game to be like Vanilla WoW or BC or something but I don't. All aspects of MMO's are so completely so dumbed down that it eliminates all sense of mystery/wonder and adventure.[/QUOTE]

finally some1 smart. totaly agree. what i dont understand is why they didnt introduce a multiserver flashpoint lfg system (aswell as pvp) and dual specs (so people could level and do flashpoints from start) while they decided to implement quest trackers from start... what on earth...

i remember questrackers on wow. at 1st they were mods u would have to dl from indy sites. sometime between tbc and woltk blizz made it a game feauture. it was a relief at the time.. BUT only cos it wos inserted in a context of daily quest grinding and for the introduction of acheivements.
At that point of wow history, players had mostly done all the quests and the story line and where into character customization, namely titles from achievements to do all quests on continent A B and so on.

POint is, how do you create the illusion of a place or thing in a virtual world. The addition of certain features in wow were added (planed or lucky dunno) at the right time. Players had had to run to instances allover the map for years before the LFG was introduced so the illusion of a place had already been created cos players had had to go from An quirhah (whatver) to onixias lair for months after months.

anyways having a questracker since start has no sense at all.. the point of quests are to make u explore the envirement and to discouver what to do... i remember having to read the quests in WOw to know what to do and where to go or having to find out where to go. having a GPS on your quests takes all the mystery from it... and regardless of all the efforts, the actors voices, the animations the music and all. you just often use spacebar and use the GPS to go kill whatever it is or click whatever..

most disconforting however, i find is the lack of phasing... which i thought would be a given in any mmorpgs since its invention..

Zilkin's Avatar


Zilkin
01.29.2012 , 03:43 PM | #76
Great post OP. I completely agree that adding more grinding is the way to keep players interested!

Halofax's Avatar


Halofax
01.29.2012 , 03:44 PM | #77
Quote: Originally Posted by doublehelix View Post
My argument is...We like different thing. What you consider the goal is not what I consider goal. That is all. We are different people. We like different things. We see things differently.

We are NOT the same. I hope that clears it up.
So... what are you going to do at 50?

Make credits? = Nothing to buy them with

Raid = geared in one run, overgeared for raid, no challenge on second run

PVP = Do 200 damage with your nukes until you get geared, then you are invincible and bored

Space combat = no level 50 space missions

I dont get your logic unless you are just playing devils advocate.

Norbix's Avatar


Norbix
01.29.2012 , 03:44 PM | #78
Quote: Originally Posted by doublehelix View Post
I don't see any statistics besides what you said/typed. LFD just proved people use it because its fast and easy. It does not prove people would stop playing it when they get all their gears.

I can also said that gear grind makes people quit game. See Aion.
Sorry, figured people would take my word for it because I was too lazy to find a link. Here we go http://www.mmo-champion.com/content/...age=8#comments

TheSwamper's Avatar


TheSwamper
01.29.2012 , 03:45 PM | #79
Quote: Originally Posted by Halofax View Post
People get geared to fast.

Alts wont hold the majority of the Population.

This game is amazing, but its not going to hold people when you can be done with a 50 3 days after you hit 50.
I've been playing every day since the 15th of Dec, several hours most days. I have 3 characters in the 30s and one in the 20s. I haven't completed a single 'Chapter 2' for any of them. I never pvp, so I gain no exp from that.

Once I've completed the story on ALL 8 characters, and maxed out their gear, and acquired all the datacrons I can on at least one character, then I'll wonder if I'm "done" with the game.

Halofax's Avatar


Halofax
01.29.2012 , 03:45 PM | #80
Quote: Originally Posted by Zilkin View Post
Great post OP. I completely agree that adding more grinding is the way to keep players interested!
The word grind has no place in this game.

None.

If you think 4 hours per level is a grind, god help you if you play The Elder Scrolls: Morrowind.